I suspect it might not be possible to trigger pip boy light on, unless it uses a method of kicking out of WS mode activating it then re-entering it like how auto save works. I feel it might be more likely that they might dynamically spawn a light that follows you around. Or an invisible NPC if that is what would be needed. Imagine a super Glowing One following you everywhere!I think they're trying to track down the problem with having your pip boy light on (and other vision effects) in WS mode
Most likely there would be conditionals built into the code that would take into account Time of Day & Weather to determine if the light level without the effect is sufficient. It was quite annoying when forgetting to use the timescale features(Now with Workshop Plus that is solved by the option for auto timescale freeze upon entering WS mode) and night falls. This would be how a Night Light setting would function, alternatively there might be a Light Off & Light On setting where we specify which hour it'll come on. Maybe even a forced clear weather or forced game hour like make it instantly noon with sunny weather would be possible, though I am honestly unsure if those are generally safe things to do all the time. In game, using commands like SetGameHour or Set Timescale or SetGameTimeMult can cause problems with scripts I think since the timings assume default timescale & normal game speed. But I think through other ways it can potentially be safe since:The only issue I'd have with your idea is it would be kind of obnoxious in daytime.
I'd like this a lot if it were possible to be done via either a hotkey like maybe Shift Tab or something, or as a configuration option.Essentially, a toggleable feature that turns on a very bright and wide light (like your pipboy light but 20x more power) when you are in workshop mode. This light is not affected by shadows (if that's possible).
One thing I am kinda curious about this is, does changing time of day or timescale via command cause script problems? If yes it might be a good candidate for WS+ since script method can avoid the problems, it might also be placebo effect but WS+ stopping time passage doesn't appear to cause issues with scripts even after a fair amount of time.Simple solution. Make it day and clear weather.
bat cw
I agree with that, if there is a way to avoid the bugginess with the nighteye effect. I stopped taking night person because it can get stuck permanently on & looks really ugly in the daytime. Would be a good MCM toggle optionAn alternative that might work: Instead of a light, the player gains a nighteye effect that activates when in dark areas, similar to the "night person" perk.
I agree with that, if there is a way to avoid the bugginess with the nighteye effect. I stopped taking night person because it can get stuck permanently on & looks really ugly in the daytime. Would be a good MCM toggle option
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