- Messages
- 17
I am not sure if something like this has been posted before but I couldn't see it on the wiki either so I guess I'll just go ahead and post the leader perks description. I spent a few good minutes writing the descriptions down on a notebook (surprisingly occupying 5 pages) to make it easier for me to know the descriptions without the endless scrolling down (and also because the dialog box takes long in my system to load). If something like this has been posted already, I'll delete the post.
Anyway, here goes:
Animal lover- animals are more likely to move into the settlement
Bot Finder- robots will occasionally move into the settlement
Brotherhood ally- Brotherhood of Steel will patrol and defend the settlement
Defender- settlement defense increase by 20
Depressed- settlement happiness reduced by 5
Entertainer- recreational plots upgrade 20% faster
Enthusiastic- settlement happiness increase by 5
Ex-farmer- agricultural plots upgrade 20% faster
Experienced Mayor- city plans upgrade 25% faster
Futurist- industrial plots upgrade 20% faster
Ghoulish- max recruitable settler decreased by 2
Handyman- maintenance cost reduced by 25%
Healthy appetite- increase food requirement by 5
Hunter- Food requirement for upgrades and dynamic needs reduced by 50%
Inhospitable- reduce likelihood that visitors will come
Institute ally- institute will patrol and defend the settlement.
Lifebringer- Agricultural plots produce 2 additional food
Lone wolf- settlement defense decreased by 10
Makeshift armorer- increase max defense per settler from donated equipment by 2
Mercenary- increase tax income by 20%
Military minded- martial plots will upgrade 20% faster
Naive- martial plots take 20% longer to upgrade
One Mutant Army- always defend against settlement attacks successfully
Overzealous- settlement happiness reduced by 5
Pacifist- martial plots take 20% longer to upgrade
Party animal- settlement happiness will increase by 5
Raider @ heart- agricultural plots take 20% longer to upgrade
Rebel- reduce tax income by 20%
Recruiter- increase chance of new settlers being recruited
Robot morale officer- robots do not suffer a happiness penalty
Scavenger- increase daily collected junk
Self-doubt-> Maintenance cost increase by 20%
Shakedown- increase your share of income from shops
Synth sympathizer- increase the likelihood of synths infiltrating the settlement
Synthetic- agricultural plots take 20% longer to upgrade
Trainer- martial plots provide 5 additional defense
Truth-seeker-> Synths can no longer infiltrate the settlement.
Anyway, here goes:
Animal lover- animals are more likely to move into the settlement
Bot Finder- robots will occasionally move into the settlement
Brotherhood ally- Brotherhood of Steel will patrol and defend the settlement
Defender- settlement defense increase by 20
Depressed- settlement happiness reduced by 5
Entertainer- recreational plots upgrade 20% faster
Enthusiastic- settlement happiness increase by 5
Ex-farmer- agricultural plots upgrade 20% faster
Experienced Mayor- city plans upgrade 25% faster
Futurist- industrial plots upgrade 20% faster
Ghoulish- max recruitable settler decreased by 2
Handyman- maintenance cost reduced by 25%
Healthy appetite- increase food requirement by 5
Hunter- Food requirement for upgrades and dynamic needs reduced by 50%
Inhospitable- reduce likelihood that visitors will come
Institute ally- institute will patrol and defend the settlement.
Lifebringer- Agricultural plots produce 2 additional food
Lone wolf- settlement defense decreased by 10
Makeshift armorer- increase max defense per settler from donated equipment by 2
Mercenary- increase tax income by 20%
Military minded- martial plots will upgrade 20% faster
Naive- martial plots take 20% longer to upgrade
One Mutant Army- always defend against settlement attacks successfully
Overzealous- settlement happiness reduced by 5
Pacifist- martial plots take 20% longer to upgrade
Party animal- settlement happiness will increase by 5
Raider @ heart- agricultural plots take 20% longer to upgrade
Rebel- reduce tax income by 20%
Recruiter- increase chance of new settlers being recruited
Robot morale officer- robots do not suffer a happiness penalty
Scavenger- increase daily collected junk
Self-doubt-> Maintenance cost increase by 20%
Shakedown- increase your share of income from shops
Synth sympathizer- increase the likelihood of synths infiltrating the settlement
Synthetic- agricultural plots take 20% longer to upgrade
Trainer- martial plots provide 5 additional defense
Truth-seeker-> Synths can no longer infiltrate the settlement.