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My Other Work

CptCOOTS

Lord of the Desk
Staff member
Verified Builder
Messages
228
I want to use this space to "Advertise" my other mods because I love them and I think you should too. I am very appreciative of the warmth I get from y'all and wanted to extend it to my other stuff because you may like it (it all comes from the same addled brain after all :D)

Quality of Life
These mods tend to be on the very small side and are designed to make my life either easier or the game play more better.... yes that is a stupid phrase but it works.
  1. VIS Patches for Creation Club Content
    This is still very much a work in progress and slightly neglected but the goal is to add all the fancy sorting tags and naming rules to all the Creation Club Content I got.
  2. Let Me Sleep
    I was really frustrated with Survival Mode making me get out of mattresses and sleeping bags in the middle of the night. This mod allows you to sleep for your desired amount of time in such beds. However, you only gain the benefits you normally would have for sleeping in a lower quality bed. This is a really nice tradeoff and I think what the original intention was to begin with. Also, I managed to do this in a way that makes it compatible with EVERY survival mod I can find.
  3. Decreased Automatron Bullshit Encounters and Rust Devil Tweaks
    This mod is brought to you by the power of Math! I normalized the Automatron Random Encounter Frequency so they are equally likely as any other Random Encounter. This is a huge fucking deal. No longer will you be constantly spammed with Automatron Random Encounters and you get to continue to enjoy the breadth of Fallout 4 encounters without needing to delay the Automatron story-line. I also came up with some expanded names for Legendary Rust Devils as well as added Robot Repair Kits to their inventory.
  4. Hulk Smash and Percussive Maintenance
    My newest mod, this allows a player to rely on brawn over brain and allows a playstyle that avoids investment in Lockpicking and Hacking (sort of). With an alternate activation, you can Bust Open locked doors if you are strong enough; you can open locked containers if you are strong enough and carrying the right tool (Tire Iron for Novice and Sledge Hammer or Super Sledge for all others); and you can do all this as well as open safes in Power Armor! Furthermore, if you are strong enough and holding a nonweapon hammer or wrench you can Whack terminals that are locked or connected to devices (doors, turrets, spotlights, protectrons, safes, and/or tripwires). Each Whack will randomly affect the state of one of these types of things in a random way. Look out though because this could damage the terminal and make it inoperable.

Random Cosmetic Stuff
These are some mods I've made that don't really affect gameplay but make a few cosmetic changes I wanted.
  1. Vault-Tec Paint Jobs for Automatron Robots
    Just what it says on the label I added a ton of custom paint jobs to the Robotics Workbench so your creations can look spiffy in Vault-Tec inspired paint jobs.
  2. Conquest Settlement Renamer Patch Collection
    I renamed the settlements you get when playing with Conquest! Along with a bunch of preset names to choose from I've also provided instructions for making your own.
  3. Brotherhood of Steel Pip-Boy
    Rather proud of this one. You can now have a Pip-Boy that shows off your allegiance to the Brotherhood of Steel. This comes in 3 versions. You can either have all the options craftable from the onset; they can become available throughout your progression in the BoS story-line; OR the Paint-job on the Pip-Boy automagically updates according to your progression in the story-line!

Sim Settlements
My heart belongs to this mod and all that I build for it.
  1. Creations by COOTS
    My mod contains plots for each type with an emphasis on custom Commercial plots (many of which automagically integrate Creation Club content). I have four unique leaders (each of which come in two flavors):Dogmeat, Goodfeels, Deezer, and Ronnie Shaw. I think this is the only source for alternatives to the City Planner's Desk (I feature 14 new versions). There is also a holotape to toggle/read about the mod features AND I've begun integrating Cpt. COOTS into the Commonwealth via items spawned in key locations throughout the world.
  2. Plots by Paw Paw
    Not really mine, but I host it for Paw Paw and have played a large role in bringing his vision to you.

Mods in Development
Oooooh isn't this exciting?
  1. Leaders by COOTS
    This mod will have two roles. First, it will facilitate all the built-in unique NPCs to be leaders (something a few leader packs already do) with my vision of their "flavor". Secondly, it will facilitate the creation of Custom Leaders (!!) on the fly through interaction with a special "Recruitment"activator. Everything will be integrated into a Holotape where you can toggle features (like specific leader cards).
  2. Commonwealth Cybernetics by COOTS
    This mod aims at make some immersive additions in the way of personal augmentation available to the player. By my count this will offer over 800,000 combinations for player customization! The system revolves around 3 new workbenches (to create, customize, and "install" cybernetics), a quest-line, and be integrated with my Sim Settlements mod through a plot option!
  3. Creations by COOTS II
    Not really a new mod per-se but a reworking of the original. Along with a second pass on all the content in my mod currently, this mod aims to greatly enhance its features with a fully-voice potential companion, a big quest-line, and a bunch of new plots. Leaders and Commonwealth Cybernetics will be fully integrated into the mod so they play nice together.I aim to release this on the mods 1st Birthday (so look forward to February 2019).
 
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