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One plugin won't stay enabled?

The version I'm using here show's 0.95 and is in both mine and your game save as a plugin(flagged esl). Doesn't game saves only contain 'active' plugins? and even weirder... it's never disabled in my "plugin.txt".
That sounds right to me. It was active when I made that save (an Exitsave, I believe it was), but then it wasn't again when I reopened Fallout 4 again... that is what is confusing the heck out of me.
 
No I don't know why it was set that way, that's how it was when I downloaded it.
Its most likely an oversight on Shad0wshayd3's part. If the mod was originally created with pre-esl patched tools, the version would be set to 0.95. It could also have been set to 0.95 to support FO4VR though that doesn't support esl IIRC.
 
I didn't have time to look this over when I posted, and most of my weekend will be tied up, but I've got quite a few plugins in my load order both flagged and/or having an .esl extension and none of them are ever disabled between gaming sessions. The only time I noticed this was when using the built-in mod manager function awhile back.

I wondered if it's that that's doing it and not the actual game engine itself(the plugin loading routines) so I loaded up my game and went into the load order section, exited out then exited out of the game and "plugins.txt" remains unchanged. The only think I haven't tried is to re-arrange my load order within the game, maybe add a creation club or other content using the built in mod manager and see what happens. But, you directly edited your load order without using it, and it still removed it while putting the plugin in your exit game save.

I need to find a way to reproduce this here.
 

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  • mypluginslist.html.txt
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May be unrelated but I do know that files without the Fallout4.ESM listed as a master will auto-disable when downloading from Bethesda mods or Creation Club content. I have had it happen with Looksmenu.
 
May be unrelated but I do know that files without the Fallout4.ESM listed as a master will auto-disable when downloading from Bethesda mods or Creation Club content. I have had it happen with Looksmenu.
That might explain it! Did you download Baka from there(Bethesda servers) instead of let's say, the Nexus? But that would only be during the download once, not during each time you ran the game. Unless it put the plugin name in the DLClist.txt file and that's when it decides to check the file's flags.
 
That might explain it! Did you download Baka from there(Bethesda servers) instead of let's say, the Nexus? But that would only be during the download once, not during each time you ran the game. Unless it put the plugin name in the DLClist.txt file and that's when it decides to check the file's flags.
I downloaded it from Nexus, no mod manager of any kind, just the classic "Download Now" button. I do HAVE some CClub content though, and that install of the game is logged into that...
 
Alright, yeah, even with plugins.txt set as Read Only, after downloading more Creation Club stuff (the special deals they got going at the moment), that BakaFramework.esm was gone from plugins.txt and was disabled again. Why would it be doing that?
 
Alright, yeah, even with plugins.txt set as Read Only, after downloading more Creation Club stuff (the special deals they got going at the moment), that BakaFramework.esm was gone from plugins.txt and was disabled again. Why would it be doing that?
From your earlier screenshot BakaFramework.esm doesn't have Fallout4.esm as a master file. Any master or plugin without that will auto-disable if you download any CC content or mods from Bethesda.net.
 
From your earlier screenshot BakaFramework.esm doesn't have Fallout4.esm as a master file. Any master or plugin without that will auto-disable if you download any CC content or mods from Bethesda.net.
That would explain why it wasn't happening here.
 
From your earlier screenshot BakaFramework.esm doesn't have Fallout4.esm as a master file. Any master or plugin without that will auto-disable if you download any CC content or mods from Bethesda.net.
Further testing has concluded that this was the case - easy enough to re-fix it in future if/when it happens again.
My "Why would it be doing that?" was genuine confusion/frustration, that seems like a bizarre thing to have set up, but it must do that for some reason.
 
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