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Question Need help making a patch for custom race

pohgan

New Member
Messages
3
Hi all,
I am playing with a custom race (Nanakochan to be specific), and i am stuck at the Headless Gunman quest because enslavement using slaver's collar does not work for custom race NPCs so I can't enslave a gunner for the quest.
For now I have managed to make changes to kgConq_Enslave (in the "Perk" catergory) so that I can press the "Enslave" button while stealthing behind an NPC to force the slaver's collar on them, problem is, there's no pop up to assign the enslaved NPC to a settlement. What can I do to solve this issue?
The edit i have made here:
Capture.PNG


Thank you very much!
 
Last edited:

Tinuvia

Wasteland Venturers
Staff member
Moderator
Verified Builder
Support Team
Messages
907
Sorry you haven't gotten an answer - I think it's because no-one knows. The activation prompt is most likely calling on functions that sends the npc to the settlement. If you can't find the function call in the script fragments, it's likely that it's set in a quest stage so you could look for that too.

EDIT: Either way, I'm fairly sure you need the creation kit to see that, to my knowledge you can't see script fragments in xEdit, only properties.
 

pohgan

New Member
Messages
3
Sorry you haven't gotten an answer - I think it's because no-one knows. The activation prompt is most likely calling on functions that sends the npc to the settlement. If you can't find the function call in the script fragments, it's likely that it's set in a quest stage so you could look for that too.

EDIT: Either way, I'm fairly sure you need the creation kit to see that, to my knowledge you can't see script fragments in xEdit, only properties.
Thank you a lot for the direction! I will try to fiddle with it and see how it goes
 
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