@Donald Strong thought you'd get away with no bug reports didn't ya? LOL
The bus stop with the bar, NPC's will not enter it at all. I tried using SS navblocks, navmesh fixers, and adding flooring. Nada.. I really don't understand why they wont path into it.. As soon as I scrap it, someone buys a round for the entire settlement. LOL
Oh, the hatch in the player home, I take it you didn't have time to finish the interior cell? Can we expect an update on that? (fingers crossed!)
I read once upon a time that it's a game issue that self powered objects aren't aware that they are powered. They work as advertised, you just don't get the pretty lights.
You scrapped the house.. which is not vanilla scrappable...which means RotC cannot put it back.I have reloaded the city many times, I have disabled 'scrap everything' mod and set the ini back to 'bUseCombinedObjects=1', but i still have as seen in this screenshot:
View attachment 1223
the city is level three,
diziet
hmm, i don't recall scrapping an actual house, but even so, i've read that disabling the 'scrap everything' mod puts everything back that the mod scrapped, is this not so?You scrapped the house.. which is not vanilla scrappable...which means RotC cannot put it back.
No, that is not always the case. We tested this with another house.. person had scrapped it a good while before firing up RotC. House wouldn't come back. Seems after a few saves it gets baked into the save and only starting over will fix it.
I've gotten into the habit of saving just before scrapping a settlement, and if I'm scrapping a lot of stuff, I'll stop about 1/2 way through & save again.
Some mods require bUseCombinedObjects=0 in order to function. Below is an example:
You do gain performance by setting it to =1 and there are other mods that clean up the settlements.
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