I started a new playthrough hoping to test this mod out after hearing about it a month or so ago. Two weeks and 24 hours or so into the playthrough I have some questions and comments:
First, let it be noted that I'm playing with Horizon, as I generally only play with that mod nowadays. I recognized the difficult spike and played through without starting conquest till level 15, as by then my character was strong/wealthy enough to make conquest viable (due to recruitment costs and combat changes any attempt before this to take a settlement above level 1 will fail).
I wanted to play through as the Gunners faction pack as it was one of the more updated ones and fit my characters armaments better. I tried assaults with both and found the faction packs are in desperate need of support for the following reasons:
- Faction recruitment/starting are significantly harder due to having to wait for 5 recruits per day. This is also buggy, I found it was 5 for the first, then 0-2 recruits on following days regardless of bed, caps, and supply numbers up to 8 total recruits. Unsure why it won't recruit past 8. The raider faction in Concord has 10-20 recruits waiting around.
- The bug that requires each recruit to be talked to, swapped to worker, and swapped back to used for anything is still in the mod.
- During assaults, the faction troops would sometimes become hostile after the battle is won, for no reason, forcing a reload or a total wipe of your own troops. If all troops are killed, the desk at my main outpost would record negative numbers until new troops are recruited and fixed via the role swapping.
Overall the mod was a cool experience though as I learned it. It would be awesome if some of the experienced players here made some sort of guide on how all the mechanics work past the very beginning to help noobs like me along.
Some other things I noticed/were confused by:
First, outposts seem to be worthless other than your first as they largely stop production and turn into spots for your troops to lounge, but seem to do little to actually help? Also it seems that any settlement taken goes from friendly to hostile, meaning you lose the ability to fast travel (Horizon) via caravan, or make changes to the plots which can stagnate growth. Unsure if this is a bug or not.
Second my unconquered friendly settlements are marked as "owned by gunners" but do not send or supply resources to outposts. I'm not sure if there is a way to make them vassals that I can control or some other system to officially swap them into conqueror, but conquering them via force is a big loss (especially in horizon) as you lose control and cannot upgrade or interact them anymore as either Sim or Horizon settlements. Has anyone else run into these issues?
I did playthrough with the main faction and found it significantly less buggy. I kinda wish I could keep them but swap their theme/gear so as to keep it less buggy and have the quests completed. They are FAR easier to start with, as you start with 20+ (free) recruits waiting around before you even start conquering settlements and this army can take everything but level 3 settlements without the player lifting a finger.
Big thanks to kingath and the rest of the community for the awesome mod. Really excited to see how this develops in the coming months.
PS: Edits were made for clarity and phrasing.
First, let it be noted that I'm playing with Horizon, as I generally only play with that mod nowadays. I recognized the difficult spike and played through without starting conquest till level 15, as by then my character was strong/wealthy enough to make conquest viable (due to recruitment costs and combat changes any attempt before this to take a settlement above level 1 will fail).
I wanted to play through as the Gunners faction pack as it was one of the more updated ones and fit my characters armaments better. I tried assaults with both and found the faction packs are in desperate need of support for the following reasons:
- Faction recruitment/starting are significantly harder due to having to wait for 5 recruits per day. This is also buggy, I found it was 5 for the first, then 0-2 recruits on following days regardless of bed, caps, and supply numbers up to 8 total recruits. Unsure why it won't recruit past 8. The raider faction in Concord has 10-20 recruits waiting around.
- The bug that requires each recruit to be talked to, swapped to worker, and swapped back to used for anything is still in the mod.
- During assaults, the faction troops would sometimes become hostile after the battle is won, for no reason, forcing a reload or a total wipe of your own troops. If all troops are killed, the desk at my main outpost would record negative numbers until new troops are recruited and fixed via the role swapping.
Overall the mod was a cool experience though as I learned it. It would be awesome if some of the experienced players here made some sort of guide on how all the mechanics work past the very beginning to help noobs like me along.
Some other things I noticed/were confused by:
First, outposts seem to be worthless other than your first as they largely stop production and turn into spots for your troops to lounge, but seem to do little to actually help? Also it seems that any settlement taken goes from friendly to hostile, meaning you lose the ability to fast travel (Horizon) via caravan, or make changes to the plots which can stagnate growth. Unsure if this is a bug or not.
Second my unconquered friendly settlements are marked as "owned by gunners" but do not send or supply resources to outposts. I'm not sure if there is a way to make them vassals that I can control or some other system to officially swap them into conqueror, but conquering them via force is a big loss (especially in horizon) as you lose control and cannot upgrade or interact them anymore as either Sim or Horizon settlements. Has anyone else run into these issues?
I did playthrough with the main faction and found it significantly less buggy. I kinda wish I could keep them but swap their theme/gear so as to keep it less buggy and have the quests completed. They are FAR easier to start with, as you start with 20+ (free) recruits waiting around before you even start conquering settlements and this army can take everything but level 3 settlements without the player lifting a finger.
Big thanks to kingath and the rest of the community for the awesome mod. Really excited to see how this develops in the coming months.
PS: Edits were made for clarity and phrasing.
Last edited: