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Patch 4.2.0 is now live! It includes updates for Sim Settlements, Three in One, Rise of the Commonwealth, and Conqueror. The City Planner's Toolkit was also updated for you designers - which includes the first buildable prize items from Season 2 (Project Blueprint > Decorations > Signs > Painted)!
- Added War Options to the Conqueror start-up wizard. This allows you to start any number of settlements pre-controlled by various factions. By default Conqueror supports control by Gunners, Raiders, and Minutemen. Any Faction Packs that are configured correctly with guard NPCs will also be available to use during the start-up wizard.
- All RotC City Plans in RotC and Sim Settlements 3-in-1 have been compacted, reducing their script data usage and number of items. This will result in faster build times and improved performance. Compacting script was added to the City Planner's Toolkit so other city plans can take advantage of it.
Conqueror Patch Notes
Sim Settlements Patch Notes
- Added War Options to the Conqueror start-up wizard. This allows you to start any number of settlements pre-controlled by various factions. By default Conqueror supports control by Gunners, Raiders, and Minutemen. Any Faction Packs that are configured correctly with guard NPCs will also be available to use during the start-up wizard.
- All RotC City Plans in RotC and Sim Settlements 3-in-1 have been compacted, reducing their script data usage and number of items. This will result in faster build times and improved performance. Compacting script was added to the City Planner's Toolkit so other city plans can take advantage of it.
Conqueror Patch Notes
Sim Settlements Patch Notes