Patch 4.0.5 - War games

Discussion in 'Kinggaths Latest News' started by kinggath, Apr 5, 2019.

  1. kinggath

    kinggath Well-Known Member Staff Member Administrator Moderator Verified Builder

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    Patch 4.0.5 is now live! It includes updates for Sim Settlements, Three in One, and Conqueror.

    - Your soldiers can now rank up! This gives them buffs and eventually immortality as a legendary soldier.

    - 3 new plot sub-types that offer unique benefits to your soldiers.

    - New quest content on Jammer and Ophelia's storyline, plus new early-game quest content for those of you starting a new raider playthrough.

    Full patch notes:
    Sim Settlements 4.0.5 Patch Notes
    Conqueror 4.0.5 Patch Notes
     
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  2. kinggath

    kinggath Well-Known Member Staff Member Administrator Moderator Verified Builder

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  3. Havik79

    Havik79 Active Member

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  4. JamesBowen

    JamesBowen Member Patreon Supporter

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    Simple Settlements has been updated to include field hospital, armoury, and mess hall in most settlements. Already up on nexus will be later in the week for xbox.
     
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  5. mytigio

    mytigio Well-Known Member Staff Member Moderator Support Team Verified Builder

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    Are your mess halls working? I think I missed something, when I put the plot override keyword for the messhall on my recreational break room, the plot will no longer build
     
  6. JamesBowen

    JamesBowen Member Patreon Supporter

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    I have used them in all my Simple Settlements however I have found the do not always calculate correctly in all the Sim Settlement calculations. Generally they do actually work I think. I presume it will get repaired soon enough once Kinggath catches the things.

    I am going to stop building tomorrow and start a playthrough to test them some
     
  7. JamesBowen

    JamesBowen Member Patreon Supporter

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    Even if the plots aren't working perfectly right now I would rather start a playthrough assuming they will be fixed, then get half way through and regret not having them when they are fixed.
     
  8. mytigio

    mytigio Well-Known Member Staff Member Moderator Support Team Verified Builder

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    In my case the one I added the plot override to won't build at all, however removing the plot override keyword, and readding it, seems to have resolved the issue magically, which is odd :shrug:
     
  9. Otherwhere

    Otherwhere Active Member Patreon Supporter

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    Very cool! The file size has me just about tapped out, though. I won;t be able to keep updating if Conqueror gets much bigger. I'm using 80% of my console allotment on SS 3-in-1 + WSF + Conqueror plus add-ons as it is!
     
  10. kinggath

    kinggath Well-Known Member Staff Member Administrator Moderator Verified Builder

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    Conqueror is definitely going to be growing, we have quite a bit more content in dev. My assumption since Industrial Revolution was that eventually Xbox players would have to choose between expansions.
     
  11. JamesBowen

    JamesBowen Member Patreon Supporter

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    Military hospitals, mess halls, and armory are not always coming up using designer choice. Bit frustrating for me spent alot of time redoing my plans so they have all 3 and typically just the hospital loads.
     
  12. Otherwhere

    Otherwhere Active Member Patreon Supporter

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    You may want to update the Wiki FAQ in that case as it states that you estimate the mod to be about 100MB or so and it is now over 130.
    Gonna be a hard choice to make on console as I don't have an easy way to add factions on my own.
     
  13. kinggath

    kinggath Well-Known Member Staff Member Administrator Moderator Verified Builder

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    There is nothing special about any particular plan to prevent i from working with Designer's Choice. That said, Designer's Choice only works if the plan is loaded at the time it attempts to be used. So if you have a lot of addons and mods installed, and the City Plan fires up a new plot shortly after you load a game, the building plan may not have finished loading yet, and so SS assumes it is not installed. This is the nature of having lots of mods, things don't always go as planned.

    If a particular plan is vital for someone, they should set it manually, and not rely on Designer's Choice. Worst case scenario, they will still get the correct plot type and just have to change the Building Plan.
     
  14. bullyrook

    bullyrook Active Member Community Rockstar

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    @Otherwhere @kinggath

    I'm running just SS+IR. Conqueror and not RotC. In a recent game, I started up a City Plan in an unbuilt settlement. Admittedly, it was an add-on CP and I can't say I know for sure that Conqueror lets you build RotC plans. But isn't the meat of city building packed into the core mod, and not RotC itself? Are the plans in RotC different from those in Conqueror?

    Seems to me us Xbox players on a budget can swap out RotC for Conqueror without sacrificing any game play/mechanics. White Hats could just ignore Jammer. That would save, what 70-80 mb? which could be banked for Conqueror updates. It's not super savings, but every little bit helps on the Box.

    The cost would be having three mods (SS/IR/CONQ) in the load instead of just two (3in1/ CONQ). However, for us Xbox SS users, mod count doesn't seem to be the worrisome limit. It's the 2gb cap that's the pisser.

    Am I missing something? or am I wrong in thinking there's a bit of overlap between RotC and Conqueror?

    RotC for the White Hats and Conqueror for Black Hats or Black Hat Curious.
     
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  15. Otherwhere

    Otherwhere Active Member Patreon Supporter

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    @bullyrook
    Thanks - I hadn't considered that, though I'd hate to give up RotC, depending on what,exactly, that covers. Is it just city plans? How does that impact Conqueror? If I remove RotC, does that mean no prebuilt settlements?
     
  16. bullyrook

    bullyrook Active Member Community Rockstar

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    In the beginning, I, too, thought that no RotC meant no City Plans for Conqueror.

    https://simsettlements.com/site/ind...thout-rotc-without-using-any-city-plans.8570/

    But RotC isn't required for Conqueror: Conqueror itself has default RotC city plans at start up. Even after letting Conqueror prebuild some settlements, I was able to start City Plans in other settlements during gameplay. I set Sanctuary to start the plan included with Simple Settlements.

    I expect that we are in a very similar boat. 40 ish mods but constantly banging heads against the 2gb limit and having to make difficult choices about which adds-ons to use or not. Getting the most out the mod on Xbox requires a hard efficiency imho. I've come to appreciate Spartan landscapes over Persian rugs in my gameplay.

    Even with all the trimming that SS and IR have gone through, as well as some of the add-ons like Junk Town and WV ( greatly appreciated by the way! ) if I had RotC installed, too, I'd only be left with about 80mb to spare. And I've had to cut out a few add-ons that I imagined I couldn't live without just to be able to tryout others.

    There is no curse of riches on the Box. If it was easy, everyone would play on one;)
     
  17. kinggath

    kinggath Well-Known Member Staff Member Administrator Moderator Verified Builder

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    RotC is not required for City Plans, but the City Plans in SS do require RotC. If you have them without, you're very fortunate your game isn't crashing as many of the assets are part of RotC. They should not even be showing up as an option without it, which means there's a bug I have to fix.

    If you aren't using City Plans, or are only using community City Plans, you don't need RotC. The bulk of RotC's file size are the new plots it adds, the new assets it adds that we use in City Plans, and the sounds for the Dynamic Soundscape.
     
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  18. bullyrook

    bullyrook Active Member Community Rockstar

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    I'm only running with SS/IR and Conqueror. Not RotC. Below is what I see when I go to the blueprints on the CP desk.

    RotC.jpeg

    I haven't ever actually tried to build one these tbh, I just assumed that since the plan was there it would work if I chose to fire it up. When I did build one, it was in fact another community added plan.

    I figured it's the same plan that Conqueror would have used to pre-build Sanctuary, if I had chosen that option at the beginning of the game.

    Are these plans different from those in RotC?

    If I start this plan above without RotC, but with only Conqueror installed, will it work as intended or will it be a time bomb? Is this not intended to be an available option?
     
  19. kinggath

    kinggath Well-Known Member Staff Member Administrator Moderator Verified Builder

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    They should not be available in Conqueror either without RotC installed.
     
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