I updated to 0.96b and it crashes with new creation club mod of 2018 July. Sentinel power armor mod. I think it have something to do with both mods using robot elements.
Yeah.. It is just a two power armor paintjobs and one companion. However I payed my hard earned cash, so I want to play it. If I can. So I played about 1800 hours so I need a new contents.Well get rid of the junk and totally unworthy CC crap. You should be ashamed even thinking about having that stuff on the same system as Mytigo's Amazingly Awesome goodies.
hehehe!
But seriously.. I'm betting the CC mod is well.. like 99.9% of the others, buggy.
Thank you for swift reply. I admire your work.
so about the crash. It ctds when cc is loaded. I disabled setinel control system companion and it doesn't happen. when I disable your mod it doesn't happen. but when it is loaded together
Bam. ctd. This cc mod uses mr. gutsy, sentrybot and assaultron assets(voices). So I think it have something to do with robots.
Have you tried a new game? At this point this is just troubleshooting mode, not because I think it's a solution, but if a fresh game will start you might be able to pin down which plot or plots cause the problem in particular.
A CTD that sudden is suprising since all of my resources are duplicates of vanilla assets and if it was a result of interacting with the robot NPCs themselves it should at least wait until the robot building plots trigger and interact with an offending omod
sure. Why not. I will download fo4edit and do it. but.. how do you do it exactly?hmm, that doesn't really give me much to go on honestly. Since I don't edit or change any vanilla or DLC records of any kind, I'm at a complete loss what could cause such an instant crash.
Normally a crash like the one you describe is caused by either a) a missing master or b) a bad mesh/model (which wouldn't happen until that model was on screen).
If you feel comfortable enough to do so, try running my mod and the CC esl through fo4edit and then do a Filter for Cleaning and see if there are any collisions. If not, I think I'll have to simply declare my mod incompatible with the Creation Club content
Wow that's really disappointing TBH and seems a bit misleading from what CC page claimed it has(Though in honesty I barely looked). I thought it would give players something like an auto-AI, on demand. I imagined it'd be like my empty PA frames could get an activated AI so I can order it to move around or it can help defend. LikeYeah.. It is just a two power armor paintjobs and one companion. However I payed my hard earned cash, so I want to play it. If I can. So I played about 1800 hours so I need a new contents.
CC Contents are buggy as hell. I mean tunnel snakes mod breaks out of time quest.
I feel bad for you guys. It seems to me that the quality control is extremely poor or perhaps non existent. I had complaint on one of my mod about breaking When Freedom Calls, turns out Tunnel Snakes Rule was almost definitely to blame. Doesn't look good when the 2 first quests of the game get broken by the CC mod.Yeah.. It is just a two power armor paintjobs and one companion. However I payed my hard earned cash, so I want to play it. If I can. So I played about 1800 hours so I need a new contents.
CC Contents are buggy as hell. I mean tunnel snakes mod breaks out of time quest.
That'd be great, as this is probably the only way to find the cause. Like Mytigio I only get CC stuff when they're available for free.sure. Why not. I will download fo4edit and do it. but.. how do you do it exactly?
No highlighted ones under Industrial City at all? If that is the case I would then suspect that it might be script related issue, and odds are that the CC mod's scripts are the culprits. I've been using Industrial City for a long time, probably since it released and I don't recall ever having experienced sudden crashes like this with Industrial City on my game. That's of course with me not having the sentinel CC mod so logically it's probably related to the CC mod, otherwise I would think that the crashing would have come up before and I would think that I probably would have experienced it.thank you.. So I loaded both of them up and red and yellow happens in only these two. View attachment 2438 View attachment 2439
These two are seems to be the "problem" of some sorts.
PS. Mytigo's mod is clean. this is the "CC" mode
I think so too. As I explained this sentiel mod uses robot and hacking scripts too make companion function and it is touchy with mods that touches robots.No highlighted ones under Industrial City at all? If that is the case I would then suspect that it might be script related issue, and odds are that the CC mod's scripts are the culprits. I've been using Industrial City for a long time, probably since it released and I don't recall ever having experienced sudden crashes like this with Industrial City on my game. That's of course with me not having the sentinel CC mod so logically it's probably related to the CC mod, otherwise I would think that the crashing would have come up before and I would think that I probably would have experienced it.
shit. nevermind. now it ctds in the game.I think I see the problem. This mod and robot vendor mod both touches robot dialogues and sentinel mod also touches robot dialogues. so....
Ha... Weird. When I just loaded simsettlements and this mod... It doesn't crash?
What the...
PS. It fixed.. I have no idea why.. but it is. god damn this game. Thank you both for help me.
Definitely this.The only other possibility we could look at would be unpacking the esl to look for updated scripts that I would be using, but that shouldn't crash the game instantly. Is it possible the CC content updated?
That is an interesting point. When I do experience CTDs I'll have to try this out.Might be a SWAG, but script lag in the CC mod might have been the issue. Only time i’ve had CTD issues lately seems to be caused by script lag. Hiding in an interior cell like Home Plate or the bunker in Sanctuary for 10 minutes or so usually clears it up for quite some time.
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