Uniforms: 9
Loadouts: 9
Special Units: 7
Note: These numbers are based on use of the Deluxe edition, requiring both Far West Minutemen (AWKCR-free version) and We Are the Minutemen. If using either the WATM and Far West Minutemen stand-alone versions, available uniforms and loadouts are noted below.
Uniforms:
Minuteman Fatigues
Minuteman Light Outfit
Minuteman Reinforced Outfit
Minuteman Heavy Jacket
Minuteman Jumpsuit
Minuteman Flannel Shirt and Jeans
Minuteman Winter Jacket and Jeans
Minuteman Drifter Outfit
Minuteman Farmhand Clothes
*All uniforms are from We Are the Minutemen so are only available in Deluxe Edition and We Are the Minutemen Edition
Special Units/Loadouts:
Minuteman Mechanized Infantry (Deluxe and WATM-Only Edition) - Particularly persistent Minutemen have taught themselves how to use and maintain old T-45 Power Armor suits through a combination of persistence, scouring old Commonwealth ruins, and reading dusty old technical documents. They're ready to step into the fray as walking tanks to help their fellow minutemen.
Special Unit - Recruit Only - Recruit Starts at Rank 3
Minuteman Veteran (Deluxe and WATM-Only Edition) - Seasoned Minutemen officers with distinct uniforms, weapons expertise, and top-level firearms. They go where needed and can easily lead other Minutemen into battle and victory. They don't go down easy in a fight and can inflict serious damage on the enemy.
Special Unit - Recruit Only - Recruit Starts at Rank 4
Minuteman Conqueror (Deluxe and Far West Minutemen-Only Edition) - The vanguard of the Minutemen, Conquerors are ready to charge in to hostile territory and eliminate threats, either to protect existing settlements or build new ones. They are combat ready with serious armor and automatic weapons from the minutemen arsenal.
Special Unit and Loadout - Recruit Starts at Rank 4, can be applied to soldiers at Rank 4
Minuteman Extremist (Deluxe and Far West Minutemen-Only Edition) - Some Minutemen have been pushed to the brink, hardened by years of trauma and loss in the Commonwealth. These battle scars, both mental and physical, let them push themselves to the limit and do whatever it takes to protect settlements and their fellow Minutemen. Heavy weapon specialists with heavy armor as well, they can give and receive a lot of punishment on the battlefield.
Special Unit and Loadout - Recruit Starts at Rank 5, can be applied to soldiers at Rank 5
Minuteman Hunter (Deluxe and Far West Minutemen-Only Edition) - Skilled at subduing the Commonwealth's many mutated monstrosities in order to protect settlements, the Minuteman Hunters are master marksman and snipers and have the skill and knowledge to make every bullet count. Able to pierce tough hides and target limbs to bring down the likes of behemoths and deathclaws, these hunters are ready to use that expertise in battle.
Special Unit and Loadout - Recruit Starts at Rank 3, can be applied to soldiers at Rank 3
Minuteman Marshal (Deluxe and Far West Minutemen-Only Edition) - Spread out over vast territory, the minutemen do have to maintain a code of conduct and discipline. Minutemen Marshals, senior minutemen who have climbed the ranks, stand ready to do that. Dealing with rogue minutemen and the outside forces that often corrupt its membership, Marshals have to be ready for anything. Wearing impressive armor to signify their unique roles and preferring semi-automatic weapons, Marshals are skilled enough to be able to disarm threats from within and outside the minutemen.
Special Unit and Loadout - Recruit Starts at Rank 4, can be applied to soldiers at Rank 4
Minuteman Reeve (Deluxe and Far West Minutemen-Only Edition) - Ready to protect settlements from outlaws and raiders, and resolve disputes in settlements through persuasion or force, the Reeve is an important role for the minutemen. They may not start a fight, but Reeves will finish it. Making use of an array of different minutemen weaponry, they are versatile battlefield combatants with solid armor.
Special Unit and Loadout - Recruit Starts at Rank 3, can be applied to soldiers at Rank 3.
Minuteman Pioneer (Deluxe and Far West Minutemen-Only Edition) - Able to endure rugged conditions and quickly determine what environmental conditions can be leveraged to the advantage of a settlement or an outpost, Pioneers are suited to patrol or support outposts in whatever role they are needed. They can certainly fight, too - and the more experienced the Pioneer the more hardy they become in combat. When it comes to weapons, they are not picky as they are experienced scavengers.
Loadout - can be applied to soldiers at Rank 1.
Minuteman Strategist (Deluxe and Far West Minutemen-Only Edition) - The planners and brains behind minutemen operations, strategists are ready to help at outposts in support roles by reviewing intelligence, manning defenses, working out details of assaults and patrols, or participating directly themselves. With able marksmanship, they prefer semi-automatic weapons and are frequently looking for weak points and tactical advantages in a combat situation.
Loadout - Can be applied to soldiers at Rank 1.
Minuteman Tinkerer (Deluxe and Far West Minutemen-Only Edition) - Experts at all things mechanical, the tinkerers can help outposts and settlements by supporting everything from water pumps to generators to defenses. Make no mistake, though, they are combat ready and like to use semi-automatic energy weapons, either improvised or at higher levels - restored and modified pre-war rifles.
Loadout - Can be applied to soldiers at Rank 1.
Minuteman Traditionalist (Deluxe and Far West Minutemen-Only Edition) - Nostalgiac scavengers and preservers of Old World traditions, the minutemen traditionalists are jacks of all trades. Prepared for whatever they may encounter searching through old dusty pre-war ruins, they are decently armed and have good fighting skills. Like Pioneers, as they rank up they can withstand even more in combat before giving up the fight and will use any weapon at hand from the minuteman arsenal. They are accustomed to working in patrols or can support a variety of different roles in an outpost.
Loadout - Can be applied to soldiers at Rank 1.
For more backstory on the various Minuteman archetypes, see the original
Far West Minutemen page by Morphion.
General Tweaks:
- Minuteman weapon selection for loadouts is improved from base game based on leveled lists inspired by the ones from We Are the Minutemen (All Editions)
- Basic Minutemen soldiers will wear improve armor and all sorts of outfits from We Are the Minutemen (WATM and Deluxe Editions)
- Minutemen receive perks as part of their loadouts to grant damage resistance and damage boosts, as well as give certain special units tactical advantages on the battlefield (All Editions)