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Missing Quest Markers and Carne Asada Quest

JacinthM

New Member
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20
I've been googling and searching since last week what the issue was. At first, I thought it was the multiple comanions mod (now using LIGA instead of AFT) but it seems other users can use those without a problem. At first, while using Amazing Follower Tweaks, the quests were all fine all the way up to meeting Carne Asada. There was no solution I have found so I uninstalled AFT and started a new playthrough when I found that someone was using LIGA followers mod instead. Now with the LIGA mod, I've restarted four times at this point by the way, there are no quest markers from the very beginning. Jake approaches me and talks about needing help the raiders with his workshop, doesn't have a quest marker. I thought maybe it would fix itself so I continued all the way up to the quest where he was supposed to trigger Hub of the Problem. There were no quest markers since then and I do not know where the ampitheater is by heart so I don't know where to go from there NOR do I want to since this new problem is persisting. Please help me solve this issue because at this point, I am at the end of my wits, and I really want to enjoy this mod with a party of four.
 
do you have quest markers for the base game quests? is it JUST SS2, or are other things affected?

i'm not personally familar with AFT or LIGA, so i don't know if they have options to hide quest markers for certain quests? maybe there is an issue with that functionality?

Carne Asada's quest is a radiant quest, meaning the location of the pickup is chosen randomly at runtime. this can get confused, but this can't be the case for something like Hub of the problem, which is mostly hard coded in locations. not a whole lot to go on here.
 
Had the same problem (see my posts), without using AFT or LIGA. Actually, was using the same mods suite than before, without any problems. Situation came with some update of SS2. Unfortunately don't know which one. I am on a new playthrough and I have not meet Carne yet, but I'm confident I will still get the bugs.
 
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Has this been a problem with the new patch? Even without other mods?
EDIT: The base game quests all have markers and have no issues (other than the synths and Kellogg being friendly for some reason but that's an easy fix). So it's either the scripts of multiple companion mods conflicting or I am just severely unlucky.
 
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I was going to ask about that actually. So in 2018, I played all of Sim Settlements with no issues with an old discontinued multiple companions mod (I can only remember that I needed rings to make someone follow me). Is it possible I should run an old version first then switch to the modern after a couple of quests?
 
2.3.2b is the most stable version at this point, I'd recommend playing on it from start to finish. Before it, there was a hiccup with unique settlers radiant quests not having a location or being unable to complete (I think 2.3.2 or 2.3.1), that was fixed later but introduced a bug that's even worse. The current version has none of that.
 
Ah dang, then that previous save from a week ago was just fine, it just needed the patch?
I've lost hours of gameplay because of just one unique NPC which has come to this post.
Edit & Update: I was wrong, I was confused because for some reason, the first vanilla quest had two markers. Either way, I thank you all for responding! This community is truly a treasure. Ya'll have no idea how many discord servers based on FO4 modding ignored my plea for help.
 
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Typically it's the contents of your Plugins.txt file in C:\Users\<whoyouare>\AppData\Local\Fallout4\

# This file is used by the game to keep track of your downloaded content.
# Please do not modify this file.
*Unofficial Fallout 4 Patch.esp
*PPF.esm
*ArmorKeywords.esm
*Loads.esm
*HUDFramework.esm
*XDI.esm
*CROSS_CosmeticFramework.esm
*SettlementKeywords.esm
*Homemaker.esm
*TrueStormsFO4.esm
*WorkshopFramework.esm
*SS2.esm
*AutoLaserMusket.esl
*CanarySaveFileMonitor.esl
*CWSS Redux.esp
*DDLL.esl
*SS2_XPAC_Chapter2.esm
[ trimmed for space concerns]

however, some mod managers dynamically replace that file at runtime, so you'll have to get a listing from them, either the profile in MO2, or the export load order option in Vortex.
 
Ah thank you for the heads up, I was wondering if I just attach the file because the list might clog this thread.

Anyway, here it is:

# Automatically generated by Vortex
*Unofficial Fallout 4 Patch.esp
*WorkshopFramework.esm
*Loads.esm
*SS2.esm
*SS2_XPAC_Chapter2.esm
*NewCalibers.esp
*BerettaM9FS.esl
*Arbitration - Resources.esm
*TacticalReload.esm
*ZellaHairDye.esp
*ArmorClothingOverhaul.esp
*WOTC.esp
*PiperCaitCurieDialogueOverhaul.esp
*Raider Children.esp
*M8r_Tags_SimSettlements2.esp
*SS2Extended.esp
*Eli_Armour_Compendium.esp
*W.A.T.Minutemen.esp
Vertibird Faction Paint Schemes.esp
*MMSquads.esp
*Backpacks of the Commonwealth.esp
*CombinedArmsNV.esp
*CombinedArmsEXPack.esp
*SarcasticDragon's Snarky Loading Screens Fallout 4 Edition.esp
DOOMMerged.esp
*1CAS_ServiceRifle.esp
*Crafting Mastery.esp
*Dank_ECO.esp
*crx_HammerTime_Sanctuary.esp
*MK18.esp
*AER15.esp
*MWM4.esp
*ImiUzi.esp
*Mossberg500.esp
*SS2WastelandVenturers.esp
*AK74M.esp
*MTs255.esp
*[SS2 Addon] SimSettlements SuperStructures.esp
*HuntingShotgun.esp
*Quad_Accelerator.esp
*AnimatedRadaway.esp
*ACO_DLCw03.esp
*ACO_EAC.esp
*ACO_WATM.esp
*RobotFactionPaint.esp
*BetterSettlers.esp
*AzarPonytailHairstyles.esp
BetterSettlersCCAPack2.0.esp
*Orphans.esp
*RealNameSettlers.esp
*BetterSettlersMortalPack.esp
*BetterSettlersNoLollygagging.esp
*CapitalRuinsFO4.esp
*Arbitration - Button Lowered Weapons.esp
*Craftable Armor Size - Fix Material Requirements.esp
*Craftable Armor Size.esp
*DD_Wasteland_Children_done_right.esp
*Dank_ECO-INNR.esp
*Dank_ECO_DLCCoast.esp
*Dank_ECO_DLCNukaWorld.esp
*Dank_ECO_DLCRobot.esp
*EferasShoulderBag.esp
*FIS-Naming-Weap-Armo-EN.esp
*FnScar.esp
*M8rDisablePipboyEffects.esp
*Scopes.esp
*MP7.esp
*ChildrenofBunkerHill.esp
*HK_MP5.esp
*G36Complex.esp
*GunmetalArmorSkins.esp
*Hairstyles for Male and Female.esp
*Loads of Ammo - Leveled Lists.esp
*LooksMenu Customization Compendium.esp
*LooksMirror.esp
*Reverb and Ambiance Overhaul.esp
*More Where That Came From Diamond City.esp
*More_Clothes_Textures.esp
*Modern Weapon Replacer - IMI Uzi - Pipe Guns.esp
*Energy Weapon Replacer - AER15 - Laser Guns.esp
*Energy Weapon Replacer - AER15 - Institute Guns.esp
*Energy Weapon Replacer - Accelerator - Plasma Guns.esp
*Modern Weapon Replacer - AK74M - Handmade Rifles.esp
*Modern Weapon Replacer - Combined Arms - SPAS-12 - Combat Shotguns.esp
*Modern Weapon Replacer - Combined Arms - M1911 - Pipe Revolvers.esp
*Modern Weapon Replacer - Combined Arms - M9A1 - 10mm Pistols.esp
*Modern Weapon Replacer - Combined Arms - PL-15 Lebedev - Gamma Guns.esp
*Modern Weapon Replacer - G36 Complex - Assault Rifles.esp
*Modern Weapon Replacer - IMI Uzi - Submachine Guns.esp
*Modern Weapon Replacer - MK18 CQBR - Combat Rifles.esp
*Modern Weapon Replacer - MP5 Complex - Radium Rifles.esp
*Modern Weapon Replacer - MTs-255 - Pipe Bolt Action.esp
*Modern Weapon Replacer - Mossberg 500 - Double Barrel Shotguns.esp
*HaxRPG7.esp
*Modern Weapon Replacer - RPG-7V2 - Missile Launchers.esp
*WD_44.esp
*RSh-12.esp
*Modern Weapon Replacer - Rsh-12 DMagnus - .44 Revolvers.esp
*Modern Weapon Replacer - SREP Redux - Laser Muskets.esp
*Modern Weapon Replacer - Smith and Wesson M-P 2.0 - Deliverer.esp
*M1A.esp
*Modern Weapon Replacer - Springfield Armory M1A - Hunting Rifles.esp
*Modern Weapon Replacer - Super Mutant Leveled List Override - Melee Weapons.esp
*ChildrenofGoodneighbor.esp
*Pip-Boy Flashlight.esp
QRF Flares- Minutemen.esp
*Penetration Framework.esp
*RussianStimpack.esp
*P220.esp
*3dscopes.esp
*SprintStutterRemover.esp
*The Eyes Of Beauty.esp
 
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Another update here, FALLUI HUD seemed to be the problem so I uninstalled that. Once he starts the quest to help him at Concord, the markers disappear again.
 
I've had at least one run with FallUI and FIS (with the lightest sorting settings IIRC), seemingly no issues but that's not definitive proof. A lot of issues may come from sorters touching things they're not supposed to. Though if it's markers, that's probably a UI thing and not a sorter thing.
 
I give up, I uninstalled everything and then just put in SS2 with the required mods by itself, still no quest markers.
I went to far as learning to switching and using MO2 and the problem still persisted. I really appreciate all of you helping out but I guess my luck is just entirely shit to enjoy this beautiful mod.
 
Try reinstalling the game. Sometimes mods break things in the game itself. Then add in just SS2 and try again. You can always add the other mods after, unless they specifically say to use with new game. Or if your game is on Steam try verifying the files.
 
I've done that several times per attempt and this was the final straw. There is really no answer to this problem so I'll just wait for the next update or something.
 
Here, I don't know anymore, see for yourself
 

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All of the quest markers for SS2 missing is an issue that is only being experienced by you, as far as I know...
What version of Fallout 4 do you have? Where did you download it from?
What mod manager are you using?

I'd recommend reviewing this page Fixing Your Game
and the Links and Suggestions at the bottom.
 
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