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All of my attempts to built at Murkwater have been failures. I am going to try yet again but I do not have high hopes. What can you do with a watery hellhole? I fear that this whale will take me to the bottom of the abyss
I am really having a hard time with this city. I have a wall and a apartment building but that is about all. I have squeezed in the other requirements but I am still short on jobs for the population and out of space. Maybe Thanksgiving will allow me to come up with a vertical solution. I do think I have wrapped that harpoon tether around my neck on this one.
We found in the RotC builds of these tiny settlements that we definitely had to use a few bluemen shop markers and vanilla scrap stations to fill out the job count.
Murkwater has plenty of height to work with. Going 3D leaves loads of room for building. Making high walls can eat up the build budget though without generous use of size manipulation.
I made some great progress. I have a population of 12 with 11 interior job plots, 1 external defense plot, and 11 residential interior plots. That means most of the site is under 4 large roofs. Most of my fence is pathetic but it more or less follows the entire perimeter. I need to get the companions and see if they can move around this mess.
If Murkwater has a theme it is stay dry if you can.
When is the closing date? I hope that I still have most of next week to debug it.
I have some ideas on de-rating the buildings. With my character in 76 filling up the stash everyday I have an excuse to finish Murkwater while waiting for the merchants to get more caps.