OK, I've been here before, I was still mad at Fallout 4 for being.....Fallout 4. But there's enough intriguing mods that I can't write the whole thing off, just yet.
It doesn't sound like you guys have made interesting NPCs, unique locations and new quests that come with attracting new settlers, so the settlers have exactly zero personality. That's a pity.
However, the Conqueror pack, in theory, would allow me to address the biggest most rage inducing thing about Fallout 4: That's it's a Wasteland and not a thriving post-apocalyptic city-state like New Vegas or Vault City or San Fransisco or the Hub. It won't get me a civilized Boston, it won't erase the eyesore of Megaton 2 (Diamond City), but it's something. Boston is unlivable for some reason, so everyone moved out to the suburbs. It's happened before.
I looked at the wiki, and I still don't know what a VIP does? Is the VIP just a more vibrant lot, or does it add a unique NPC with dialogue and backstory? If it's the former, I can disregard the VIP system, if the latter, I have things to consider.
I looked at the plots gif on the wiki, and at least the ones shown there most were....within Bethesda's aesthetics, and I hate them all for that. I wanna build kinda like Taffington Lakeside Motel:
[link removed]
Actually, just about everything's Javawalk's built is close to the kind of settlements I want to create. Clean, rebuilt, a little rundown, certainly possible with mid-19th-century frontier technology. While there are mod packs that provide such things, it sounds like to work with Sim Settlements I'll need to use interior plots rather than exterior plots, maybe forgo residential plots altogether while using mostly industrial plots and a few commercial plots for the more run down markets.
But are there new mechanic? I see a thing for leaders....is there a leveling up system for certain NPCs? Is there any mechanical reason to build things like inns, bars, restraunt, a sheriff's office, a church, or would it all be for show?
And in the TL:DR, where do I start to get caught up on modern SimSettlements. Also, since I have to start a new game anyway, about what point is the right time where you have the resources to really focus on building? Does this mod, in the beginning, require a phenomenal amount of dungeon crawling to farm for materials, or can that be bypassed?
It doesn't sound like you guys have made interesting NPCs, unique locations and new quests that come with attracting new settlers, so the settlers have exactly zero personality. That's a pity.
However, the Conqueror pack, in theory, would allow me to address the biggest most rage inducing thing about Fallout 4: That's it's a Wasteland and not a thriving post-apocalyptic city-state like New Vegas or Vault City or San Fransisco or the Hub. It won't get me a civilized Boston, it won't erase the eyesore of Megaton 2 (Diamond City), but it's something. Boston is unlivable for some reason, so everyone moved out to the suburbs. It's happened before.
I looked at the wiki, and I still don't know what a VIP does? Is the VIP just a more vibrant lot, or does it add a unique NPC with dialogue and backstory? If it's the former, I can disregard the VIP system, if the latter, I have things to consider.
I looked at the plots gif on the wiki, and at least the ones shown there most were....within Bethesda's aesthetics, and I hate them all for that. I wanna build kinda like Taffington Lakeside Motel:
[link removed]
Actually, just about everything's Javawalk's built is close to the kind of settlements I want to create. Clean, rebuilt, a little rundown, certainly possible with mid-19th-century frontier technology. While there are mod packs that provide such things, it sounds like to work with Sim Settlements I'll need to use interior plots rather than exterior plots, maybe forgo residential plots altogether while using mostly industrial plots and a few commercial plots for the more run down markets.
But are there new mechanic? I see a thing for leaders....is there a leveling up system for certain NPCs? Is there any mechanical reason to build things like inns, bars, restraunt, a sheriff's office, a church, or would it all be for show?
And in the TL:DR, where do I start to get caught up on modern SimSettlements. Also, since I have to start a new game anyway, about what point is the right time where you have the resources to really focus on building? Does this mod, in the beginning, require a phenomenal amount of dungeon crawling to farm for materials, or can that be bypassed?