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Question MINITMAN WON'T STOPE PUSHING ME :((((((

Nar1k

New Member
Messages
8
Sup everyone
At first my HQ is Sanctuary Hill's and only one vassals is Ebernethy farm
My problem is when I decided to get a new settlement under my controle endless minitman attack at my HQ EVERY MINUTE, I've kill about 10 weaves but the won't stop, I've reloaded about 3 times, I've done all missions that I had like "one eye" "Ophia with her bomb to wall" "get drug from ghoul" and "help allies" except evict Trudy cse mission won't end aby how
The trigger for endless attacks of minitman is get new settlement (I don't have any mod for minitman) and I have only like 15 mods

Pls help me
 
Hey Friend,

You're not alone on this.
Just recently tried coming back to this mod (Love the concept) to see if I can get through this quest line at least once using console command and recently ran into the same snag you described. Tried a restart w/ no other mods (just updated WSFW and Workshop+) and ran into the same issue again right after taking a 4th Vassal.

  • I normally do all the quests for Drugs for Drumlin, the Chem Kitchen set up, & One-Eyed Willie before claiming HQ.
  • Claiming the 3rd vassal fires the quest to go find Ophelia and her wall busting quest scene.
  • Claiming the 4th vassal always fires the quest to defend HQ from the minute men. And this then repeats nonstop. Defend HQ - Defend HQ completed - Defend HQ... etc..
  • Dug around in CK and it looks like completing this is supposed to to push the "kgConq_RaiderGang" (In it for the Money) quest to stage 200 w/ 1 of 2 responses from Jammer that is suppose to trigger once all the minute men attackers are dead depending on whether you killed Preston and company. Then that conversation is supposed to push the Raider Gang quest to 201 "Acknowledged the First MM attack"

I'm not sure if using a console command to push kgConq_RaiderGang to stage 200 so the convo with Jammer will take place AFTER you kill all the MM in the Defend HQ quest will break things in the larger long term. It does seem like there are quite a few scripts doing critical things under the hood alongside all these quest stages and dialogue scenes. I am going try using "Setstage kgConq_RaiderGang 200" after killing all the MM and hope this doesn't screw the save. Thought I'd post my efforts in case it helps you or encourages you to look into CK also to figure this one out.

- Cheers
 
Update

So Setstage kgConq_RaiderGang 200 Did nothing to fix the repeated MM HQ attacks.
(It should be worth noting I also had to use a console command to get Jammer to speak after the 1st Gunner attack too).

I am by no means well versed on what all is happening with all these scripts and have no intention of spreading misinformation, however Years back when I first dove into the jammer quest line of this mod I pushed the story content of this mod waaaay further with no problems, WITH other scripted story mods installed. I decompiled a few of the SS1 Conq quest scripts and saw a number of references to Workshop Framework so on a hunch I rolled WSFW way back to the 2020 release right before SS2 Chapter 1 came out and things started working like normal even on older 10-15hr SS1 saves that started with the 2.3.19 version of WFSW.

(Apologies in advance if this is common knowledge and or has already been posted somewhere that SS1 should be using an older version of WSFW, the WSFW Nexus mod page to my knowledge indicates version to version updates should work just fine for mods that utilize it - I do also have the latest SUP F4SE installed). Hopefully this helps a fellow SS1 mod user get passed this or gives a Dev a little more context into why something might not be working as intended.

My Tests:

- WSFW 2.3.19 Installed with SS1 All in one + Conqueror = Jammer "idle" dialogue loop after 1st Gunner attack (He does not acknowledge attack completion) AND MM attack spamming after vassal #4 is taken repeatedly, Jammer "idle" dialogue loop keeps playing and never acknowledges attack completion.

- WSFW 2.0.3 Installed with SS1 All in one + Conqueror = Jammer acknowledges 1st Gunner attack completion no issues, Reloaded old save (Not Cleaned through Resaver), defended MM Attack on HQ, Jammer acknowledged attack and MM attack no longer spam.

- WSFW 2.0.20 Installed with SS1 All in one + Conqueror = Jammer acknowledges 1st Gunner attack completion no issues, Reloaded old save (Not Cleaned through Resaver), defended MM Attack on HQ, Jammer acknowledged attack and MM attack no longer spam.

- WSFW 2.3.6 (Uploaded 08/02/23 the same day SS2 CH3 uploaded to Nexus) Installed with SS1 All in one + Conqueror = Jammer "idle" dialogue loop after 1st Gunner attack (No attack acknoledge).
- Reloaded old save (Not cleaned through Resaver) MM attack spamming after vassal 4 is taken, Jammer "idle" dialogue loop keeps playing and never acknowledges attack completion.
- Reloaded old save (Cleaned through Resaver) MM attack spamming after vassal 4 is taken, Jammer "idle" dialogue loop keeps playing and never acknowledges attack completion.
 
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