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No caps in city safe or workbench

Oldschool

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Maybe this is a dumb question but I have looked everywhere. My cities are not showing caps in the safe or workbench of the city. When I manage city supplies it only shows options to donate. There is no information about funds, balance, income, expenses etc. There is simply no information about anything. Is something wrong or do I have to do something still. BTW taxes are set at 5% which I cannot change at the computer. Even though I tray to adjust it, it remains the same. Thank you
 
You need a "Tax Collector" plot in order for the cities to generate any substantial amount of caps into the workbench - Commercial Plots will also generate a tiny amount, but only like... 5-10 per ingame day, same as how the shops you can build in the base game work.
To unlock the Tax Collector you need to have (I believe) at least 10 Level 3 Commercial Plots somewhere in your game.
 
But even with 5-10%, shouldn’t I see some income? Also why is there no info on my income/expenses. Many in game days have pass and there have been zero caps
 
I believe the Tax Collector only pulls from the settlement it's in, not the total caps on the network, and possibly only a percentage of the "daily change" amount; I have this on my list of things to check when I eventually unlock it myself in an "actual" game. Not many people have actually gotten far enough to get that thing unlocked that I've seen.
 
Alright I just did a few quick tests.

Looks like the Tax Collector DOES only pull out a percentage of the "Daily Change" Caps value at the settlement it's located in. A settlement only running at +24 (a few houses) was only making one whole bottlecap per day into the workbench. But one with a Commercial Plot in it was definitely pulling in more - therefore a Tax Collector would be best placed in a 'shopping hub' type settlement.

Side note, good LORD that thing is expensive to build.
taxofficecost.jpg
 
I'd hate to see that on "Components" I wonder if this building plan was missed during the re-balance.
That's... a good question. I mean in a 'non-cheated' playthrough it wouldn't unlock until around when you could probably afford that, but still... yeoch.
tax_components.jpg
Of COURSE I'm out of Lead, I just used a few lbs of it making 12 gauge shells
 
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250 Lead???
350 Plastic???
550 Steel???
700 Wood???
O-M-G !!!

That's almost as bad as the old non-plot operating cost numbers!!! :scratchhead

Calling that expensive is an insult to all expensive things out there...
 
And the thing is, it doesn't visibly look THAT much more complex to have built that plot's structure than it would've been to make, at most, a level 2 residential plot... it's little more than a tin shed with a desk and a safe in it.
 
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