A
Ain't Much
Guest
1) During the actual raid, temporarily stop doors/gates from auto closing if that feature is turned on. My raiders got stuck behind the gate that kept opening and closing, leading me to be able to exploit their (unintended) relative safety to beat down the settlers at that location all on my own. As we can all imagine, the gate being open only a little bit allows only a few NPCs through, and it opening/closing/opening/closing is an utterly bad function to have working during a raid. NPCs can't handle it, and it just gets in the way of players. Plus, Jammer wouldn't like you exploiting a game feature to your advantage over that of all the raider recruits.
2) Update: this is fixed in Conqueror --> Jammer should just appear in the first outpost you get once the raid is done. Teleport.
3) Update: this is fixed in Conqueror --> The Jammer dialogue to tell Jammer to go the outpost never happened naturally. I presume he's intended to just go there, but I encountered an odd thing when talking to him. I asked him to change outpost to see what options there were, and the only settlement option was the outpost I already had. Wanting to see what would happen, I told him to "attack" there, he said he'd get a brew and make his way over there. Is that dialogue supposed to be the one to tell him to move to the outpost like you do with Shank? If it is, I suggest it be more clear that's what you're doing. It was not clear to me.
2) Update: this is fixed in Conqueror --> Jammer should just appear in the first outpost you get once the raid is done. Teleport.
3) Update: this is fixed in Conqueror --> The Jammer dialogue to tell Jammer to go the outpost never happened naturally. I presume he's intended to just go there, but I encountered an odd thing when talking to him. I asked him to change outpost to see what options there were, and the only settlement option was the outpost I already had. Wanting to see what would happen, I told him to "attack" there, he said he'd get a brew and make his way over there. Is that dialogue supposed to be the one to tell him to move to the outpost like you do with Shank? If it is, I suggest it be more clear that's what you're doing. It was not clear to me.
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