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One plugin won't stay enabled?

yaugie

Well-Known Member
Messages
3,687
I'm generally loathe to ask for help, but I've tried Googling this myself and had no luck finding an answer.

One particular mod plugin in my current load order - BakaFramework.esm - refuses to stay Enabled. Every time I reopen the game, it's disabled again, even if it was enabled when I last exited the game.
Anyone got any idea why that might be, and how to fix it? It's a requirement for one of the other plugins that is staying active...
 
I only had that happen when I was enabling mods from within the game itself. It seems to randomly turn off plugins for no apparent reason(at least to me)- though I later learned if there was something about a dependency(from another plugin that needed it) or plugin version it didn't like, Fallout 4 would disable it. I checked Baka here and it doesn't have any master files. So it's not that. How are you enabling your plugins?
 
Hm, I do use the ingame menu, maybe that's the issue. I'll give that a look and report back.
 
Hm, I do use the ingame menu, maybe that's the issue. I'll give that a look and report back
If your on a pc, then you can always just edit the "plugins.txt" file putting a "*" directly in front of the plugin name. Like:

*BakaFramework.esm

which is what I did when I would go into the in game mod 'list' by accident.
 
If your on a pc, then you can always just edit the "plugins.txt" file putting a "*" directly in front of the plugin name. Like:

*BakaFramework.esm

which is what I did when I would go into the in game mod 'list' by accident.
Strangest thing, it wasn't in plugins.txt until I manually edited it in. Seems to be working fine now though, thanks for your help!
don't know why I didn't think to do that myself tbh
 
Alright, so, even with having manually edited plugins.txt to enable it, next time I started the game up it insisted I couldn't load that previous save - and that plugin was disabled again.
 
Alright, so, even with having manually edited plugins.txt to enable it, next time I started the game up it insisted I couldn't load that previous save - and that plugin was disabled again.
Could you link me to the game save that wouldn't load? Let's see what plugins it's using- I'll post the results back. It makes me wonder if the plugin is coming before one of it's master files?
 
Also, have you tried after manually enabling the plugin in "plugins.txt" setting the "ReadOnly" attribute? I doubt that will work, but it might be worth a try. I remember this happening quite awhile back and I'm sorry to say, never took time to try and figure out what was going on. Not sure if this might help:

Game Disabling Plugins

...or launching the game from anywhere but Steam or the default game launcher? I use F4SE and use the launcher that comes with that package. Though... it still did it with that awhile back.
 
Could you link me to the game save that wouldn't load? Let's see what plugins it's using- I'll post the results back. It makes me wonder if the plugin is coming before one of it's master files?
I must clarify due to poor wording, the save will "load", it just spits out the standard "plugin is missing, load anyway?" dialog prompt thing.
Here's the save though:

I launch the game through the F4SE_loader.exe for reference.

The file is gone from plugins.txt again... maybe I will try making that read-only and see what that does.
 
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Here's the 'list'- the .esm files should come before the .esp files. The sorting order I have here(the best I can figure to get a sorting framework in place):

official plugins
master plugins(esm)
cc plugins
esl plugins
esp plugins.

... roughlly as some plugins should be at the very end of the load order. The 'list' I attached is a simple html 'list' but it has a .txt file extension so I could upload it. Just remove that extension and you'll see the 'list' in your web browser. I've also attached the same, but from my most recent game save(to see if it respected plugins.txt- and it appears to).

My guess would be your plugins are out of order in the "plugins.txt" and that's why it's disabling them. The software I'm developing isn't complete enough to completely rebuild your load order here without conflicting with my current game(but soon) so I'm not sure which plugin needs Baka, but it needs to come after.
 

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According to Resaver your game save is clean, and just a quite note- the plugin lists are a combination of two plugin lists(regular and 'light'). Fallout 4's game save stores 2 separate plugin lists, one for esm and esp files and another for esl files. So the 'light', or those plugins flagged as 'light' will be towards the bottom.
 
My guess would be your plugins are out of order in the "plugins.txt" and that's why it's disabling them.
They are in the correct order in there - the one that requires "bakaframework" is "S7 System" which is 3 below it in the plugins.txt file. At least, the Nexus page for that said it needs it, but it doesn't seem to be set as a 'hard' requirement...
 
official plugins
master plugins(esm)
cc plugins
esl plugins
esp plugins.
I'm pretty sure CCC loads before esm. Not 100%. fallout4.esm - DLC - CCC - esm - esl - esp.

Fun fact: You can flag an esp both esl and esm and load it first (after DLC). I have not done extensive testing, but it seemed to work just fine. the quest and scripts I had setup worked as intended. The mods that had it as master functioned properly as well. IIRC, it had the index FE001 (FE000?)

@yaugie Have you loaded Baka Framework in xEdit to check its required masters? There may be some Toddery going on.
 
Have you loaded Baka Framework in xEdit to check its required masters? There may be some Toddery going on.
No Masters listed, see attached image. I've never seen anything like this happen and I've been modding Bethesda Games since before Morrowind had all its DLC...
 

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Is there a reason its flagged esl?
The header/version is 0.95 which does not support esl. Either remove the esl flag or change the version to 1.0
If that fixes the issue, you might want to let Shad0wshayd3 know.
 
Is there a reason its flagged esl?
The header/version is 0.95 which does not support esl. Either remove the esl flag or change the version to 1.0
If that fixes the issue, you might want to let Shad0wshayd3 know.
Alright, that appears to have fixed it, but I'll poke it a few more times before I pass that on. Thanks for the help.

No I don't know why it was set that way, that's how it was when I downloaded it.
 
I'm pretty sure CCC loads before esm. Not 100%. fallout4.esm - DLC - CCC - esm - esl - esp.
I'll note that and change the intrinsic sorting framework to match as that makes sense.
They are in the correct order in there
What was strange was, when I checked the plugins in my game save file against my "plugins.txt"(load order) at a glance it seem close, where yours seemed all over the place. That confused me a bit.

Glad you got it worked out!
 
What was strange was, when I checked the plugins in my game save file against my "plugins.txt"(load order) at a glance it seem close, where yours seemed all over the place. That confused me a bit.
I did notice a few days back that they weren't in the order I had put them in, but I did try to shuffle them around using the ingame menu until they were at least 'categorised' (like, all the SS2 Addon Packs together, all the weapons together, etc). I blamed that on me technically having two separate copies of FO4 on this PC, one of which only has "the bare minimum to run SS2" on it for testing purposes, and it getting confused due to it always using the same files in %appdata% and such for both.
 
I did notice a few days back that they weren't in the order I had put them in, but I did try to shuffle them around using the ingame menu until they were at least 'categorised' (like, all the SS2 Addon Packs together, all the weapons together, etc). I blamed that on me technically having two separate copies of FO4 on this PC, one of which only has "the bare minimum to run SS2" on it for testing purposes, and it getting confused due to it always using the same files in %appdata% and such for both.
I remember using the in-game menu a few times. Honestly, though it does work and give gamers at least a sorting option, I didn't really like it that much overall. For me, I wanted to see a larger list of plugins to work with. I'm guessing it shows plugins in install order so that's a big plus if you know the mods your going to use in advance.
 
Alright, that appears to have fixed it, but I'll poke it a few more times before I pass that on. Thanks for the help.

No I don't know why it was set that way, that's how it was when I downloaded it.
The version I'm using here show's 0.95 and is in both mine and your game save as a plugin(flagged esl). Doesn't game saves only contain 'active' plugins? and even weirder... it's never disabled in my "plugin.txt".
 

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