I'm using the latest versions of WSFW and WS+. I first noticed this in my latest full-loadorder game, attempting to import several WSFW layouts at Red Rocket - put them on a layer - and turn the layer into a blueprint. Delete layer (scrapping items on it) and repeat with the next layout-to-blueprint conversion. After 4 blueprints, the blueprinting process hangs. I attempted 3 times - each time it hangs. I force-closed the hung progress bar and attempted to create a new blueprint. The game told me that blueprint creation was already in progress and I needed to wait until it completed before I could start another. In an effort to let scripts settle down I reverted to an earlier game and went into the basement in Sanctuary, stood there doing nothing for 1 hour 22 minutes of real-time. Back up and out to Red Rocket - start the process from the beginning - same result. With this screensnap of a very simple structure I left the game to do as it would - the blueprint has been "stuck" for 15 minutes: At this point I swapped to a minimal-mod profile - @kinggath this is the profile which I used with the raider issues at Outpost Zimonja and the food issues with vanilla crops. I went to Red Rocket and proceeded to import layouts, put them on layers, and convert them to blueprints. Process as follows: * Import layout * Create new layer (0) and toggle to hidden (note that sometimes the notifications stop showing - save game, quit to desktop, restart and they show once more) * Touch each item in the layout to put it onto the hidden layer * Once all items are on the hidden layer - toggle a couple of times to make certain it works well and nothing is obviously missing * Convert to blueprint * Delete layer (scrapping everything on it) * Repeat for next layout Upon converting the 5th layout to blueprint (this layout is a simple corner guardpost) the layer-to-blueprint process froze, not bringing up the dialogue to give it a name: Here's a screenshot of the prior successful conversions: Attached are: * modlist * plugins.txt * WSFW layouts (RR Layouts by Whisper) * the save with the frozen blueprint (BaseWSFW-RedRocketBlueprints) Note: A lot of the layouts include SS stuff, some Creative Clutter, I built them in the testing game anyway. Note: The testing game has no HUD in it, so no progress bar was visible - only progress notifications. As per above these would sometimes stop appearing (I believe a vanilla bug) and I would have to save game, quit to desktop, and restart to get them back again. I know you're incredibly busy, not a high priority.