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@40ksmything This started with 3.1.5 for me but I also increased my threads to 20 instead of "auto". I'll see if changing threads back to 'auto' fixes it for me.
i have it on 20 and i don't have your issues and i put it same as you after 3.1.5 i know can't be the same but just in case i say it.Funny you should mention that. I didn’t start to notice until I increased my threads from auto to 20 as well which I did right after the new patch.
It's possible you ended up with plots stacked on top of each other. I've seen instances where the game fails to record which plots it already created and then places another on top. So then refreshing would only hit one of them.
Ditto.I had everything working good on xbox one until the update came out for the year end mod then it started crashing my system frequently.
It shouldn't be a huge burden, the way we implemented it - it's only a single thread that runs very efficiently. If you want to try turning off all excess systems though - Dynamic Soundscape, Auto Closing Doors, and Visitors are all systems you can turn off to gain little bits of performance without affecting the way you play much.Is the Dynamic Soundscape a potential big drag on my XBox system resources? I'm wondering if I might get less lag if I switch it off.
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