the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Question Left Over Plot Objects

KennedyMadeIt

Member
Patreon Supporter
Messages
46
I've seen this issue brought up a few times already and I hope it continues to gain traction. Plot objects, interior and exterior, are sometimes being left over after a plot is destroyed or changed to another plan. I've encountered the issue a few times.

  • After self destructing a settlement some objects from a few plots were left floating around.
  • After changing a plot's plan to something else, and coming back to the settlement, the objects from the previous plan were overlapping the objects for the new plan. Refreshing the plot did not get rid of the stuck objects.

The left over objects can be removed by toggling Place Everywhere's extra objects selection mode.

Fallout4 10_21_2019 9_25_48 PM.png
 
I've already tried every tool Sim Settlements has to offer. The only safe way to get rid of the objects is Place Everywhere's extra objects selection mode.
 
Do you happen to know which plots are leaving bits?
Its possible the scrapping isn't set correctly up in a addon.
 
The issue has happened with a variety of plots from different add-on packs. The most recent occurrence didn't happen when I scrapped a plot, but when I changed the building plan. I changed a Scavenger Support, an interior industrial plot from Industrial City, to a One Man's Trash which is a Sim Settlements plot.

All of the objects from the Scavenger Support were removed after selecting One Man's Trash and the scaffolding was erected around the boundary of the plot. I left the settlement and came back to discover that the objects for One Man's Trash were in place, but some of the objects from Scavenger Support had reappeared and were overlapping.
 
try waiting in another cell(diamond city) and do nothing for 20 or 30 mins real time. Could script backup is why your seeing left over stuff.
Do you use scrap mods?
Do you have a huge mod load order?
 
Script backup could be the cause.

I don't use any scrap mods. I avoid mods that break precombines. I have a moderate load order that is focused on Sim Settlements. I don't use any non Sim Settlement mods that alter settlement scripts or settlement mods that aren't explicitly deemed safe to use by the Sim Settlements community like Place Everywhere.

The first time I noticed this issue was when I locally self destructed SSCityPlanContest_TaffingtonBoathouse_xMORIDARx which won the August City Plan Contest. Before discovering the ability to remove the left over plot objects with Place Everywhere's extra objects feature, I tried running local self destruct again and the clean settlement tool. I also tried leaving the cell and spending time elsewhere, including visiting a few interior cells for a while.

Important facts:
  • My current play-through is about 100 hours. I haven't experienced plot objects being left behind until very late in the play-through.
  • My load order, for the most part, has remained unchanged aside from mod updates and adding asset only mods.
  • I have added city plans and add-on packs mid play-through, but plots from add-on packs that were present from the start of the play-through have also been leaving objects behind
  • I have observed plot objects being left behind when a plot is destroyed and when simply changing the building plan for a plot.
  • I have observed plot objects being left behind for both interior and exterior plots.
Locally self destructing a settlement takes a very long time. Much longer than I remember it taking before. It could very well just be script backup.
 
I tried running a local self destruct sequence (not full charge, plots only) at Oberland Station. Here are the results:

Pretty much every object left over from an exterior agriculture plot:
Fallout4 10_26_2019 6_37_37 PM.png

Same thing with this interior agriculture plot:
Fallout4 10_26_2019 6_37_51 PM.png

Items left over from an exterior residential plot with a seat marker selected using Place Everywhere's extra object mode:
Fallout4 10_26_2019 6_37_07 PM.png

Nearly all objects left from this interior residential plot:
Fallout4 10_26_2019 6_36_55 PM.png

The only object remaining from this exterior recreational plot was this water that was in a sink:
Fallout4 10_26_2019 6_35_27 PM.png

Items left from an interior commercial plot. These exact items were left during a previous test:
Fallout4 10_26_2019 6_30_39 PM.png
 
My save is currently 45mb. I would rather continue scrapping the left over objects manually or start a new game than risk using FallrimTools. However it does show 42 unattached instances.
 
try full destruct and use the town gavel scrap this settlement option.

If that dosnt work ,my guess its your save that's borked :(
Have you noticed any other odd things in your game?
 
I haven't tried the town gavel. I will get a full self destruct going.

This left over object issue is the only issue that has come about that wasn't present from the beginning of the play-through.
 
I ran the full charge local self destruct sequence and the exact same plot objects that failed to scrap before failed this time as well. I then tried the town gavel scrap settlement tool and none of the remaining objects were scrapped.
 
I ran a few tests that lead me to believe that this is not caused by script backup:
  • I tired scrapping just one of the plots (Generic House 00 from Mega Pack Year One) that consistently leave items behind and the exact same objects that are left behind during a settlement self destruct sequence were left behind again. I have not confirmed that all instances of Generic House 00 consistently leave items behind and I doubt that is the case.
  • I tried refreshing the Generic House 00 and none of the items that would have remained after scraping the plot disappeared during the refresh.
  • I tried moving the plot and and it prompted that the plot was above level 1 and would need to be destroyed and I chose yes. The plot self destructed and the same items were left behind.
The plot I ran the tests on. Generic House 00 from Mega Pack Year One:
Fallout4 10_26_2019 8_42_17 PM.png

Before refreshing the plot:
Fallout4 10_26_2019 8_40_07 PM.png

After the refresh. A lot more items on the desk than there should be:
Fallout4 10_26_2019 8_41_05 PM.png

Items left after scrapping the plot:
Fallout4 10_26_2019 8_42_57 PM.png

Including the seat marker:
Fallout4 10_26_2019 8_42_39 PM.png
 
it does sound like your save is messed up :(
I will drop this theread in our support channel and see if any one else has a better idea of what the problem is
 
Are you able to replicate this on a fresh save? Or one with no other mods?

I can't replicate this at all under those circumstances, so we need to narrow it down a bit.

I have seen it happen on my mega build with over 100 plots, but I chalked it up to scripts self-terminating due to overflowing the stack. Game can barely handle that much in one settlement.
 
I haven't tested with a new save yet or without any other mods. I didn't experience this problem at all during the first ~90 hours of the play-through and nothing significant changed about my moderate load order. Some process may have been interrupted at some point leaving some plot objects in a compromised state. That doesn't seem like something that is easily preventable in code.

Maybe the question shouldn't be how to prevent this from happening, but how to clean up after it does happen. Why are the compromised objects ignored by plot scrapping and refresh scripts?
 
I ran a few more tests on the Generic House 00 plot instance using the ASAM Maintenance Software yielding some interesting results:

I loaded the Generic House 00 plot:
Fallout4 10_27_2019 1_01_04 PM.png

The list of objects at the beginning of the test:
Fallout4 10_27_2019 1_01_17 PM.png

The list of objects after refreshing the plot:
Fallout4 10_27_2019 1_02_12 PM.png

Second page of contained objects after the refresh:
Fallout4 10_27_2019 1_02_36 PM.png

I changed the building plan of the plot to Tin Can:
Fallout4 10_27_2019 1_10_05 PM.png

The list of plot objects after Generic House 00 was destroyed in preparation for building the Tin Can:
Fallout4 10_27_2019 1_10_16 PM.png


It is interesting that the ASAM Maintenance Software is able to correctly identify the compromised objects as belonging to the plot, but the objects are ignored when refreshing or destroying the plot.
 
(EDIT: Maybe worth saying I play on PC)

Sorry to hijack this thread to mentioning a similar situation but a lot less specific and a LOT fewer actual attempts at solving it myself (since I have no clue about F4-modding and SimSettlements in particular).

Currently doing a playthrough where I just play around. Using OP armours and weapons just to build settlements and communities and have some fun doing questlines I missed earlier. At the moment I'm fiddling with the Vault 88. I made an Atrium in the first section of the Vault, and to a side I made some Interior Agricultural plots using the Hydroponics plans (not the Institute ones). Was OK, worked. Started to build around it and added the Interior Residence plot with the Vault bunk Left and Right to add some bunkbeds to my quarters. I started regretting how it ended up and wanted to re-do that side of the first cave and so started to delete the plots. Problem is, nothing happens. Or rather, everything remains. The entire hydroponics remain after scrapping the plot.
I tried Refresh, no change
I tried moving it (yes, knock it down), no change
I tried destroying the plot, no change.

I tried going to Goodneighbour and Diamond City to sell some loot, I even went to do some quests. Didnt really look at the InGame time but I spent a good hour or three (real time) playing before I travelled back and the assets were still there.

My game has a glitch where it will not make the Castle available to me as a Settlement, because "monsters are nearby" but that's the only real glitch I can think of. I have also extended the Building budget in my vault, if that could have had an effect.

In my first playthrough, when I first installed Sim Settlements, I had one plot in Summerset that behaved the same way. Regular Residence plot, cant remember the name of the building plan but it was a wooden shack-type thing. It also would not remove anything, no walls or interior. Trying to make it build another hut just made everything overlap.
 
Last edited:
Top