1. I did it before Chapter 3and it didn't have any adverse effects because I hadn't set up any outposts yet.1. Doing Open Season BEFORE starting Chapter 3 should be fine, right?
2. I have a feeling that doing both raider outposts and Chapter 3 outposts can cause problems.
3. Theoretically, can you capture Nuka World parks as Territories?
That's what I did. Don't be surprised if Nuke World Red Rocket turns into an Outpost without your say-so. I had built a 17-story glass skyscraper there out of sheer boredom, but only put two beds so my companions had some place to sleep. I ended up with 34 recruits living there by the time I checked on it.1. Doing Open Season BEFORE starting Chapter 3 should be fine, right?
2. I have a feeling that doing both raider outposts and Chapter 3 outposts can cause problems.
3. Theoretically, can you capture Nuka World parks as Territories?
My guess is the territory system probably relies on vanilla keywords and those zones have those keywords out of the box. Keywords would probably need to be added to the others. The SS2 core mod is unlikely to do that as the team is avoiding DLC dependencies other than automatron. However, anyone could make an add-on mod accomplishing that.That's what I did. Don't be surprised if Nuke World Red Rocket turns into an Outpost without your say-so. I had built a 17-story glass skyscraper there out of sheer boredom, but only put two beds so my companions had some place to sleep. I ended up with 34 recruits living there by the time I checked on it.
The only two territories you can capture are Bradburton and Kiddie Kingdom. Why we can't capture Bradburton Overpass is a good question.
I didn't mind having 34 additional soldiers. I took Bradburton but left Kiddie Kingdom alone. Kiddie Kingdom was a fascinating story the first couple of times through, but that chief ghoul really annoys the heck out of me.My guess is the territory system probably relies on vanilla keywords and those zones have those keywords out of the box. Keywords would probably need to be added to the others. The SS2 core mod is unlikely to do that as the team is avoiding DLC dependencies other than automatron. However, anyone could make an add-on mod accomplishing that.
Oswald actually might be one of my favorite characters in Fallout 4 - always wish he had been a recruitable settler/leader or something.I didn't mind having 34 additional soldiers. I took Bradburton but left Kiddie Kingdom alone. Kiddie Kingdom was a fascinating story the first couple of times through, but that chief ghoul really annoys the heck out of me.
Well like I said, the first couple of times it was interesting. The first time to get the hang of the quest, and the second time to pick up all the details you can get from exploring and reading everything. After that, his repetitive heckling just got on my nerves. I'm not sure I'd trust his judgement leading a settlement. He did after all essentially doom his entire group by spraying radioactive water everywhere. Or at least that's my take on it. Your take may vary.Oswald actually might be one of my favorite characters in Fallout 4 - always wish he had been a recruitable settler/leader or something.
Yeah but he kept those raiders out! There's something to be said for that. He would be a hell of an ally against the Gunners.Well like I said, the first couple of times it was interesting. The first time to get the hang of the quest, and the second time to pick up all the details you can get from exploring and reading everything. After that, his repetitive heckling just got on my nerves. I'm not sure I'd trust his judgement leading a settlement. He did after all essentially doom his entire group by spraying radioactive water everywhere. Or at least that's my take on it. Your take may vary.
I'm going to believe you. About to try, was hoping someone was able to say with certainty.SS2 interacts with Nuka World the same way it did with Legacy, in other words, the two don't care about each other all that much. With the original Conqueror you could take outposts and makes vassals with both Jammer and the Nuka Raiders separately. I personally wouldn't lol, but you could I bet even with Chap 3. I bet you could take a settlement as a Nuka Raider and then liberate it with your SS2 assault forces with no real problem. After all if the SS2 team didn't want you being able to do that they would made it quite clear somewhere on the tin.
We use essential cookies to make this site work, and optional cookies to enhance your experience.