AMD64Gamer
New Member
- Messages
- 0
Just installed Workshop Plus and noticed the following:
- The Pip-Boy Light and night vision modes from the West Tek Tactical Optics mod shut off as soon as you enter workshop mode with Workshop Plus installed. When building a settlement, I usually work non-stop on it during the game's day and night cycles, using either the Pip-Boy Light or one of the night-vision options from West Tek Tactical Optics so I can see what I'm doing. Sometimes I may have to do one or the other if I'm building in an area that isn't well lit during the daytime. The Pip-Boy Light and West Tek night vision modes re-enable once I have exited workshop mode. I was wondering if Workshop Plus could be patched so it doesn't shut the Pip-Boy Light or any other user lighting mod off while building a settlement.
- The latest version of Transfer Settlement warns you have opened the Pip-Boy in third-person mode rather than first-person mode to avoid animation glitches. With Workshop Plus, the warning doesn't come up and your character is stuck in a glitched state until you quit the game.
- I am no longer able to use the jump key in workshop mode--though I would guess this is because you have the ability to "fly" while building and this makes jumping unnecessary.
- Disabling the mod doesn't remove it from MCM. It has to be uninstalled completely (I am using the latest version of Nexus Mod Manager (0.65.10.0)
Last edited: