Question Issue with Blueprints - after making multiple blueprints, the process hangs

Discussion in 'Workshop Plus (Mod Questions Here)' started by Whisper, Jul 28, 2020.

  1. Whisper

    Whisper Well-Known Member Patreon Supporter Community Rockstar Vault Librarian Verified Builder

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    I'm using the latest versions of WSFW and WS+.

    I first noticed this in my latest full-loadorder game, attempting to import several WSFW layouts at Red Rocket - put them on a layer - and turn the layer into a blueprint. Delete layer (scrapping items on it) and repeat with the next layout-to-blueprint conversion. After 4 blueprints, the blueprinting process hangs. I attempted 3 times - each time it hangs.

    I force-closed the hung progress bar and attempted to create a new blueprint. The game told me that blueprint creation was already in progress and I needed to wait until it completed before I could start another.

    In an effort to let scripts settle down I reverted to an earlier game and went into the basement in Sanctuary, stood there doing nothing for 1 hour 22 minutes of real-time. Back up and out to Red Rocket - start the process from the beginning - same result. With this screensnap of a very simple structure I left the game to do as it would - the blueprint has been "stuck" for 15 minutes:
    20200728205839_1 (Large).jpg
    At this point I swapped to a minimal-mod profile - @kinggath this is the profile which I used with the raider issues at Outpost Zimonja and the food issues with vanilla crops. I went to Red Rocket and proceeded to import layouts, put them on layers, and convert them to blueprints. Process as follows:

    * Import layout
    * Create new layer (0) and toggle to hidden (note that sometimes the notifications stop showing - save game, quit to desktop, restart and they show once more)
    * Touch each item in the layout to put it onto the hidden layer
    * Once all items are on the hidden layer - toggle a couple of times to make certain it works well and nothing is obviously missing
    * Convert to blueprint
    * Delete layer (scrapping everything on it)
    * Repeat for next layout

    Upon converting the 5th layout to blueprint (this layout is a simple corner guardpost) the layer-to-blueprint process froze, not bringing up the dialogue to give it a name:
    20200728214206_1 (Large).jpg
    Here's a screenshot of the prior successful conversions:
    20200728215836_1 (Large).jpg
    Attached are:
    * modlist
    * plugins.txt
    * WSFW layouts (RR Layouts by Whisper)
    * the save with the frozen blueprint (BaseWSFW-RedRocketBlueprints)

    Note: A lot of the layouts include SS stuff, some Creative Clutter, I built them in the testing game anyway.

    Note: The testing game has no HUD in it, so no progress bar was visible - only progress notifications. As per above these would sometimes stop appearing (I believe a vanilla bug) and I would have to save game, quit to desktop, and restart to get them back again.

    I know you're incredibly busy, not a high priority.
     

    Attached Files:

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  2. Whisper

    Whisper Well-Known Member Patreon Supporter Community Rockstar Vault Librarian Verified Builder

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    Another note: Sometimes when touching an item to put it on a hidden layer, it would not disappear. In those situations I had to wait several seconds for things to catch up. This seemed to be common after adding lots and lots of items to the hidden layer (probably 30+ items).
     
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  3. kinggath

    kinggath Well-Known Member Staff Member Administrator Moderator Verified Builder

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    I'm fairly convinced the Layer system needs to be completely redone from scratch. There are too many cases where scripts fire out of order, and it gets stuck in an infinite loop.

    After we release the next expansion for SS, I can probably find time to tackle this.
     
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  4. Whisper

    Whisper Well-Known Member Patreon Supporter Community Rockstar Vault Librarian Verified Builder

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    Definitely not a high priority.

    I can likely get around it by importing 2 layouts at a time and converting, then going to do game stuff and letting the system sort itself out for a few hours. Will see how that works over the next few days.
     
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