Mod authors moving mods off Nexus to Bethesda

Discussion in 'Non SS General Forum (Chat Here)' started by Whitesacha, Sep 13, 2019.

  1. Whitesacha

    Whitesacha Member

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    HI Guys
    Have seen a lot of mods saying they are moving from Nexus to Bethesda due to changes at Nexus, just wondering if this is going to affect Sim Settlements.

    This is why they say they are moving
    Nexus has refused to allow us to opt-out of automated modpacks
     
  2. Whisper

    Whisper Well-Known Member Patreon Supporter Community Rockstar Vault Librarian Verified Builder

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    So far as I'm aware, Sim Settlements will continue to be hosted on both sites.
     
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  3. bullyrook

    bullyrook Well-Known Member Community Rockstar

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    and

    Sounds like whatever is going on at least a couple of my fave MA's are excited about it.
     
  4. NDCowdy

    NDCowdy Well-Known Member Patreon Supporter

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    I'm guessing some people haven't read the plans through and have just reacted to the headline and are assuming their mods are going to get swallowed up into single bashed together mods rather than the recommended playlist it sounds like is intended. I could also have misread the intentions, but if someone like Kinggath likes the idea, I'm more than happy to leave things where they are.
     
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  5. Rites

    Rites Active Member

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    There was a similar issue back in Oblivion days. I believe issues of concern were the fact that the original mod author had no control over which mod packs their mods were listed into and at the time, there were mod packs actually being paid for. Plus, mod packs bypassed the mod author's permissions.
     
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  6. Sirlach

    Sirlach Well-Known Member Staff Member Patreon Supporter Verified Builder

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    This is a contentious issue which will require allot more discussion and clarification between Nexus and mod authors to resolve.

    Update - official response from Nexus Community Manager is - Nothing has been decided, they're working with unconfirmed information. Anything other than "Nexus Mods is making an automated installer system" is hearsay at this point. I would encourage everyone to wait until we're ready to announce details before making assumptions.
     
    Last edited: Sep 14, 2019
  7. parrotheada1a

    parrotheada1a Well-Known Member

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    As I see it...people need to know what the details are first. At this point, perhaps MA's have info that the general community doesn't have. My guess is that they know as much as anyone else.
     
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  8. Sirlach

    Sirlach Well-Known Member Staff Member Patreon Supporter Verified Builder

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    The issue at the moment is that third party mod pack installers can use existing features of the Nexus API to batch download mods directly from Nexus. This feature is currently only available to Nexus Premium members. Nexus themselves have not finalised how they are going to handle Nexus mod packs yet but they are working on a system that is going to be fair for everyone as they have stated publicly in the past.
     
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  9. kinggath

    kinggath Well-Known Member Staff Member Administrator Moderator Verified Builder

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    My thoughts on mod packs, and Wabbajack in particular, are that as a player these things are amazing!

    The mod authors pulling out and reacting negatively have a legit concern, but I don't think the SS community has to worry about it, as we're all collectively working to build an experience together anyway.

    We have basically already embraced creating our own mod packs with things like the Megapack and the City Plan Contest!
     
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  10. Whitesacha

    Whitesacha Member

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    Thanks all for explaining this
     
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  11. Geoff

    Geoff Member

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    As just a humble player this sounds very interesting. I don't use Nexus much and generally download from Bethesda. I like the idea that 'themed packs of mods'. I.E. faction packed, builders mods etc. And if these where all tested to work happily together, no more conflicts! (or is that just wishful thinking ). Would their be separate mod packs for PC , XBOX, PS4?
     
  12. Rites

    Rites Active Member

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    Since we can't install a mod configuration app on console, we will be stuck with just looking for lists of mods.
     
  13. pra

    pra Well-Known Member Staff Member Verified Builder

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    While official nexus-based modpacks might turn out fine, this wabbajack tool sounds like trouble. Not just because the author (supposedly?) hates mod authors. I have trouble believing that even the actual nexus people could make something which reliably figures out whenever a mod has been updated and what the current main file actually is. I think this 3rd party tool has a lot of potential to get stuff wrong as soon as a mod in it's list gets updated.

    And then there's the obvious problem of paid "modpacks", like they are apparently already a thing in Skyrim. Maybe not rightout paid, but this "Ultimate Skyrim" guy apparently makes a lot of real-world money from other people's mods.

    Now Nexus could just say: you are absolutely forbidden from making any money with a modpack, and an endoresement for it auto-endorses all mods within. They might even overhaul the way files and versions are handled. Will they do any of that? Nobody knows. But that wabbajack guy most definitely won't.
     
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  14. parrotheada1a

    parrotheada1a Well-Known Member

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    As some of you folks know, I beta test and collaborate with IceStormNG on his projects. He is one of the authors that has removed all of his content from Nexus. One of the main reasons for that has little to do with Nexus supplying the means for others to make $$ off of his work.

    It is the outright whining plus demanding and entitlement attitude of some people. I saw a post in his IceStorm's Clothes post page about how the OP didn't understand why his clothes mod needed to be so big and that he shouldn't make them so hi-res. 750+ different outfit combinations and a complete rebuild of Fallon's that's why. Other people gave him suggestions and became hostile when the response was negative.

    On occasion, I'd help someone get out of a jam in the game. Thing was, the players would have never gotten into a mess if they had just read the *bleeping* instructions. I dealt with a PM about someone having a problem with the mod crashing his game..... Come to find out that the poster tried to convert it into an ESL file themselves after Ice said that he couldn't do it. Then there was another person that extracted all the BA2 archives into loose files and caused a slideshow inside Fallon's... of course there was the small matter of that player having his game installed on a regular HD.

    Sorry for being on a soapbox folks, but I know a lot of mod authors have been through that wringer before. Just irritates the hell out of me..... Back to your regularly scheduled programming.
     

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