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Adventurekateers,
Welcome to the Jampad. On this thread, I will be posting my release and patch-notes for any updates and changes to versions that I release. I'll start with this combined one for 1.0 and 1.1. 1.0 was, of course, the initial release. Here are my notes for 1.1:
Plot: Donuts
- Corrected flickering texture issues due to tile overlaps in the Donut Factory. Should be no more flickering textures anymore.
- Tweaked leveled lists to produce more variety of donuts hat come from the plot, including better chance of more special/advanced donuts at Level 3 so it's not always classic, chocolate, and old glory.
- Corrected issues with the plot not properly applying food and happiness bonuses.
Plot: Intergalactic Planetary
- Fixed issues with plot not properly applying security bonuses and power penalties. Should assess these correctly now.
Plot: Glory Days
- Realigned some clutter that was spawning in the wall so it's all visible now.
Plot: Rock Lobster
- Removed "blue man" activator from ROTC that was placed by mistake and replaced it with the proper work object for stand and drink coffee.
- Fixed issues with plot not properly applying security bonuses and food penalties. Should assess these correctly now.
Plot: One More Cup of Coffee
- Fixed neon Slocum Joe sign disappearing at Level 3. Oops. It should stick around now.
Plot: Beans for Breakfast
- Turned down the volume of the powered speaker a little bit.
- Adjusted plot resources produced so less chance of getting nothing at high levels of the plot. Should be a better chance to get a coffee tin.
Welcome to the Jampad. On this thread, I will be posting my release and patch-notes for any updates and changes to versions that I release. I'll start with this combined one for 1.0 and 1.1. 1.0 was, of course, the initial release. Here are my notes for 1.1:
Plot: Donuts
- Corrected flickering texture issues due to tile overlaps in the Donut Factory. Should be no more flickering textures anymore.
- Tweaked leveled lists to produce more variety of donuts hat come from the plot, including better chance of more special/advanced donuts at Level 3 so it's not always classic, chocolate, and old glory.
- Corrected issues with the plot not properly applying food and happiness bonuses.
Plot: Intergalactic Planetary
- Fixed issues with plot not properly applying security bonuses and power penalties. Should assess these correctly now.
Plot: Glory Days
- Realigned some clutter that was spawning in the wall so it's all visible now.
Plot: Rock Lobster
- Removed "blue man" activator from ROTC that was placed by mistake and replaced it with the proper work object for stand and drink coffee.
- Fixed issues with plot not properly applying security bonuses and food penalties. Should assess these correctly now.
Plot: One More Cup of Coffee
- Fixed neon Slocum Joe sign disappearing at Level 3. Oops. It should stick around now.
Plot: Beans for Breakfast
- Turned down the volume of the powered speaker a little bit.
- Adjusted plot resources produced so less chance of getting nothing at high levels of the plot. Should be a better chance to get a coffee tin.