Since yesterday's 4.1.1 came along I started a new game with the 3-in-1 pack of Sim Settlements and Conqueror (as well as all the required bits to enable them to run and display the hud etc) and have run into a bug early on. Prior to 4.1.1 this problem never happened, but with 4.1.1 I can replicate the crash every time by enabling the Sim Settlements base module.
The problem occurs in the Concord Civic Access area when you go down and spawn the molerat ambush. The molerats spawn, but act wonky as if they don't detect you. Killing them can result in a crash, but even if you kill the 4 molerats without a crash you will crash next time you quicksave. Can 100% replicate this as well as 100% remove the problem by disabling Sim Settlements base mod. Make a hard save before entering the Concord Civic Access area (after killing the first Deathclaw and clearing the streets) and I use that save as a testing point.
Any confirmation/negation of what I am seeing is welcome. It's early in the game so pretty easy to test.
Googling around shows that this error might be linked to the molerat ambush script and something making it break. I found links to discussion of what sounds like the same bug by googling 'molerat ambush script bug'. Please note in these discussions the poster was not running sim settlements, but the bug sounds eerily familiar and only started happening when I installed 4.1.1 of sim settlements and conqueror. Disabling Conqueror only does nothing to solve the problem, only disabling the base 3-in-1 mod accomplishes that (which also disables Conqueror anyway). I'd post links but I can't apparently.
The problem occurs in the Concord Civic Access area when you go down and spawn the molerat ambush. The molerats spawn, but act wonky as if they don't detect you. Killing them can result in a crash, but even if you kill the 4 molerats without a crash you will crash next time you quicksave. Can 100% replicate this as well as 100% remove the problem by disabling Sim Settlements base mod. Make a hard save before entering the Concord Civic Access area (after killing the first Deathclaw and clearing the streets) and I use that save as a testing point.
Any confirmation/negation of what I am seeing is welcome. It's early in the game so pretty easy to test.
Googling around shows that this error might be linked to the molerat ambush script and something making it break. I found links to discussion of what sounds like the same bug by googling 'molerat ambush script bug'. Please note in these discussions the poster was not running sim settlements, but the bug sounds eerily familiar and only started happening when I installed 4.1.1 of sim settlements and conqueror. Disabling Conqueror only does nothing to solve the problem, only disabling the base 3-in-1 mod accomplishes that (which also disables Conqueror anyway). I'd post links but I can't apparently.