- Messages
- 5,184
Settlement Options
-Croup Manor
-Coastal Cottage
Prizes
T-shirts for top 3 and gog/steam games to the winner!
Plus bonus prizes for every valid entry past 7 we get - bonus prizes will include things like Blu Rays, additional T-shirts, and more that will be given out to other people outside of the top 3! (ie. if we get 10 valid entries, there will 3 bonus prizes)
(If you're interested in contributing anything to the prize pool, such as games, merch, gift-cards, etc, PM me!)
Special Requirements
Each round, we'll have some requirements of your City Plan. Sometimes it will be specific items, special rules, or even themes, see below for current special requirements.
- Must have at least 10 plots. They can be any combination of types and classes.
- At least 1 of each plot class - the classes are Agricultural, Commercial, Industrial, Martial, Recreational, and Residential.
- Must support at least 11 settlers, but no more than 15. That means a job and bed for each settler (from plots or otherwise)
- **Challenge Map** - Build a fortress that will be a challenge for even the hardiest of raider player to assault and take over.
- Must have a large entryway, at least the size of the large junk gate in a logical place.
- Max 10 turrets.
- Max 8 Guard spawners. (These are a new object in the Project Blueprint menu under Project Blueprint > Special > Spawners. If you don't see this option, update your Project Blueprint mods from the City Planner's Toolkit!)
- Keep within double the build limit. To get approximately that amount on your build limit meter, use the City Manager holotape to reset the build limit, and then use the increase build limit tool within it 3 times. All of these options can be found under Tools > Configuration Tools.
General Requirements
The following requirements will likely apply to every month's contest.
- Must have a Recruitment Beacon in each level.
- Must have a City Planner's Desk in each level.
- Can only use items from the base game, Sim Settlements, or those unlocked by the Project Blueprint mod from the City Planner's Toolkit.
Pick your settlement from the list above and GO GO GO!
-Croup Manor
-Coastal Cottage
Prizes
T-shirts for top 3 and gog/steam games to the winner!
Plus bonus prizes for every valid entry past 7 we get - bonus prizes will include things like Blu Rays, additional T-shirts, and more that will be given out to other people outside of the top 3! (ie. if we get 10 valid entries, there will 3 bonus prizes)
(If you're interested in contributing anything to the prize pool, such as games, merch, gift-cards, etc, PM me!)
Special Requirements
Each round, we'll have some requirements of your City Plan. Sometimes it will be specific items, special rules, or even themes, see below for current special requirements.
- Must have at least 10 plots. They can be any combination of types and classes.
- At least 1 of each plot class - the classes are Agricultural, Commercial, Industrial, Martial, Recreational, and Residential.
- Must support at least 11 settlers, but no more than 15. That means a job and bed for each settler (from plots or otherwise)
- **Challenge Map** - Build a fortress that will be a challenge for even the hardiest of raider player to assault and take over.
- Must have a large entryway, at least the size of the large junk gate in a logical place.
- Max 10 turrets.
- Max 8 Guard spawners. (These are a new object in the Project Blueprint menu under Project Blueprint > Special > Spawners. If you don't see this option, update your Project Blueprint mods from the City Planner's Toolkit!)
- Keep within double the build limit. To get approximately that amount on your build limit meter, use the City Manager holotape to reset the build limit, and then use the increase build limit tool within it 3 times. All of these options can be found under Tools > Configuration Tools.
General Requirements
The following requirements will likely apply to every month's contest.
- Must have a Recruitment Beacon in each level.
- Must have a City Planner's Desk in each level.
- Can only use items from the base game, Sim Settlements, or those unlocked by the Project Blueprint mod from the City Planner's Toolkit.
Pick your settlement from the list above and GO GO GO!
Last edited: