RegalBeagle
New Member
- Messages
- 11
Hey everyone.
I am a long time fan, user, of the Sim Settlement series of mods. I love the mods to death, wouldn't dream of playing Fallout 4 without them - they are essential and canon in my book. King, team, amazeballs work. BUT -
With all that being said, Sim Settlements 2 is a little disjointed I feel, at the moment. I'm having trouble finding information on some of the new systems, and anytime I think i've figured them out - i'm proven quite wrong. The Wiki is STILL barebones, and when you attempt to access much of the in-game Pip tutorial there's a lot of place-holder text - no help.
I'm managing, but that's all i'm able to do. One of the things I loved about SS1-three in 1 and Conq. was how ORGANIC it felt to the Fallout Universe. It felt like you could literally "grow" civilization back over time, over hard work and investment. Sim Settlements II is for sure a tour-de-force, a production level DLC, but I feel like it just isn't connected in the same was as SS1 was. The virtual storage is sorta strange. I don't understand it entirely (maybe i'm old), and it just leaves everything feeling like it's separate from the world. I get the reasoning behind it, but, I dunno. It's not working for me.
The settlers seem to do a lot of standing around, not much interaction with the world around them. I get that SS2 just came out, but at the same time it's been in development for quite a while. It isn't like SS at all.
TL;DR
SS2 doesn't feel as organic to the game, nor the Fallout Verse as SS1 right now. Besides that, I REALLY miss Jammer more than I thought I would (lol).
King and the Team, you guys are heroes for sure. I'm bringing this up as a fan, a concerned fan is all. Not uninstalling.
EDIT
I'd like to clarify what "organic" means to me. Organic is the feeling something is dynamic, somewhat living, piece of the game world. For instance - Guard Posts. In SS1 I could use Mix-and-Match style of building (Fallout 4 base items with SS and Homemaker mod). However, in SSII, there seems to be very little native interaction between the mod and the base game items. Auto Assign in SSI accounted for base game stuff, and I think even Homemakers stuff. SSII doesn't seem to do that. All in all, it feels like i'm playing two DIFFERENT games.
It's kinda like that intangible, hard to define thing like this; Fallout 2 was "organic" and had "soul", where as base game Fallout 4 is nearly soul-less.
None of my post has to do with any kind of script lag, before that's brought up.
I am a long time fan, user, of the Sim Settlement series of mods. I love the mods to death, wouldn't dream of playing Fallout 4 without them - they are essential and canon in my book. King, team, amazeballs work. BUT -
With all that being said, Sim Settlements 2 is a little disjointed I feel, at the moment. I'm having trouble finding information on some of the new systems, and anytime I think i've figured them out - i'm proven quite wrong. The Wiki is STILL barebones, and when you attempt to access much of the in-game Pip tutorial there's a lot of place-holder text - no help.
I'm managing, but that's all i'm able to do. One of the things I loved about SS1-three in 1 and Conq. was how ORGANIC it felt to the Fallout Universe. It felt like you could literally "grow" civilization back over time, over hard work and investment. Sim Settlements II is for sure a tour-de-force, a production level DLC, but I feel like it just isn't connected in the same was as SS1 was. The virtual storage is sorta strange. I don't understand it entirely (maybe i'm old), and it just leaves everything feeling like it's separate from the world. I get the reasoning behind it, but, I dunno. It's not working for me.
The settlers seem to do a lot of standing around, not much interaction with the world around them. I get that SS2 just came out, but at the same time it's been in development for quite a while. It isn't like SS at all.
TL;DR
SS2 doesn't feel as organic to the game, nor the Fallout Verse as SS1 right now. Besides that, I REALLY miss Jammer more than I thought I would (lol).
King and the Team, you guys are heroes for sure. I'm bringing this up as a fan, a concerned fan is all. Not uninstalling.
EDIT
I'd like to clarify what "organic" means to me. Organic is the feeling something is dynamic, somewhat living, piece of the game world. For instance - Guard Posts. In SS1 I could use Mix-and-Match style of building (Fallout 4 base items with SS and Homemaker mod). However, in SSII, there seems to be very little native interaction between the mod and the base game items. Auto Assign in SSI accounted for base game stuff, and I think even Homemakers stuff. SSII doesn't seem to do that. All in all, it feels like i'm playing two DIFFERENT games.
It's kinda like that intangible, hard to define thing like this; Fallout 2 was "organic" and had "soul", where as base game Fallout 4 is nearly soul-less.
None of my post has to do with any kind of script lag, before that's brought up.
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