fessmods
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This sounds great. Hope there are some tradeoffs associated with these additions. For example, building or doing X may boost Y but it takes a lot of time*, a lot of resources*, causes a hit to one of the other WRE pools (after completion of X, +10W, -5R), or has a limit (can only build a limited number within a settlement/empire or effect isn't additive).RE: Additional Means of Gaining WRE - This is on the horizon, possibly as soon as the next patch. We have a number of new gameplay systems in the works for this.
* - akin to City Hall plot
Given the scope, it's understandable that more content wasn't produced. Think some minor tweaks could cut through some of the opacity (a notion expressed in this thread and another). Take the recruitment dialog when there's a shortfall. It mentions Rations Wealth Equipment and then in next paragraph Agricultural Commercial Industrial plots. The parallelism is there. And, if you sit back and think about it of course A maps to R, C to W, I to E. Often though users don't read between the lines of dialogs. They read them to get explicit actionable info (ie to be spoon fed at some level). Revising the text some (possible ideas below) would cut through some if not much of the need for documentation/vids. (still like idea of short vids)RE: Documentation - The plan originally with the launch of Phase 2 was to have lots of documentation and infographics,
Tip #1: A plots generate R, C plots generate W, and I plots generate E.
Tip #2: As RWE rise, Control will fall. To offset this, blah blah blah.
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