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Question New game issue (?) with versions beyond 4.0.7

nightblade097

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7
So, I decided to start over yet again with a new game, removing mods I wasn't using/didn't like, updating things to the latest releases, checking for conflicts in xEdit, etc. Sim Settlements AIO at 4.0.7a, Workshop Framework at 1.1.4c, Conqueror at 4.0.7b.

Started up the new game, applied my standard preset, went through the prompts for initializing settlements, saw the little progress bar start up, watched it get to "waiting for engine", then... "Prebuild complete"

Wut?

Tried it again: Started a new game, yadda yadda yadda, went through the prompts, etc. ...pre-build insta-done. Okay...

So, I tried rolling back Conqueror to 4.0.7a, maybe it's an issue with b. Nope, same deal.

I rolled both Sim Settlements and Conqueror back to 4.0.7, and now it's finally doing the full build (taking its usual very long time).

I mean, it'd be awesome if the pre-build was that fast, but something tells me if I'd proceeded with the way that went, I'd be finding a whole lotta empty unbuilt settlements. Anyone else encountering this?
 
So, I'm still encountering this.

Today I tried using the default options (Typically I turn on randomization for settlements and population, setting each to 30% - 70%, just to cut down on some of the prebuild.), but once again, it did the first progress bar ("preparing build"), then "waiting for engine", briefly showed the stage 1 progress bar and immediately followed with "Conqueror prebuild complete".

So far, rolling back to 2.0.7 for both Conqueror and Sim Settlements, then upgrading after the prebuild has worked, but I'd really like not to have to do that each time I start a new game (granted, while I'm still in this period of changing my mods around).
 
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Not really sure what's causing this and to be honest there's not other reports of it that I've seen.
A really quick way to get up and running with prebuilds is @MrCJohn save files. A lot of us around here use them to get into the game fast.
 
I have done a lot of prebuilts for Conqueror. I can honestly say with the minimal load order required for Conqueror, this is not a problem I have ever encountered.

I did however have a fast build like yours DUE TO MY error... I misunderstood and moved all the settlements from right to left because I thought it was I took what I wanted... and actually it is left side is what I don't want... so I did it to myself. (It's what happens when you hit OK too fast and blow through popups)

https://www.nexusmods.com/fallout4/mods/38520

John
 
Hmm... interesting. The last few times I've been purposely waiting several seconds between making my selections for each prompt, just in case script lag or other whatnot was causing issues. And I'll admit right off the bat that I have a behemoth load order, even if it is relatively conflict free.

It just seems curious to me that it consistently misfires with the hotfixes after 2.0.7, and it consistently works without them (followed by me, once the prebuild is done, immediately quitting, re-applying, and re-loading; thank God for MO and just flipping some checkboxes around).

Hopefully I won't be doing any more new games anytime soon (maybe I'll finally be happy with what I have :P), but if I do, I'll be sure to check out those save files.
 
Hmm... interesting. The last few times I've been purposely waiting several seconds between making my selections for each prompt, just in case script lag or other whatnot was causing issues. And I'll admit right off the bat that I have a behemoth load order, even if it is relatively conflict free.

It just seems curious to me that it consistently misfires with the hotfixes after 2.0.7, and it consistently works without them (followed by me, once the prebuild is done, immediately quitting, re-applying, and re-loading; thank God for MO and just flipping some checkboxes around).

Hopefully I won't be doing any more new games anytime soon (maybe I'll finally be happy with what I have :P), but if I do, I'll be sure to check out those save files.

Now, if we are talking behemoth load orders... I can tell you that I have had Conqueror fail to launch because of a behemoth load order... yes, I know it can be done, yes, I have done it (max I had at one time was almost 1,000) ...

Pre-war is unstable for a large load order. Mods that add holotapes - especially a lot of holotapes - can crash the system - or make loading not even possible...

Start with the minimal you need - do your conqueror pre-build - get through the vault - then do a staged activation of mods.... groupings of like mods - activate, load game, save, exit, activate next batch of mods, load game, etc... rinse and repeat.

Too much at the mirror in pre-war will stop conqueror.
John
 
Well, I have good news. In the latest version of Sim Settlements/Conqueror (4.0.8), I'm no longer encountering this.

So yay! No more quitting out after the prebuild to re-apply the hotfixes (or rather, in my case, turning off the old versions overwriting the new in MO).
 
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