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Killed Captain Wes before installing

DeepBeep202

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I already cleared out the Gunner's Plaza before installing Sim Settlements 2 (both parts). Will this mess up any missions going forward? I've already completely finished Part 2 before, and am worried my work on my new character will just be erased.
 
GNN in the mod is a different cell (also a few changes around it so it may be inaccessible for a while) so I'd guess most probably not. You can kill Wes twice, loot the bobblehead twice (even though that's getting patched) and kill twice as many gunners.
 
You can kill Wes twice, loot the bobblehead twice (even though that's getting patched) and kill twice as many gunners.
I don't know in which version it got added, but vanilla Wes is disabled and replaced with a generic gunner commander in the vanilla GNN if you go there before Chapter 2.
 
Weird, I swear I went to vanilla GNN for Depravity fairly recently and killed Wes (again) after already claiming it for Jake and the homies. Maybe it wasn't Wes though.
 
In Galac Tac Mercs I nuked GNN and killed everyone there before attacking it a second time for Jake. Doing it the other way around has you hitting friendlies.
I didnt have as good of luck with Depravity. The outside world has radiation from the bomb that persists. If not for that they would work well together.
Oh sometimes I have to summon clones of Wes to kill him again. If that doesnt work I manually advance the quest.
 

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GNN in the mod is a different cell (also a few changes around it so it may be inaccessible for a while) so I'd guess most probably not. You can kill Wes twice, loot the bobblehead twice (even though that's getting patched) and kill twice as many gunners.
Yep, that's exactly what happened. Sucks that continuity kinda breaks like that, but at least it's still playable.
 
In Galac Tac Mercs I nuked GNN and killed everyone there before attacking it a second time for Jake. Doing it the other way around has you hitting friendlies.
Did it disable the minefield somehow? It's supposed to show up pretty early and instakill anyone who comes near.
I didnt have as good of luck with Depravity. The outside world has radiation from the bomb that persists.
Yeah that sucks, but tbf it came out way before GNN became a place worth saving.
 
Did it disable the minefield somehow? It's supposed to show up pretty early and instakill anyone who comes near.
On reflection last time I ran the Galac Tac attack just fine then went and triggered Jake's attack. Two massive fights for GNN in a row :)
It must be replacing/supressing the auto nuke splat effect of the SS2 GNN.
Yeah that sucks, but tbf it came out way before GNN became a place worth saving.
True enough. I still remember being so excited to find out more lore about the gunners. More fool I :P
 
I suspect a problem might arise if more than one mod adds spawns where each is trying to 'clone' added npcs- the 1st mod adds an npc and the 2nd mod clones that, then adds one ifself then 1st one clones that(since it was spawned by the 2nd)... and somewhere in the chain it escalates. Not that this is the case, but just thinking out loud- like a round robin recusion of sorts.
 
I suspect a problem might arise if more than one mod adds spawns where each is trying to 'clone' added npcs- the 1st mod adds an npc and the 2nd mod clones that, then adds one ifself then 1st one clones that(since it was spawned by the 2nd)... and somewhere in the chain it escalates. Not that this is the case, but just thinking out loud- like a round robin recusion of sorts.
What I run into last try is Galac uses the vanilla maps but when I get to Wes he isnt there. Thats when I have to try spawning him or just skip the quest forward manually. I have to cheat a bit since he isnt able to unlock the door and do the rp on the Galac quest.
 
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