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old settlement still there even after choosing "pre-build" option in new game.

horouboi1

Member
Messages
33
ok first hi, i'm new and really love the series of mods and hope to see this mod keep going!

now for the reason i'm making this post, i started a new game and chose the "yes, build settlements but only build them to level 1" option, it worked but when i went to abernathy farm, well there was fences and corn like the normal vanilla settlement, but with the sim version of level one on top of it, so i just went into the holotape and refreshed the settlement and waited, it took care of the old settlement stuff that wasn't suppose to be there and cleaned it and then rebuilt the level one version, so its fixed now but i thought hat it would be nice to point out that this happened anyway.
 
ok first hi, i'm new and really love the series of mods and hope to see this mod keep going!

now for the reason i'm making this post, i started a new game and chose the "yes, build settlements but only build them to level 1" option, it worked but when i went to abernathy farm, well there was fences and corn like the normal vanilla settlement, but with the sim version of level one on top of it, so i just went into the holotape and refreshed the settlement and waited, it took care of the old settlement stuff that wasn't suppose to be there and cleaned it and then rebuilt the level one version, so its fixed now but i thought hat it would be nice to point out that this happened anyway.

Thank you for the report.

What is really fantastic is the fact on how you resolved it in game. You did the correct thing.

Had that not resolved it, the suggestion would have been to give it more time and do something outside that cell then walk back. Had even that not solved it we would have been looking for other things, even a mod conflict.

I can’t speak for anyone else, but I think reports such as this are as valuable if not more so as unresolved reports and could be just as helpful for the folks working on the mods development. :acute
 
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This is normal. Once the full code to complete City Building is done, after the next time you visit, all of the appropriate things will be scrapped.

The 4.0.1 patch should help as it includes both a HUDFramework piece and optional notification messages so everyone can monitor the status of the City Building code from Conqueror.
 
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