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Question Martial plots with turrets?

Nis

New Member
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14
Hey this is my first time posting in this thread... I appear to have a problem with martial plots with turrets.

When I build a martial plot with turrets either from the simple living pack or Mega Pack year 3 they don't count towards my maintenance costs...

I have everything in the difficulty set to on so turrets should add to maintenance however if it comes with a partial plot it's free... kind of diminishes the whole maintenance mehcnaic...

Is this part of the limits with ss or do I have a mod load order conflict? I haven't seen anyone mention this..

I also have purple textures on one of the martial plots in simple living... I'm guessing that's a missing Texture... I'm also on xbox series x if that matters
 
iirc, items that are spawned as part of a plot are covered by the plots costs... the costs can vary depending on how the plot was designed by the creator of the mod the plot was originally from.
 
iirc, items that are spawned as part of a plot are covered by the plots costs... the costs can vary depending on how the plot was designed by the creator of the mod the plot was originally from.
But I'm talking about maintenance not plot costs... maintenance meaning the costs of generators and turrets to run

Martial plots with pre built turrets aren't being affected by the maintenance cost
 
You are correct, but there are limits to the system.
The maintenance cost of vanilla turrets is based on the defense value the turret provides. The turrets on the plots do not provide the any defense on their own... the plot itself provides all of the defense value.

more info here: https://simsettlements.com/web/wiki/index.php?title=Holotape_Gameplay_Options_Difficulty
Actually the turrets on the plots do provide extra defense... I had a plot from year 3 titled teaturrets or something...

It's an interior martial plot with one turret and the martial plot together.. the plot itself you get 9 defense while thr turret is like 5 or something..

I have to refrain myself from building these plots because they're so cheep... they break the maintenance mechanic by building plots designed to be a beginner level solution to spamming turrets... but if the plot comes with turrets without costing anything... what's stopping someone building a bunch of these.. it breaks the whole system...

I'm hoping someone with experience can chime in because I don't understand how this was missed and I haven't seen anything or anyone mention this..

Maybe it is a limit but then why would they allow addon packs to complicate this feature
 
Sim Settlements was created intentionally to be as open ended as possible. To allow addon plot/mod creators to change/alter any of the normal default values. It would be very easy for someone to make a plot available the produced 1000 defense or 697 food or anything else they wanted to.

Early on, shortly after SS first came out, there was a lot of discussion on the forums about how the normal defense plots (the ones that came with the original mod) were useless when the settlement was attacked. Because of those threads, plot designer started at add in turrets.
 
Sim Settlements was created intentionally to be as open ended as possible. To allow addon plot/mod creators to change/alter any of the normal default values. It would be very easy for someone to make a plot available the produced 1000 defense or 697 food or anything else they wanted to.

Early on, shortly after SS first came out, there was a lot of discussion on the forums about how the normal defense plots (the ones that came with the original mod) were useless when the settlement was attacked. Because of those threads, plot designer started at add in turrets.
So my question is are they supposed to count for maintenance or not? Sorry but I haven't gotten my question answered specifically because I'm wondering if this is my load order or just ss limits...

Do martial plots with built in turrets count for maintenance or not?
 
Do martial plots with built in turrets count for maintenance or not?
Testing this now in my game and getting the same results as you on the maintenance costs.
In a settlement with one - lvl2 plot - that has 2 machine gun turrets as part of the plot... and one - vanilla turret - placed by me, the total daily cost is just the one placed by me.

So, I do not think you have any issues with your load order that is altering the maintenance costs.

On the turrets adding to the defense totals on their own... this is NOT happening in my game, only the plot itself adds to settlement defense total... the turret does add some firepower to help with raids.

However, I had not built a Tea4Turrets plots... just built one, will report back once it levels up.
 
On the turrets adding to the defense totals on their own... this is NOT happening in my game, only the plot itself adds to settlement defense

The reason this may be happening to me is because I have a gameplay overhaul mod called lunar fallout Overhaul that increases the firepower of turrets making them have higher defense...

The mod says it's compatible with sim settlements however I've talked to the mod author and he says using them together offsets the balance...

Anyways I'm refraining from building martial plots with turrets for two reasons, one I don't like how it doesn't add any costs to the maintenance... I like my game hard and don't want to cheese it...

Two it's destroying the balance of my overhaul mod by skipping the hard materials needed to build turrets and repair them... I guess this is how I have to play.. not that annoying... the annoying part I guess is getting all these addons I can't use... but I'm guessing it should be only a problem with martial plots...
 
I agree in part. If that was the case, no plot should have the same maintenance cost than any other, because they are all made with different materials. Although I agree that turrets are overpowered items in some plots, but I try to think of them like cosmetics.
 
I agree in part. If that was the case, no plot should have the same maintenance cost than any other, because they are all made with different materials. Although I agree that turrets are overpowered items in some plots, but I try to think of them like cosmetics.
Just the turrets on the plots need maintenance not the plot itself... plots don't have a maintenance cost.. it's the generators and the turrets that do
 
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