- Messages
- 78
- Allow faction pack authors to customize verbiage for their factions, but also provide a sensible defaults for factions configured as liberators. E.g. liberators don't "attack" a settlement to create a "vassal", they "rescue" or "liberate" a settlement to create a "partner" or maybe "province".
- Since we are not trying to squeeze them dry, partner settlements should provide less support per plot to their outposts than vassals do.
- Again, since we're the good guys, order should be easier to maintain by liberators than by raiders. Not too easy, though; humans (and ghouls, I guess) are not always as grateful as they should be, and a large part of order is really security against external attacks.
- Currently all civilians turn into captives when a settlement is vassalized. Assuming this is intended, change it so they stay as civilians when liberated. This change might take care of #3.
- Partner settlements should attract more trade, e.g. faster commercial plot upgrades, and immigration (new settlers) than vassals do. People willingly, even eagerly, seek to join secure and free communities. They actively seek to flee slavery. (Sorry for the politics.)
- When we liberate a settlement, maybe some of the young people are inspired to join the cause? When a liberator takes a settlement, and no civilians are killed, let 1-2 settlers be converted to recruits, maybe 20% of the time, adjusted by the player's charisma.