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Patch 3.2.2 - Better City Planning

kinggath

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Patch 3.2.2 is available!

Update available for Sim Settlements, Rise of the Commonwealth, and Three-in-One available.

- Improves the Murkwater Construction Site City Plan, including the first Advanced Industrial plot to be used in an RotC city (expect more integration of IR and RotC in the future!).

- Lots of bug fixes.


Click here for the full patch notes.
 
In the patch notes it says:
Added Mechanist’s Lair and Vault 88 to the “No Fly” list so that settlement leaders with the Brotherhood Ally trait won’t ever bring Vertibirds.

Do the Mechanist's Lair and Vault 88 even have any city plans? I thought none of the DLC settlements had any city plans yet, or is this a precaution for the future and/or third party city plans for those settlements?

Anyways, great to see another update to this fantastic mod! :)
 
In the patch notes it says:


Do the Mechanist's Lair and Vault 88 even have any city plans? I thought none of the DLC settlements had any city plans yet, or is this a precaution for the future and/or third party city plans for those settlements?

Anyways, great to see another update to this fantastic mod! :)
Even without a plan, you can still appoint a leader to get their traits.
 
Ah okay, makes sense I guess, I never even thought about assigning a leader to a settlement without a city plan :P , thanks for the explanation.
 
Children of Atom Ally?! Hip-hip-hurrah!! I know what I'll be doing this weekend!
 
Hey, thanks for great mod!
I am one who plays this mod with Designer's Choise - i have some vault-like plots, and I don't want to see them somewhere in Sanctuary. Building plans could be other solution, but I found D'sC firstly. And I have that problem with Advanced Industrial plots - I just have all my industrial plots basic, all those garages. Like, too many garages. Seeing this patchnote, new update can make advanced plots work with D'sC settings. But how about already existing plots? What can I do to change them to advanced without manual placing and connecting to non-existing power source of my settlement?
 
I notice that there are 3.2.2 versions for the main mod and RotC, but not Industrial Revolution.
Is this intended?
 
The expansions don't always have an update. Only when I have new or updated assets to add to them.
 
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