the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Murkwater Grove

GavMan

Active Member
City Planner (S3)
Messages
121
Completed City Plan
Murkwater Grove on Nexus
title 2.jpg



Original First Post:
Out of the Murk, out of the water, up into the Trees!

There must be something in the waters, because those are damn big trees!
Treehouses2.jpg
Giving this concept a go, not sure if it will work/function that well, but it will be eye candy and fun to wander about.
 
Last edited:

GavMan

Active Member
City Planner (S3)
Messages
121
Making slow progress - working on the shells, with the majority of plots will be internals and 1x1s.

There is a main central tree, with 5 smaller surrounding it.

Here's one with the buildings done, still need to spend time creating supports for them yet. This is one of the only smaller trees that manged to squeeze in two 2x2 plots, along with 5 internals. (a peak on the left of another small tree)
Treehouses 3.jpg
 

GavMan

Active Member
City Planner (S3)
Messages
121
Did some more work on the main tree and close to finishing the surrounding trees - still supports to go, but rotating X/Y/Z can be a real pain.
Have to work on the player home yet, its up high outside of the build height, so plenty still yet to do with the superstructure before I start on picking plot types and locations
MurkTree0.jpg
MurkTree1.jpg
MurkTree2.jpg
MurkTree3.jpg
 

Karvoc

Well-Known Member
Patreon Supporter
City Planner (S3)
Verified Builder
Wiki Contributor
Messages
713
sometimes the work you spend days on will never be seen by anyone other than yourself and when you do pull off magic like that it is the best feeling.
 

GavMan

Active Member
City Planner (S3)
Messages
121
Well all but one plot have been chosen and placed. (basic martial plot to go... somewhere
21 work plots, 21 residentials, 10 recreational.
Main entrance completed, and most railing and supports completed.

20210512024101_1.jpg20210512024115_1.jpg

Bridge to central tree
20210512024454_1.jpg

Experimentation with colour - yeah-nah I think it's too bright.
20210512024653_1.jpg

Player home split over two levels needs to be started, stairs are in place.
20210512024732_1.jpg

Then its working on clutter and fluff.
and sorting out the original/new swamp trees and plants
 

GavMan

Active Member
City Planner (S3)
Messages
121
Player home shells completed, yay!

Upper is Bedroom - with a bathroom beneath
20210513031146_1.jpg

and down the spiral stair to the lower level, with workbenches and a small dining area
20210513031323_1.jpg
Looking up
20210513031355_1.jpg

Bedroom - Furniture will be adjusted later when I add clutter and stuff
20210513031416_1.jpg

A shower with a view
20210513031246_1.jpg

Next up is to start adding clutter,

Still to do after that:
  • power/wiring
  • lights
  • fix up a few missing raillings
  • Plants
  • Things I am still yet to think of
 

GavMan

Active Member
City Planner (S3)
Messages
121
Time for some night time pics
Hence signaling that I may have jumped to the power/lights and didn't get the clutter finished.
Most lights outside are lanterns

The approach
MurkNightApproach75.jpg

View down from the southern lookout
MurkNight1.jpg

MurkNight2.jpgMurkNight3.jpg

Yeah, WIP, floating fusion generator for testing and a thicket of trees in the center front that will be removed
MurkNight4.jpg

Clutter or player home next to work on
 

GavMan

Active Member
City Planner (S3)
Messages
121
Level 3 is nearly done; markers, junk storage and little adjustments to go

Player home pics
Lower level with crafting benches, and a dining area
MurkPlayer1.jpg

Upper level bathroom - no cat swinging allowed
MurkPlayer2.jpg

Upper home from opposite corners
MurkPlayer3.jpgMurkPlayer4.jpg
 
Top