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Is There a Doctor in the House? - No option to build a Medical Lab

-creid

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I've gotten to the point in the HQ questline where I'm being tasked to build a Medical Lab after ordering my Security team to clear out the ferals on the Office Level, which I've done and even helped them out personally then cleaned out the Main Hall SE Quadrant. The only options I'm able to build in this area is the Chemistry Lab and Robotics Lab. I've built the Chemistry Lab which I'm assuming is entirely different from the Medical Lab 'cuz my quest hasn't updated. I've also tried switching it to the Robotics Lab which I'm also assuming isn't the Medical Lab that I need. These two are the only options I have while interacting with the wall panel.

Through Command Mode, under Construction > Science Jobs, which I'm assuming is where I'd build a Medical Lab, I instead get Power Armor, Weapons & Robotics Labs. None of them I'm able to build because I'm constantly out of scrap which has confused me since I got to messing around with the HQ and other than during the tutorial, I've never actually been able to build anything through Command Mode, only through the room panels. I've had multiple Trade Agreements in place and I have seen my scrap increase occasionally but way more rare than I would expect. Again, this also only becomes a problem when I'm building through Command Mode, for some reason when I interact with the room panels, I'm able to build up the HQ perfectly fine regardless of how much scrap my base does or doesn't have. The scrap issue may be entirely separate as to why the Medical Lab isn't showing up as an option, however, and I assume I can just circumvent that by turning off construction costs through the mod config which I'm trying to avoid for now.

Just curious if there's some way to fix the lost Medical Lab issue foremost, through some console commands, etc.? Reverting to a previous save isn't a possibility since I'm playing on Survival, so I'd likely have to start an entirely new playthrough, which I'd planned to do anyway to get rid of some mods I didn't want to play around with anymore, but I wanted to see the HQ questline all the way through for the first time at least before I started over but it seems like I'm getting locked out of progressing at this point. If the Chemistry Lab is the Medical Lab, great, but I suppose it goes back to why isn't my questline progressing? I also don't get an option to research anything about the flu. The only options I have under Science is reassigning staff.
 
I've gotten to the point in the HQ questline where I'm being tasked to build a Medical Lab after ordering my Security team to clear out the ferals on the Office Level, which I've done and even helped them out personally then cleaned out the Main Hall SE Quadrant. The only options I'm able to build in this area is the Chemistry Lab and Robotics Lab. I've built the Chemistry Lab which I'm assuming is entirely different from the Medical Lab 'cuz my quest hasn't updated. I've also tried switching it to the Robotics Lab which I'm also assuming isn't the Medical Lab that I need. These two are the only options I have while interacting with the wall panel.

Through Command Mode, under Construction > Science Jobs, which I'm assuming is where I'd build a Medical Lab, I instead get Power Armor, Weapons & Robotics Labs. None of them I'm able to build because I'm constantly out of scrap which has confused me since I got to messing around with the HQ and other than during the tutorial, I've never actually been able to build anything through Command Mode, only through the room panels. I've had multiple Trade Agreements in place and I have seen my scrap increase occasionally but way more rare than I would expect. Again, this also only becomes a problem when I'm building through Command Mode, for some reason when I interact with the room panels, I'm able to build up the HQ perfectly fine regardless of how much scrap my base does or doesn't have. The scrap issue may be entirely separate as to why the Medical Lab isn't showing up as an option, however, and I assume I can just circumvent that by turning off construction costs through the mod config which I'm trying to avoid for now.

Just curious if there's some way to fix the lost Medical Lab issue foremost, through some console commands, etc.? Reverting to a previous save isn't a possibility since I'm playing on Survival, so I'd likely have to start an entirely new playthrough, which I'd planned to do anyway to get rid of some mods I didn't want to play around with anymore, but I wanted to see the HQ questline all the way through for the first time at least before I started over but it seems like I'm getting locked out of progressing at this point. If the Chemistry Lab is the Medical Lab, great, but I suppose it goes back to why isn't my questline progressing? I also don't get an option to research anything about the flu. The only options I have under Science is reassigning staff.
Once you have facilities clean out the SE quadrant of the main floor. There will be a tablet like terminal on a pillar in that area that will allow you to build a Medical lab
 
I picked up Sim Settlements 2 again after a year or so for a new playthrough. The automation at HQ is new to me. There are no other mods except the required ones and Wasteland reconstruction kit, all installed through Nexus/ Vortex. Mods are version 3.3.1, the load order is correct.

Mansfield and Cassandra have their little argument, and the next step is to clear the offices of ghouls. Once this is done, there seems to be a game-breaking bug: The SE main hall quadrant is cleaned up successfully by facilities, but the med lab won't build, even though it's the top project for facilities. It is not for a lack of resources. Even the little plaque in the main hall says med lab, but no matter how many days I skip or how often I fast-travel away and back, it won't be built.

I deleted all the other auto-planned projects, but to no avail. Reloaded my savegame before getting rid of the ghouls, turned off HQ automation, tried again, still no dice. By the way: Cassandra is auto-assigned as head of the science department. This may be the cause of the bug.

This testing has cost me several hours and I don't really want to retry every single savegame from the last, like, twenty hours of playing to see when the game actually broke. It might be as early as starting HQ, or starting the Nightingales questline.

Since I'm not able to research the flu vaccine, the quest is stuck and I cannot access chapter 3. Do you happen to have a fix? Thanks!

P.S.: The savefile can be found under the following link. It couldn't be uploaded here due to its size of 16MB.
 
C
I picked up Sim Settlements 2 again after a year or so for a new playthrough. The automation at HQ is new to me. There are no other mods except the required ones and Wasteland reconstruction kit, all installed through Nexus/ Vortex. Mods are version 3.3.1, the load order is correct.

Mansfield and Cassandra have their little argument, and the next step is to clear the offices of ghouls. Once this is done, there seems to be a game-breaking bug: The SE main hall quadrant is cleaned up successfully by facilities, but the med lab won't build, even though it's the top project for facilities. It is not for a lack of resources. Even the little plaque in the main hall says med lab, but no matter how many days I skip or how often I fast-travel away and back, it won't be built.

I deleted all the other auto-planned projects, but to no avail. Reloaded my savegame before getting rid of the ghouls, turned off HQ automation, tried again, still no dice. By the way: Cassandra is auto-assigned as head of the science department. This may be the cause of the bug.

This testing has cost me several hours and I don't really want to retry every single savegame from the last, like, twenty hours of playing to see when the game actually broke. It might be as early as starting HQ, or starting the Nightingales questline.

Since I'm not able to research the flu vaccine, the quest is stuck and I cannot access chapter 3. Do you happen to have a fix? Thanks!

P.S.: The savefile can be found under the following link. It couldn't be uploaded here due to its size of 16MB.
Looking into this now. One strange behaviour I have noticed right away, is that there were duplicate 'clean SE quadrants' when I attempted this. I was then met with a 'no options' pop up box when trying to construct the lab. Is this the same problem you encountered or did yours look different? I'm going to continue to poke around with this, but any additional information is appreciated. Cassandra being auto-assigned shouldn't be the cause, as this is by design.
 
I got this lab to build on your save by turning off the setting 'commands use task list'. I am going to make a ticket with this save file, as the other behaviour seems very strange to me. I hope this helps, please let me know if this works for you too.
 
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