Myrmarachne
Well-Known Member
- Messages
- 110
Tossing in the deathclaw gauntlet!
The city plan starts as a defensive outpost, constantly at war with the neighboring children of atom. But at level 3 they have changed tactics, building a church to Atoms glory on top of the warf to appease the children and encourage trade rather than violence.
The early defensive wall dominates the settlement to the north.
The church, safely built outside the main settlement.
The entrance to the church is reached through a seedy whorehouse, and sits directly atop a nuclear bar- both efforts to dampen the aggressive spirits of the more violent apostles.
The whorehouse interior, with the bar being hinted at through the doorway to the right.
The main settlement, with a sky bar to the left. The metallic building behind it houses the city planners desk.
Cramped living. The city plan goes over the vanilla build limit, so beware.
The entire lighthouse works as the player home, here is a shot of the workshop area.
Overview from the north.
Top down view. The intent was to keep the warf as a separate part, and make the rest of the city feel like a fortress. All the three farms and both the martial plots are situated outside the walls.
The city plan starts as a defensive outpost, constantly at war with the neighboring children of atom. But at level 3 they have changed tactics, building a church to Atoms glory on top of the warf to appease the children and encourage trade rather than violence.
The early defensive wall dominates the settlement to the north.
The church, safely built outside the main settlement.
The entrance to the church is reached through a seedy whorehouse, and sits directly atop a nuclear bar- both efforts to dampen the aggressive spirits of the more violent apostles.
The whorehouse interior, with the bar being hinted at through the doorway to the right.
The main settlement, with a sky bar to the left. The metallic building behind it houses the city planners desk.
Cramped living. The city plan goes over the vanilla build limit, so beware.
The entire lighthouse works as the player home, here is a shot of the workshop area.
Overview from the north.
Top down view. The intent was to keep the warf as a separate part, and make the rest of the city feel like a fortress. All the three farms and both the martial plots are situated outside the walls.
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