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Nuka World and Chapter 3

Saito404

Well-Known Member
Messages
431
1. Doing Open Season BEFORE starting Chapter 3 should be fine, right?
2. I have a feeling that doing both raider outposts and Chapter 3 outposts can cause problems.
3. Theoretically, can you capture Nuka World parks as Territories?
 
1. Doing Open Season BEFORE starting Chapter 3 should be fine, right?
2. I have a feeling that doing both raider outposts and Chapter 3 outposts can cause problems.
3. Theoretically, can you capture Nuka World parks as Territories?
1. I did it before Chapter 3and it didn't have any adverse effects because I hadn't set up any outposts yet.
2. Yes, while the Chapter 3 system is sort of based off the Nuka World system I would imagine having both running in your game at the same time would be problematic.
3. Someone would probably need to make an add-on for that, but it's a good idea.
 
1. Doing Open Season BEFORE starting Chapter 3 should be fine, right?
2. I have a feeling that doing both raider outposts and Chapter 3 outposts can cause problems.
3. Theoretically, can you capture Nuka World parks as Territories?
That's what I did. Don't be surprised if Nuke World Red Rocket turns into an Outpost without your say-so. I had built a 17-story glass skyscraper there out of sheer boredom, but only put two beds so my companions had some place to sleep. I ended up with 34 recruits living there by the time I checked on it.

The only two territories you can capture are Bradburton and Kiddie Kingdom. Why we can't capture Bradburton Overpass is a good question.
 
That's what I did. Don't be surprised if Nuke World Red Rocket turns into an Outpost without your say-so. I had built a 17-story glass skyscraper there out of sheer boredom, but only put two beds so my companions had some place to sleep. I ended up with 34 recruits living there by the time I checked on it.

The only two territories you can capture are Bradburton and Kiddie Kingdom. Why we can't capture Bradburton Overpass is a good question.
My guess is the territory system probably relies on vanilla keywords and those zones have those keywords out of the box. Keywords would probably need to be added to the others. The SS2 core mod is unlikely to do that as the team is avoiding DLC dependencies other than automatron. However, anyone could make an add-on mod accomplishing that.
 
My guess is the territory system probably relies on vanilla keywords and those zones have those keywords out of the box. Keywords would probably need to be added to the others. The SS2 core mod is unlikely to do that as the team is avoiding DLC dependencies other than automatron. However, anyone could make an add-on mod accomplishing that.
I didn't mind having 34 additional soldiers. I took Bradburton but left Kiddie Kingdom alone. Kiddie Kingdom was a fascinating story the first couple of times through, but that chief ghoul really annoys the heck out of me.
 
I didn't mind having 34 additional soldiers. I took Bradburton but left Kiddie Kingdom alone. Kiddie Kingdom was a fascinating story the first couple of times through, but that chief ghoul really annoys the heck out of me.
Oswald actually might be one of my favorite characters in Fallout 4 - always wish he had been a recruitable settler/leader or something.
 
Oswald actually might be one of my favorite characters in Fallout 4 - always wish he had been a recruitable settler/leader or something.
Well like I said, the first couple of times it was interesting. The first time to get the hang of the quest, and the second time to pick up all the details you can get from exploring and reading everything. After that, his repetitive heckling just got on my nerves. I'm not sure I'd trust his judgement leading a settlement. He did after all essentially doom his entire group by spraying radioactive water everywhere. Or at least that's my take on it. Your take may vary. :)
 
Well like I said, the first couple of times it was interesting. The first time to get the hang of the quest, and the second time to pick up all the details you can get from exploring and reading everything. After that, his repetitive heckling just got on my nerves. I'm not sure I'd trust his judgement leading a settlement. He did after all essentially doom his entire group by spraying radioactive water everywhere. Or at least that's my take on it. Your take may vary. :)
Yeah but he kept those raiders out! There's something to be said for that. He would be a hell of an ally against the Gunners.
 
SS2 interacts with Nuka World the same way it did with Legacy, in other words, the two don't care about each other all that much. With the original Conqueror you could take outposts and makes vassals with both Jammer and the Nuka Raiders separately. I personally wouldn't lol, but you could I bet even with Chap 3. I bet you could take a settlement as a Nuka Raider and then liberate it with your SS2 assault forces with no real problem. After all if the SS2 team didn't want you being able to do that they would made it quite clear somewhere on the tin.
 
By this evening Nuka World Red Rocket, with its 37 beds, now had 77 soldiers. I considered expanding to 160 beds, at 10 beds per floor of the skyscraper, but I decided instead to close down the outpost. The mod asked me where I wanted to send the soldiers, and I said Egret Tours. To my surprise they actually left. Now Egret Tours has 77 soldiers and it had 36 beds. I am not sure what happened to the soldiers already stationed at Egret Tours. It is true they were mostly hanging out at their latest conquest, regardless of whether they were warriors, support, or guards, but I thought they were at least being counted. With some work I can get the bed count to 72, but not tonight. I've assigned everyone a bed who showed up so far, and that was 37 out of 40 beds (37 beds both places, co-incidence?). I filled in all the support and local guard jobs. It's a shame that won't last past the next assault, but for now it is very satisfying.
 
In a normal SS2 playthrough, will the Gunners attack settlements in Nuka World and Far Harbor? I'm still on Chapter 1 with a new playthrough but this thread has me wondering since I usually set up vanilla settlements in the DLC except maybe a nice looking bar and/or clinic plot.
 
No one has actually attacked either Nuka-World Red Rocket or Longfellow's Cabin, in my playthrough. Captain LaserBeam said that Kinggath does not include DLC locations in SS3, and that the only reason I had an outpost formed at NWRR and would have been allowed to capture Bradburton and Kiddie Kingdom was because they had a Commonwealth keyword they weren't supposed to have.
 
SS2 interacts with Nuka World the same way it did with Legacy, in other words, the two don't care about each other all that much. With the original Conqueror you could take outposts and makes vassals with both Jammer and the Nuka Raiders separately. I personally wouldn't lol, but you could I bet even with Chap 3. I bet you could take a settlement as a Nuka Raider and then liberate it with your SS2 assault forces with no real problem. After all if the SS2 team didn't want you being able to do that they would made it quite clear somewhere on the tin.
I'm going to believe you. About to try, was hoping someone was able to say with certainty.
 
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