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Lightweight Overhauls for Conqueror? Recommendations?

Captain LaserBeam

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So I've been trying to complete a conqueror playthrough many times already, and I think the problem is I've tried using overhauls that between Conqueror and the overhaul itself, it turns into a CTD fest. I could just play with vanilla game settings but that's tough to do after trying things like Horizon and Junkmaster (which I've been using recently since it adds a lot of fun FO 76 stuff into the game). I think eventually that's just too much for my rig to handle though. Does anyone have any recommendations for some more lightweight overhauls that would remove some of the vanilla clunkiness but not try so hard to compete with Conqueror?
 
So I've been trying to complete a conqueror playthrough many times already, and I think the problem is I've tried using overhauls that between Conqueror and the overhaul itself, it turns into a CTD fest. I could just play with vanilla game settings but that's tough to do after trying things like Horizon and Junkmaster (which I've been using recently since it adds a lot of fun FO 76 stuff into the game). I think eventually that's just too much for my rig to handle though. Does anyone have any recommendations for some more lightweight overhauls that would remove some of the vanilla clunkiness but not try so hard to compete with Conqueror?
:bye
What kind of overhaul?

maybe a series of smaller ones with a fun impact?
 
That's a good question. I'm looking for one that fixes some of the "issues" in the game without going too overboard, mostly thinking about some quality of life things and others that are a little more fundamental. I actually started working on my own "Ultrabasic" overhaul but I wondered if someone else has done one that's better. Here are some examples of overhauls or fixes that I know are included in individual mods, but I'm looking for more of a total package that combines them.

- Balance some of the perks so there are less perks that are more or less useless and not so many that are "essential" like the weapon damage perks
- Fix the food recipes that require dirty water because why
- Critical chance outside of VATS
- Put synth armor on the actual synths so you're not just fighting naked synths all the time (the game adds it at some points but it takes way too long and kicks in at too high of a level)
- Make vendors less poor
- Make the water pumps give you dirty water (the hand pump, not the powered ones)
- Combat improvements to make it less sloggy and make some enemies a little less spongy
- Tone down survival disease system so you don't get an infection from stepping in a mud puddle - I know this is probably wishful thinking

I should mention I play survival. These are just some examples. I'm not necessarily interested in an overhaul that fundamental changes every aspect of the game, but I'm open to it if there's a good one I don't know about. I've played Horizon and Junkmaster both now, and they seem to make so many big edits to the core game and have a lot of scripting to them and I think that's what causes my rig to CTD when I'm playing a big mod like Conqueror or the Thuggyverse mods. I really want to play the Thuggyverse mods but I'm starting to think my machine can't handle both those and something big like Conqueror. I tried Unbogus, and I liked it for a bit because it had a lighter touch than most gameplay overhauls but some of the changes in it I just really didn't like to the point of finding them intolerable (screen turning red with every hit and a few other annoyances).

As I said above, I probably have the meager modding skills necessary to do some of these changes myself in my own overhaul, but I don't know if something is out there that does them better.
 
A lot of specificity and variety. Not easy to find them bundled

I had lots of mods incl SS-C. It caused many CTDs... not like rads in glowing sea but annoying enough that I was forcing saves.

got some bug reports so trimmed my mod list a whole lot. basically now just have a couple companion mods (eg Heather) and enemy NPC related mods in addition to SS/SS-C and faction packs. Knock on wood... no CTDs
 
I definitely have a profile (My "architect" profile) that I use for testing my SS mods and making settlement blueprints where I've disabled virtually non-SS mods and it has never crashed on me once. So I know my bloated modlist is the culprit, it's just figuring out what to amputate that's the problem. Maybe I do just need to go back to basics and have a playthrough that is only mods in the SimSettlements constellation plus settlement tweaks like Creative Clutter and then finish my "ultrabasic" overhaul that just does the bullet points above. It's hard not to mod it until it breaks, though. Especially with so much amazing content out there that I haven't even played - stuff like the Thuggyverse.
 
I definitely have a profile (My "architect" profile) that I use for testing my SS mods and making settlement blueprints where I've disabled virtually non-SS mods and it has never crashed on me once. So I know my bloated modlist is the culprit, it's just figuring out what to amputate that's the problem. Maybe I do just need to go back to basics and have a playthrough that is only mods in the SimSettlements constellation plus settlement tweaks like Creative Clutter and then finish my "ultrabasic" overhaul that just does the bullet points above. It's hard not to mod it until it breaks, though. Especially with so much amazing content out there that I haven't even played - stuff like the Thuggyverse.


Oh, given the criteria. I don’t know of any AIO.
I think some of the below are possible candidates on an individual bases?
I just picked ones I thought were light weight, fun, or had a good impact to the game.
About all I can say from my experience is they play nice with SS.
I would start with the GCM - Game Configuration Menu then mod what you can’t get otherwise?
If you want heaver suggestions that is almost easier. As is I kept it light.

Yagisan_SSSL_Lakeside_Cabin_Settlement.esl

WorldlyWeaponMaterials.esl

AORobcoReconScope.esl

GraveDigger.esl I belive in mortal - Graveyards are immersive

GraveDigger - Gravestones.esl I belive in mortal - Graveyards are immersive

GraveDigger - Skeleton Patch.esl I belive in mortal - Graveyards are immersive

GraveDiggerVIS.esl I belive in mortal - Graveyards are immersive

StandaloneWorkbenches.esl

ScrapMachine.esl

JP_GuardTowers.esl

YouAndWhatArmy.esl

RRTV_Acadia_Survival_Tweaks.esl

Scopes.esp

EsturkDogMeat_Skins.esp

Bricks Concrete and Wood sidings HD.esp

HN66Fo4_MOONSIZE.esp

CombatRiflePolishedwShotgun.esp

CreationClubDelay.esp

woodysWastelandStuff.esp

RealTroughs.esp

BuildableBurningCampfires.esp

GrafsSecurityFences.esp

GroundedWR.esp

HamedSimKhardar.esp

WhirligigRadarStation.esp

Sandbag Fortifications - Version 2C.esp

Vending Machines - Lighting.esp

Immersive Wasteland Grass.esp

RadiantBirdsv05.esp

Reverb and Ambiance Overhaul.esp

Ambient Wasteland.esp

Better Settlement Defence.esp

Combatrifle_Extend.esp

ZXCamouflageFatigues.esp

AssaultRifleOverhaul.esp

JLS Minigun Suite.esp

General Atomics Galleria - Settlement.esp

CleanishGalleria.esp

HAIA With Crafting.esp

InsideJobs.esp

Crows&Creatures_V1.esp

SuperMutantRedux.esp

Raider Gang Extended NPC.esp more Bosses to fight

3DNPC_FO4Settler.esp

ConceptCentaur.esp

DCMolerats.esp

More Realistic Cats.esp

Floaters.esp

Famished.esp

WheelMenu.esp

Radrose Gameplay Enhancements.esp

ModdableRobotSettlers.esp

Pip2000MkVi_Replacer.esp

AutomatronWheelLegs.esp

LString_Bow.esp

Wana_SA58.esp

RangemasterRemaster.esp

LeeEnfieldNo4MkI.esp

SG550.esp

ASH127.esp

P220.esp

G3Family.esp

RussianAssaultPack.esp

GS Lever Action Shotgun.esp

Saya_lsstring_VWAS.esp

RoundGlasses.esp

TTOutfit.esp

GunmetalArmorSkins-ArmyFatigues.esp

Gunmetal-Clothing-Variaty.esp

Crimsomrider's Accessories.esp

ToughGirlAttire.esp

FemsheppingsLastOutfitPack.esp

SimSettlements_Addon_FrankTownVRonTown.esp

SimSConqAtomsGlory.esp

AtomsGloryThreads.esp

RegsPrefabs.esp

CWSS Redux.esp

MoreRobotVoices.esp

whisperCraftingRearranged.esp

CraftingFramework.esp

SKKAmmoOMatic.esp

CMRQL.esp

GCM - Game Configuration Menu

Change workshop wire length

Change damage given

Change damage recived

Nurf Experience from "crafting and whatnot"

Plus a ton of other stuff.

Raze My Settlement.esp

Clean and Simple - Bunker Hill Startup.esp

Rayburn Point [Settlement].esp

Breakheart Banks - Settlement.esp XV authored version

Hangmans Alley Optimized.esp

FO4 NPCs Travel.esp

GoodneighborExpanded.esp

Better Explosives Redux.esp

Mors Shortcut to Curie.esp

Ada2Human.esp

BetterCompanions.esp

Wasteland Heroines Replacer All in One_1.0.0.esp

Dogmeat A True Companion Normal.esp

EFF.esp One is not enough

PiperCaitCurieDialogueOverhaul.esp

Better Cooking Stations.esp

Yagisan_WO_Better_Caravans.esp

Hangmans Alley Optimized - HAIA With Crafting - Patch.esp
 
Oh, given the criteria. I don’t know of any AIO.
I think some of the below are possible candidates on an individual bases?
I just picked ones I thought were light weight, fun, or had a good impact to the game.
About all I can say from my experience is they play nice with SS.
I would start with the GCM - Game Configuration Menu then mod what you can’t get otherwise?
If you want heaver suggestions that is almost easier. As is I kept it light.

Yagisan_SSSL_Lakeside_Cabin_Settlement.esl

WorldlyWeaponMaterials.esl

AORobcoReconScope.esl

GraveDigger.esl I belive in mortal - Graveyards are immersive

GraveDigger - Gravestones.esl I belive in mortal - Graveyards are immersive

GraveDigger - Skeleton Patch.esl I belive in mortal - Graveyards are immersive

GraveDiggerVIS.esl I belive in mortal - Graveyards are immersive

StandaloneWorkbenches.esl

ScrapMachine.esl

JP_GuardTowers.esl

YouAndWhatArmy.esl

RRTV_Acadia_Survival_Tweaks.esl

Scopes.esp

EsturkDogMeat_Skins.esp

Bricks Concrete and Wood sidings HD.esp

HN66Fo4_MOONSIZE.esp

CombatRiflePolishedwShotgun.esp

CreationClubDelay.esp

woodysWastelandStuff.esp

RealTroughs.esp

BuildableBurningCampfires.esp

GrafsSecurityFences.esp

GroundedWR.esp

HamedSimKhardar.esp

WhirligigRadarStation.esp

Sandbag Fortifications - Version 2C.esp

Vending Machines - Lighting.esp

Immersive Wasteland Grass.esp

RadiantBirdsv05.esp

Reverb and Ambiance Overhaul.esp

Ambient Wasteland.esp

Better Settlement Defence.esp

Combatrifle_Extend.esp

ZXCamouflageFatigues.esp

AssaultRifleOverhaul.esp

JLS Minigun Suite.esp

General Atomics Galleria - Settlement.esp

CleanishGalleria.esp

HAIA With Crafting.esp

InsideJobs.esp

Crows&Creatures_V1.esp

SuperMutantRedux.esp

Raider Gang Extended NPC.esp more Bosses to fight

3DNPC_FO4Settler.esp

ConceptCentaur.esp

DCMolerats.esp

More Realistic Cats.esp

Floaters.esp

Famished.esp

WheelMenu.esp


Thanks, I've
Radrose Gameplay Enhancements.esp

ModdableRobotSettlers.esp

Pip2000MkVi_Replacer.esp

AutomatronWheelLegs.esp

LString_Bow.esp

Wana_SA58.esp

RangemasterRemaster.esp

LeeEnfieldNo4MkI.esp

SG550.esp

ASH127.esp

P220.esp

G3Family.esp

RussianAssaultPack.esp

GS Lever Action Shotgun.esp

Saya_lsstring_VWAS.esp

RoundGlasses.esp

TTOutfit.esp

GunmetalArmorSkins-ArmyFatigues.esp

Gunmetal-Clothing-Variaty.esp

Crimsomrider's Accessories.esp

ToughGirlAttire.esp

FemsheppingsLastOutfitPack.esp

SimSettlements_Addon_FrankTownVRonTown.esp

SimSConqAtomsGlory.esp

AtomsGloryThreads.esp

RegsPrefabs.esp

CWSS Redux.esp

MoreRobotVoices.esp

whisperCraftingRearranged.esp

CraftingFramework.esp

SKKAmmoOMatic.esp

CMRQL.esp

GCM - Game Configuration Menu

Change workshop wire length

Change damage given

Change damage recived

Nurf Experience from "crafting and whatnot"

Plus a ton of other stuff.

Raze My Settlement.esp

Clean and Simple - Bunker Hill Startup.esp

Rayburn Point [Settlement].esp

Breakheart Banks - Settlement.esp XV authored version

Hangmans Alley Optimized.esp

FO4 NPCs Travel.esp

GoodneighborExpanded.esp

Better Explosives Redux.esp

Mors Shortcut to Curie.esp

Ada2Human.esp

BetterCompanions.esp

Wasteland Heroines Replacer All in One_1.0.0.esp

Dogmeat A True Companion Normal.esp

EFF.esp One is not enough

PiperCaitCurieDialogueOverhaul.esp

Better Cooking Stations.esp

Yagisan_WO_Better_Caravans.esp

Hangmans Alley Optimized - HAIA With Crafting - Patch.esp

Thanks, a few of these I have now or had in the past but a lot of these look really interesting. I didn't know about Game Configuration Menu, and that looks really great. That might be what I need. I have used the cheat terminal to tweak some things before, mostly because I always turn on fast travel and auto save even in survival - I have a life to live and I refuse to walk everywhere all the time or lose an hour of game progress to a random CTD. Game configuration menu could be a much more interesting approach, though as it looks like it has much more that you can tweak.
 
I would agree … small tweaks actually best with SS/Conqueror - other big overhauls cause issues down the road... would be great to have everything... believe you me....

@RayBo is good place to start...
 
Also, I just discovered ACO (Armor and Clothing Overhaul) - this seems to do some of the key things AWCKR does but very lightweight, even more so than UCO.
 
So I did go ahead and reconstruct my own overhaul that takes care of a lot of the things that some smaller mods did. It includes:

1 - Food recipes all use purified water
2 - Water resources in settlements nerfed a bit (ground pump 5, water purifier 8, and the industrial from 40 to 20) and water pumps dispense dirty water (need either motorized ground pump or purifier to get purified water).
3 - Automatrons get protected status
4 - Changed combat perks as follows to make it so less points have to be dumped into all kinds of weapon perks all over the place
4-1- Rifleman, Gunslinger, and Heavy Gunner are now purely damage perks but apply to rifles, pistols, and heavy guns regardless of whether they are automatic or not (this aspect of the perk system always bugged me a lot), then moved -
4-2 - Stagger effects to Commando and only apply to automatic weapons whether heavy or not (also reduced to 3 ranks)
4-3 - Limb crippling from Rifleman to Sniper and apply to all scoped, non-automatic weapons (including scoped pistols)
4-4 - Armor piercing effects from Rifleman to Penetrator - feels right
4-5 - Hip fire accuracy boosts just to Steady Aim (it already applied to all weapons and was both redundant and BETTER than commando)
4-6 - Disarm effects from gunslinger to the top 2 ranks of Quick Hands and apply to all non-automatic weapons
4-5 - Changed Big Leagues to also apply to bash damage (another thing that bugged me a lot, why should I have to have 8 strength, more than even to use heavy guns, just so I can effectively use a bayonet?)
4-6 - Changed Basher to Enforcer, dropped to three ranks so you get the bash bonus effects (crippling, bonus crit chance etc) and also increased chance to stagger and knock people down with shotguns (kind of like the old And Stay Back perks) - but I also made it apply to any weapon with a shotgun barrel OR a beam splitter, so it also works with stuff like the fletchette setting on the harpoon gun
5 - Added permanent resistance to infection and parasites at Lead Belly 03, making it a perk actually worthwhile in survival
6 - Changed strong back to give +25 carry weight on each rank so the fourth rank of it actually has a point in survival
7 - Made the carry weight reduction in survival a little less terrible (cut it in half) and also cut the weight of missiles and mini-nukes to what I've seen in some other mods
8 - Added a third rank to Awareness that doubles the duration of all the "herbal" remedies in survival
9 - Gave settlers a small chance to get armor with a leveled list injection (kinda like better settlers but more modest and wanted to maximize compatibility - checked it with another mod that edits settler outfits and they work side by side)
10 - Gave settlers the raider leveled item for weapons (also kinda like better settlers) - this was a manual edit, just delete the LL for pipe guns and replaced it with the LL for raiders in the settler template because I didn't want them getting pipe guns AND the raider weapons and also leads to neat results where you have mods that add things to the raider leveled lists
11 - Made Cigarette Cartons, Packs of Cigarettes, Coffee Tins, and Pre-War Money into generic misc items so they could be traded for currency (or used for war resources for Conqueror without fear of accidental scapping, or for making coffee in the CC SJ pack).

So far I like the result. Does anyone think people might be interested in something like this besides me? I'm someone who likes to play "survival light" in that I want all the primary needs dynamics but without some of the draconian stuff in baseline survival mode. I actually put much more work than I anticipated into it and I'm wondering if I should just throw it up on Nexus and see what happens. I call it my "Ultrabasic" overhaul.
 
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So I did go ahead and reconstruct my own overhaul that takes care of a lot of the things... Does anyone think people might be interested in something like this besides me? I'm someone who likes to play "survival light" in that I want all the primary needs dynamics but without some of the draconian stuff in baseline survival mode. I actually put much more work than I anticipated into it and I'm wondering if I should just throw it up on Nexus and see what happens. I call it my "Ultrabasic" overhaul.
This really looks enticing as rebalancer. Probably more than what you’re interest in doing but would be more likely to use right away if had ability to separately turn rebalanced ‘categories’ (eg resources, perks) on-off... speaking personally. I’m conservative about rebalances; meaning prefer to deal with one game transformation at a time
 
This really looks enticing as rebalancer. Probably more than what you’re interest in doing but would be more likely to use right away if had ability to separately turn rebalanced ‘categories’ (eg resources, perks) on-off... speaking personally. I’m conservative about rebalances; meaning prefer to deal with one game transformation at a time
That's an interesting proposition but I have basically non-existent scripting skills so making it toggleable in-game would be beyond my capabilities unless I get more free time to watch bethesda mod school (which isn't likely in the near future). I definitely need to learn more scripting, though. For, instance, I'd really like to tack in some of the ideas from FO76 that are "scrounger-like" to existing perks (thinking pharma farma and can-do) which are clearly activator based and Bethesda Mod School has activator-based perks in the series. Could also be done with the leveled lists, but I'm trying to avoid hard edits wherever possible in order to stave off any compatibility issues.
 
That's an interesting proposition but I have basically non-existent scripting skills so making it toggleable in-game would be beyond my capabilities unless I get more free time to watch bethesda mod school (which isn't likely in the near future). I definitely need to learn more scripting, though. For, instance, I'd really like to tack in some of the ideas from FO76 that are "scrounger-like" to existing perks (thinking pharma farma and can-do) which are clearly activator based and Bethesda Mod School has activator-based perks in the series. Could also be done with the leveled lists, but I'm trying to avoid hard edits wherever possible in order to stave off any compatibility issues.

Somewhere is a great tutorial for making an MCM.....
 
The ones I've seen more talk about linking it to papyrus properties, which is great if you're a papyrus expert but I'm about as much of a papyrus expert as I am a texture artist and modeler (which is to say, very much not). It would seem you have to build the scripting for the MCM to act on, which is the hard part. If I did have the scripting expertise to build a bunch of script to do everything in this mod and then link it to MCM, a lot more possibilities would definitely be on the table.
 
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