Question Is there a way to run the scrapping script on pre-built settlements?

Discussion in 'Conqueror Help' started by karmamuscle, Mar 13, 2019.

  1. karmamuscle

    karmamuscle New Member

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    Hi,
    I'm using the pre-built settlement feature of Conqueror and I've run into a problem.
    Most of the pre-built settlements haven't scrapped anything. Fx. Starlight Drive-In, only the radiation drums are scrapped, everything else is there. Cars half way into buildings or between them. Furniture meshed together in the player room. The chain link fence is there twice.
    All of the pre-built settlements I've been to so far, 8 of them, are like this in varying degree.

    I've tried staying in the Starlight Drive-In for an hour without leaving to see if it would solve it, but nothing happened.

    Is there a way to force the scrapping to run?
    I can't use the desk, since I don't "own" the settlement. I could try to claim them, but then they aren't independent settlements anymore.
     
  2. RayBo

    RayBo Well-Known Member Patreon Supporter Community Rockstar Support Team Vault Librarian

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    Any scraping mods installed, overhauls, boarder expansion mods?
     
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  3. karmamuscle

    karmamuscle New Member

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    No, the only mods I have that deal with settlements are;
    • Sim Settlements 3-in-1
    • Sim Settlements: Conqueror
    • Sim Settlements: Mega Pack - Year One
    • Sim Settlements: City Planner's Project Blueprint
    • Sim Settlements: City Plan Pack - Contest Entries
    • Settlements - All DLC - Lights Out
    • Place Everywhere
    • Faster Workshop
    • Workshop Framework
    For Starlight Drive-In only, I use Starlight Drive-In LOD fix.

    Fallout4.esm
    DLCRobot.esm
    DLCworkshop01.esm
    DLCCoast.esm
    DLCworkshop02.esm
    DLCworkshop03.esm
    DLCNukaWorld.esm
    cceejfo4001-decorationpack.esl
    ccgcafo4003-factionws03bos.esl
    ccgcafo4009-factionws09mm.esl
    ccgcafo4010-factionws10rr.esl
    ccgcafo4013-factionas02bos.esl
    ccgcafo4018-factionas07mm.esl
    ccgcafo4020-factionas09rr.esl
    Unofficial Fallout 4 Patch.esp
    ArmorKeywords.esm
    HUDFramework.esm
    SimSettlements.esm
    Sim Settlements VIS-G Patch.esl
    WorkshopFramework.esm
    XDI.esm
    SimSettlements_IDEKsLogisticsStation.esl
    VIS-G Item Sorting.esp
    VIS-G Item Sorting Vanilla Weight Patch.esp
    Armorsmith Extended.esp
    BetterCompanions.esp
    BetterJunkFences.esp
    InteriorsEnhanced-All-In-One.esp
    Campsite.esp
    CompanionFaceOverhaul.esp
    CompanionHealThyself.esp
    ConcordNPCOverhaul.esp
    LeverActionReloadOverhaul.esp
    Lots More Female Hairstyles.esp
    No More Fake Puddles - Nuka World 1-0.esp
    QuickTrade.esp
    SCM.esp
    SettlementMenuManager.esp
    SimSettlements_CityPlanPack_ContestEntries.esp
    SolarPower.esp
    SSNPC - DCResidentsAIO.esp
    TheMobileMechanic.esp
    VendorCaps.esp
    VIS-G Legendary Modifications.esp
    MaxsonReinvisioned.esp
    SimSettlements_XPAC_Conqueror.esp
    No More Sanctuary Dead Dog and Raider - After 48h 1.5.esp
    Remove-Santuary-Fence-Fix.esp
    NWTransCenLOD.esp
    AzarPonytailHairstyles.esp
    LovingCait.esp
    VisibleWeapons.esp
    Friffy_Holstered Weapons.esp
    DynamicInteriorFogRemoval.esp
    DarkerNights.esp
    ToggleableNightVision.esp
    ImmersiveScrapping_SeasonPass.esp
    ImmersiveScrapping_SeasonPassVisPatch.esp
    Campsite AE VIS-G.esp
    VisibleWeapons VIS-G.esp
    Friffy_Holstered Weapons AWKCR.esp
    Settlement Menu Manager VIS-G.esp
    TheMobileMechanic AE VIS-G.esp
    ProjectBlueprint.esp
    ProjectBlueprintCOBJs_Sim.esp
    ProjectBlueprintCOBJs_Sim_Automatron.esp
    SimSettlements_MegaPack_YearOne.esp
    ProjectBlueprintCOBJs_Sim_FarHarbor.esp
    ProjectBlueprintCOBJs_Sim_Nukaworld.esp
    Remove-Sanctuary-Hammers.esp
    StarlightLOD.esp
    Remove-Driveway-Sitting.esp
    Remove-Preston-Idle-Move.esp
    Settlements - ALL DLC - Lights Out.esp
    SalvageBeacons.esp
    Compatibility Patch.esp
     
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  4. VersusXV

    VersusXV Well-Known Member Staff Member Vault Librarian Verified Builder

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    Sadly it can be difficult to track things down because it's impossible to know every mod that makes changes to Starlight or any specific settlement. If there are changes to the cells made, it may be unintentional like dirty edits that can sometimes happen randomly. I can share what I do in such cases if it happens on my game:

    If it's only at Starlight you could try loading full load order in xEdit, then searching EditorIDs for StarlightDriveInExt. If any record(s) show up yellow or red under it(there's a + to expand it to see placed references & stuff) aside from NavMesh Info that could mean an edit to preexisting objects at Starlight which potentially can break precombined geometry if the object(s) that were modified were part of one of the precombined meshes. The most common case would be a mod doing stuff in the cell and the author accidentally moving or rotating a random rock. If I notice big FPS drops or unusual bugs at a settlement I check with my full load order in xEdit then use Fallout Wiki to note all the relevant cells then I look them all up(usually all the "StarlightExt"s will be grouped up though occasionally they'll have a cell included that is named differently.

    Town Gavel has an option to scrap stuff. That will get rid of the City Plan stuff though. Although if you have claimed the settlement already you can then refresh City Plan afterwards.
     
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  5. RayBo

    RayBo Well-Known Member Patreon Supporter Community Rockstar Support Team Vault Librarian

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    You probably left vault 111 before Conqueror could finish running. Then something glitched and scrapping / construction could not be complete.

    I would roll back and give it more time?
     
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  6. jasoneagle

    jasoneagle New Member

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    Could you Use the Holo-tape to Force a City plan Refresh without owning the settlement?
     
  7. karmamuscle

    karmamuscle New Member

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    Last night I decided to nuke my Fallout 4 install and start from scratch. Was only level 29 in that playthrough, so no big deal.
    Fresh .ini files as well. Only changes is Shadow Distance at Medium and added bAlwaysActive=1 to a custom .ini

    Installed minimum amount of plugins. All manually installed.
    [​IMG]

    During Conqueror setup I removed all but Starlight Drive-In.
    Chose the city plan I've been using all through this, October 2018 winner by KleptoHeart.

    I stayed in the bathroom until I got the complete popup.
    [​IMG]

    Did the intro, ran to Starlight Drive-In and waited for an hour in real time.
    Problem still persists, items not scrapped. And one of the cars was there double time.
    [​IMG] [​IMG]

    Claimed the settlement and ran the Refresh Local City Plan option and waited for it to complete.
    That solved 99% of it, only thing that is left is the chain link fence, it's still there double time.
    Also the settlement is now mine instead of independent.

    Maybe I just need to accept that something with my particular setup and computer just won't work well. :)
     
  8. RayBo

    RayBo Well-Known Member Patreon Supporter Community Rockstar Support Team Vault Librarian

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    I can’t look myself right now or check notes. Is that just sim settlements in there or the three in one .esm?

    I run workshop framework below SS just like you do.

    I have seen posts where for some putting it above works better.
     
    Last edited: Mar 15, 2019
  9. karmamuscle

    karmamuscle New Member

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    It's the 3-in-1.
    Moved Workshop Framework above SS, maybe that'll do something.

    I'm going to try the RotC city plan. Don't know if each city plan is controlling what is scrapped or if that is done entirely by the mod.

    Yes. Don't know why I was so sure I had to claim the settlement first.
     
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  10. RayBo

    RayBo Well-Known Member Patreon Supporter Community Rockstar Support Team Vault Librarian

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    That is really good to know!

    “Yes. Don't know why I was so sure I had to claim the settlement first.”

    I was going to suggest the hammer but, huh!
     
  11. kinggath

    kinggath Well-Known Member Staff Member Administrator Moderator Verified Builder

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    The scrapping will automatically occur shortly after you arrive at a settlement with a pre-built City Plan, but only if you arrive after the entire process has completed. It's a good idea to wait for the progress meter to finish before you exit the Vault so you can be sure the scrap process will run the first time you arrive.
     
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  12. karmamuscle

    karmamuscle New Member

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    Yeah I know that's how it's supposed to work. :)
    But it doesn't work on my system as I wrote previously.

    I wait in the bathroom after character creation for the completion popup to appear.
    I go the pre-built settlement, leave the game running for an hour.
    A lot of things aren't scrapped and some are there twice, as shown in the screenshots.
     

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