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Is there a way of transferring settlers to full settlements?

Ubin_Timor

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38
The title is self explanatory, but I've tried looking around for an answer on the forums here and elsewhere and haven't gotten any answer to my specific question. There are mods that increase the settler limit, however they appear to all be broken at the moment- I've downloaded the "configurable settler limit" mod and although it increases my pop limit on paper I wasn't able to transfer settlers from my settlements with over abundant populations to the settlements that could use more than the allotted amount (21).

I've also used the the console command:
setgs iWorkshopSettlerPopulationMax <amount>

It does the exact same thing as the mod with the same result, if I go to a settlement and tell a settler to move to a different settlement the settlements on the list with full pops (pretty much all my settlements at this point) will be greyed out before issuing the command and will be selectable after the command has been put in, but the settler won't transfer to the settlement I tell them to. For example:
  • Sanctuary in my game has 21 settlers.
  • Coup Manor has 31 settlers.
  • I go to Coup Manor and press the button to move the settler in Coup Manor to Sanctuary.
  • The list of settlements pops up and I can select Sanctuary.
  • I select Sanctuary and everything does what it's supposed to do with the exception that the settler doesn't walk out of the settlement and the pops on the settlements don't change.
I was just curious if there's any sort of way to transfer settlers by bypassing the pop limit. Even using the Automotron exploit doesn't seem to work, I've sent 2 rescued settlers to Sanctuary and they never showed up. I can always just build robots in the settlement, but I would prefer to use human settlers if I can. It seems like- to me at least, that some of my settlements are stuck at 21 (the ones stuck at 21 all have communication plots) while others will climb up to 30. I understand that I can always modify my charisma using console commands, but I would rather transfer my settlers out to settlements that do need more than 21 settlers than modify my charisma and have to wait to find out if more settlers will show up if they ever do.

I'm trying to set-up Sanctuary and a few other settlements in a certain way and it would require my population to be at least 30- I was at 27 but needed to transfer some of the settlers I trained to full stats to HQ so now I'm at 21.
 
I haven't gotten that far settlement wise to come across and possibly debug a cause but WSFW has an option, I think(if I remember correctly), to cap settlers to the city limit(not sure if it governs what your trying to do). If that value is allocated and set within a script, and said script(or other scripts) uses that value exclusively, it'll bypass anything else that's done to 'up the limit' globally.
 
I haven't gotten that far settlement wise to come across and possibly debug a cause but WSFW has an option, I think(if I remember correctly), to cap settlers to the city limit(not sure if it governs what your trying to do).
Within WSFW you can switch to have limits based on Charisma or not, however, once you reach the settlement limit (this limit is usually 21) from what I can tell you can't transfer settlers to that settlement because you're at your limit. Communication pots and WSFW can make it so that recruitment beacons will continue to bring settlers in, but from what I can tell it won't change your pop limit just exceed it while ignoring the limit.

From what I can tell once 21 is reached you can't transfer settlers there- you can send unique settlers to full settlements (that's how I got 27), but I was just curious if there's someway of sending regular settlers to these types of settlements because I can't find anything that works and all my player built settlements won't recruit beyond 21- the city plan settlements will go beyond the limit though.
 
Ok, so if it's vanilla recruitment how do we bypass the perk + charisma limit for settlers- I think that's what vanilla uses. Just curious, if your on pc, have you tried using a console command to "player.modav charisma +100"(just for a test), then see if you can bring more in or re-assign them? It might rule out that variable.
 
The 'standard' population limit is PlayerCharacter's Charisma +10 - with the exception that Vault 88 gets another +10 on top of that, for some reason.
 
WSFW will bypass the limit when it comes to beacon recruitment, however, it wouldn't mean I could transfer settlers to settlements that have reached their limit- at least my current game won't allow me to transfer setters over to settlements that have reached their limit (the settler won't leave their current settlement to go to their new settlement- this was when I was using the settlement limit configuration mod).

I'm on PC and am at end game (HQ is built out and chapter 2 is complete). When it comes to modifying charisma it wouldn't solve the transfer problem, I don't know if that would have any effect on recruiting settlers because over the past week my population hasn't changed since I moved settlers to HQ. I was at 27 I moved a bunch to HQ and now I'm at 21 and have been for over a week and all my player built settlements have been at 21 or 23 for over a month despite having both communication plots and regular recruitment beacons.

I didn't particularly want to do the charisma modification because then I would just have to sit around for an hour or so because everything I need done is done, I'm not gonna progress the vanilla story till chapter 3 and I'm not going to do Nuka world or Far harbor till chapter 3 comes out as well. I'll just have to experiment with it later I guess.
 
You can get 41 or something in vanilla using chems and clothes in addition to 10 charisma. The game itself can recruit more thanks to workshop framework etc.
 
You can get 41 or something in vanilla using chems and clothes in addition to 10 charisma. The game itself can recruit more thanks to workshop framework etc.
I also use worsin's immersive power armor garage and legendary modifications so I can buff my charisma up quite high.
 
have you tried using a console command to "player.modav charisma +100"(just for a test), then see if you can bring more in or re-assign them?
As a test I modified my charisma to 35 and left the game running for an hour, I was still unable to transfer settlers to full settlements after modifying it. My limit still shows 21 and after an hour of letting the game run my population didn't increase in any of my settlements especially in Sanctuary. As a reminder I had already used the console command for modifying the population limit.

I tried to recruit a unique settler to Sanctuary but the results were the same as before:
  • The settler goes through their recruitment dialogue.
  • I tell them that I have a settlement they could go to.
  • I select Sanctuary and confirm that that's where I want them to go.
  • They do their outro dialogue.
  • After their dialogue they just chill in the location I found them.
The only thing that comes to mind as to what the problem could be is script lag but I was hanging out in the Goodneighbor Apartment player home throughout most of that hour and most remedies for script lag tend to have the player wait in a location like home plate for an hour or so. Another issue that has been discussed is modifying NPCs to be settlers can cause issues, but I never modified any settlers the most I've done is typed in the console commands listed above I've spawned in Minutemen but that was using WATM not console commands.
 
I think some people are confused as to what I'm asking I thought I made it pretty clear. I know how charisma factors into settlement recruitment (I've logged almost 1500 hours in the game so I'm not new to the way the system works). Once you hit your population limit (that's usually 20 by the end of the game) you can't transfer other settlers to that settlement anymore- it'll be grayed out. What I was looking for is if there was a console command or something that could transfer a settler from one settlement to another (that "another" being a settlement already at it's population limit) without having to go through the menu. I've been trying to find something along these lines but so far haven't found anything doing google searches or looking through the forums.

In theory, modifying your charisma would increase your pop limit- it doesn't do that for me. if you take a look at my first photo that I've attached this is my current game with both the charisma modified to 30 and my settlement population set to 30 using the console commands, if you look in the corner you'll see a 21/20 that is my population limit I can only have 20 settlers and right now I have 21. I've used the Settler pop configuration mod and when I've modified my population those numbers would change the 20 to the number I selected (30) so it'll show 21/30. Unfortunately modifying the pop limit with that mod didn't allow me to transfer settlers to full settlements, bellow are 2 photos I took of a save before I modified my charisma and settlement pop limit and after you'll notice the first photo shows all the settlements greyed out and the other doesn't.

The configuration mod had similar differences, however, like I've said before once I've selected a settler to move to a different settlement they don't move there, so either you're unable to move a settler to a settlement beyond 20 even if you modify your charisma or the pop using console commands or something has gone wrong with my scripts. Settlers will still follow commands when it comes to going to plots but it seems like they can't execute move commands which leads me to 2 conclusions:

either
You can't transfer settlers to settlements beyond 20 settlers (it has to be cheesed in by recruitment beacons or other ways like the Automatron exploit, communication plots, or unique settlers).
or
You can transfer them if you modify your charisma and something has gone wrong with my scripts causing this issue of not being able to transfer them.

As I stated in my post above settlers aren't being recruited to my Sanctuary despite all my modifications to these limits and this isn't an isolated incident ALL of my player made settlements are either at 21 or 23 and they have their needs met along with being in the 80's when it comes to happiness so they should be bringing in at least a settler or 2 within a hour of me playing the game. I also can't use exploits like the Automatron exploit or even send the unique settlers in SS2 to these full settlements so I'm kind of at a loss as to what I can do- my only option at this point is to build robots if I can't find a work-around.

I want to be clear that this isn't a post asking about how to get more settlers- I know how it works, I was just wondering if there was any way to redistribute the population of my overcrowded settlements to my already "full" settlements (some of my settlements have 38+ settlers and not enough beds or places to work because they're in settlements that are using a city plan so I figured why not bring these guys to Sanctuary so I can train them for HQ and iron out the settlement?)
 

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As a test I modified my charisma to 35 and left the game running for an hour, I was still unable to transfer settlers to full settlements after modifying it. My limit still shows 21
Ok, so these two things- charisma is 35+ and the SS2 status indicators for the 'settlement' still shows 21 as the max allowed? If that number doesn't change and it's not fixed by number of beds? Then something would be to be overriding current values which also might effect settler transfer behavior.

Yet, it's possible to recruit new settlers past this limit, just not transfer them. I think I saw some of that with an earlier game when I built my own settlements and it was showing more settlers than the 'settlement' allowed even though there were enough beds. Though quite a few beds were in existing structures, like with Sanctuary and Sunshine Tidings... along with residential plots. Wonder if it's locking to just residential or the charisma is being locked to when a 'settlement' was first acquired rather than continually being updated as, at the least, when a settlement upgrades(or beds are added) recalculates the value.
 
I think some people are confused as to what I'm asking I thought I made it pretty clear. I know how charisma factors into settlement recruitment (I've logged almost 1500 hours in the game so I'm not new to the way the system works). Once you hit your population limit (that's usually 20 by the end of the game) you can't transfer other settlers to that settlement anymore- it'll be grayed out. What I was looking for is if there was a console command or something that could transfer a settler from one settlement to another (that "another" being a settlement already at it's population limit) without having to go through the menu. I've been trying to find something along these lines but so far haven't found anything doing google searches or looking through the forums.

In theory, modifying your charisma would increase your pop limit- it doesn't do that for me. if you take a look at my first photo that I've attached this is my current game with both the charisma modified to 30 and my settlement population set to 30 using the console commands, if you look in the corner you'll see a 21/20 that is my population limit I can only have 20 settlers and right now I have 21. I've used the Settler pop configuration mod and when I've modified my population those numbers would change the 20 to the number I selected (30) so it'll show 21/30. Unfortunately modifying the pop limit with that mod didn't allow me to transfer settlers to full settlements, bellow are 2 photos I took of a save before I modified my charisma and settlement pop limit and after you'll notice the first photo shows all the settlements greyed out and the other doesn't.

The configuration mod had similar differences, however, like I've said before once I've selected a settler to move to a different settlement they don't move there, so either you're unable to move a settler to a settlement beyond 20 even if you modify your charisma or the pop using console commands or something has gone wrong with my scripts. Settlers will still follow commands when it comes to going to plots but it seems like they can't execute move commands which leads me to 2 conclusions:

either
You can't transfer settlers to settlements beyond 20 settlers (it has to be cheesed in by recruitment beacons or other ways like the Automatron exploit, communication plots, or unique settlers).
or
You can transfer them if you modify your charisma and something has gone wrong with my scripts causing this issue of not being able to transfer them.

As I stated in my post above settlers aren't being recruited to my Sanctuary despite all my modifications to these limits and this isn't an isolated incident ALL of my player made settlements are either at 21 or 23 and they have their needs met along with being in the 80's when it comes to happiness so they should be bringing in at least a settler or 2 within a hour of me playing the game. I also can't use exploits like the Automatron exploit or even send the unique settlers in SS2 to these full settlements so I'm kind of at a loss as to what I can do- my only option at this point is to build robots if I can't find a work-around.

I want to be clear that this isn't a post asking about how to get more settlers- I know how it works, I was just wondering if there was any way to redistribute the population of my overcrowded settlements to my already "full" settlements (some of my settlements have 38+ settlers and not enough beds or places to work because they're in settlements that are using a city plan so I figured why not bring these guys to Sanctuary so I can train them for HQ and iron out the settlement?)

You can still use clothing and power armour (requires mods) to increase your charisma. I've had 70 settlers as the most. Currently have about 25 in sanctuary, 40 in Starllight and at the Slog and 50 at the Castle. Perhaps just modav console command won't make any difference?
 
You can still use clothing and power armour (requires mods) to increase your charisma.
wouldn't that technically just be the same as modifying my charisma anyway? without modifying my charisma I should be at 13 (10 points in charisma, the charisma bobblehead, and I have ECO and put the H.B.F.S legendary effect on a piece of armor which increases special stats by 1). in theory my population cap should be 23 and I know for a fact that if you use mods like settlement configuration your population meter will reflect what number you set (for example if you set your limit to 30 it will actually show X/30) the weird thing is it doesn't modify those numbers if you use the console command- I have no idea if that's normal for WSFW though I'm just going by what I've experienced, I've never needed to really care about limits before chapter 2 came out and I found myself needing more settlers in certain settlements, but for some reason they refuse to add more. I have enough beds and everything you can see it in my attached photo of Sanctuary I have over 30 beds- I'm averaging close to 40 beds in all of my player built settlements but they refuse to grow pass 23 everywhere else is averaging around 30+ settlers and that was before I modified my charisma.
Perhaps just modav console command won't make any difference?
do you mean the setgs iWorkshopSettlerPopulationMax <amount> command or the setpv bAllowMove True command? I've used both but haven't seen any improvement. The allow move command relies on you still selecting the settler and moving them which ends up running into the same issue of either the settlement being greyed out or the settler refusing to move to the selected settlement
 
Ok, so these two things- charisma is 35+ and the SS2 status indicators for the 'settlement' still shows 21 as the max allowed? If that number doesn't change and it's not fixed by number of beds? Then something would be to be overriding current values which also might effect settler transfer behavior.
I'm honestly not sure if the limit amount changes, I never paid attention to it till I started needing to transfer settlers to HQ. I don't see why it wouldn't change if the configuration mod changed it, right? At the end of the day it should show 23 (in this case it would show 35) but every single population count shows X/20. I don't know if that's normal as I've never needed to pay attention to it until now, I don't have a reference to go by on this and I only have 3 saves to look through with 2 of them being recent.
Yet, it's possible to recruit new settlers past this limit, just not transfer them. I think I saw some of that with an earlier game when I built my own settlements and it was showing more settlers than the 'settlement' allowed even though there were enough beds. Wonder if it's locking to just residential or the charisma is being locked to when a 'settlement' was first acquired rather than continually being updated as, at the least, when a settlement upgrades(or beds are added) recalculates the value.
I had an issue similar to this when I was doing a test playthrough with my girlfriend's desktop (my gaming laptop is being repaired and the Desktop I'm using for this playthrough is brand new) her desktop was practically a potato so once I got to where I'm at in my current playthrough the script lag was so bad that I couldn't even assign settlers to plots I would select them assign them to something and they just decide "I'm not gonna do that." It's kind of similar to what's going on with my gameplay when it comes to transferring they just don't feel like moving.

I did notice something in my game though that was weird and has never happened before. Unique SS2 settlers I had already recruited will run through their recruitment dialogue if I talk to them even though their already a resident of that settlement, it'll go through the same set up of telling them that they can work for you then the settlement box will pop up and if you tell them to move to a different settlement they're already in they just don't end up moving. This was after the update before the recent one- I think. Probably the reason why none of this is working, I just figured someone would have a way of transferring them without going through the vanilla way of doing it to bypass that limit.
 
I did notice something in my game though that was weird and has never happened before. Unique SS2 settlers I had already recruited will run through their recruitment dialogue if I talk to them even though their already a resident of that settlement, it'll go through the same set up of telling them that they can work for you then the settlement box will pop up
I had this happen too, eventually with UniqueNPC, SS2 and even vanilla settlers; all of them. I solved it by starting a new game unfortunately as I never dug into the data and tried to 'reverse engineer' by result what might be the problem. Though, it happened for me also after updating SS2 and it's associated packages to the newest version(and many versions in-between). It seemed that some of the settler's variables might've either reset or moved to a persistence system and therefore was 'caught in-between' variable values changes. I was going to look in the recruit speech for UniqueNPC and see what it was checking, then see if I could display that for a settler in the console. That would point me to the variable and maybe the cause.
 
I just figured someone would have a way of transferring them without going through the vanilla way of doing it to bypass that limit.
To me, that figure should represent the settlement 'load' and not a cap per se. Though I can see why Charisma could come into play gaming wise. In the wasteland if you have a well defended, stocked and 'healthy' settlement- that should speak for itself as long as the player is 'aligned' with the type of settler coming into play; they come in to add to that settlements strength and 'robust' community.
 
wouldn't that technically just be the same as modifying my charisma anyway? without modifying my charisma I should be at 13 (10 points in charisma, the charisma bobblehead, and I have ECO and put the H.B.F.S legendary effect on a piece of armor which increases special stats by 1). in theory my population cap should be 23 and I know for a fact that if you use mods like settlement configuration your population meter will reflect what number you set (for example if you set your limit to 30 it will actually show X/30) the weird thing is it doesn't modify those numbers if you use the console command- I have no idea if that's normal for WSFW though I'm just going by what I've experienced, I've never needed to really care about limits before chapter 2 came out and I found myself needing more settlers in certain settlements, but for some reason they refuse to add more. I have enough beds and everything you can see it in my attached photo of Sanctuary I have over 30 beds- I'm averaging close to 40 beds in all of my player built settlements but they refuse to grow pass 23 everywhere else is averaging around 30+ settlers and that was before I modified my charisma.

do you mean the setgs iWorkshopSettlerPopulationMax <amount> command or the setpv bAllowMove True command? I've used both but haven't seen any improvement. The allow move command relies on you still selecting the settler and moving them which ends up running into the same issue of either the settlement being greyed out or the settler refusing to move to the selected settlement

It's a been a while since I tried console commands, but the one I was thinking of is player.setav charisma <amount>.
I don't remember but I don't think it works and that you have to use high charisma clothing to change increase your charisma.
 
I had this happen too, eventually with UniqueNPC, SS2 and even vanilla settlers; all of them. I solved it by starting a new game unfortunately as I never dug into the data and tried to 'reverse engineer' by result what might be the problem.
I'm starting to fear that I'll have to start all over again as well. Ran Resaver and it opened with 944 stacks and 2871 frames which is not good (it was probably due to the settlement population configuration mod and the settlement management terminal- I'm sure it was the management terminal because I ended up with the bug where the terminal won't load anymore). I either have to go through the arduous task of cleaning this mess or starting over, it was a shame too I wanted this playthrough to be my main one for when chapter 3 comes out. I looked through my remaining saves and it looks like one of them is clean so I'll start from there and see if maybe I can figure this out. if I have to start over I think I'm gonna take another hiatus for a few months.

If I do run into the problem of needing to add more settlers beyond the limit I'll at least have the "Unique settler spawner" mod in my repertoire now, I went back to the settlement population configuration mod and tried to download it again thinking that maybe I accidently continued on from a save that was missing it and I can't even download it anymore. Anytime I do Vortex fails to download it so that's pretty much another road block.

judging from Resaver, the reason why I'm not able to transfer settlers with modified charisma and recruit Unique settlers comes from script lag (that was my initial thought). The first thing I'm gonna do is go to homeplate and wait for a bit to see if that might adjust the scripts, but I'm more leaning towards starting from that clean save and continuing on from there, thankfully it was made after I had completed HQ so there won't be a whole lot lost.
 
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It's a been a while since I tried console commands, but the one I was thinking of is player.setav charisma <amount>.
ok, yea that's also what I thought you meant. But yes I have used the console command to modify my charisma, before I modified it all settlements were greyed out like in the attached photo above but after I modified it the settlements were selectable again- however settlers we still refusing to transfer. I'm confident that this issue is due to script lag as I explained to Mystical Panda.
 
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