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Question Is anybody else getting constant crashes to desktop after taking first Outpost for Jammer?

McMasters

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48
I was playing through the Conqueror raider questline just fine and then all of a sudden after I took my first Outpost (Red Rocket) I started getting constant CTDs no matter where I was at on the map. I can play for about 1 or 2 minutes before the game closes. It seems to happen regardless of if I have built the War Planners Desk or not. At first I thought it was because I was using an RotC City Plan so I reloaded an older save but that didn't make a difference. I used the pre-built City Plan option and all the progress bars indicated that the setup was completed at the beginning of the game. I was really enjoying the questline but now my game is unplayable.

I've attached my mod list but I don't know what would have randomly broken the game at this point. I should also point out that I'm using Place Everywhere and No Ugly Plants And More. Maybe it's just a coincidence that they started happening after I took the Outpost but I figured I'd ask.
 

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When you say "don't use RotC plans" do you mean don't even install RotC or just don't use the vanilla RotC plans that came with that expansion? Cause it sounds like you're still using city plans, just not certain ones.

When you're at the bathroom scene choosing which settlements you want to build, just move RotC plans to the left , and leave everything else from your addon packs on the right, (can't remember if its this way or the other way around but conqueror should tell you regardless) I used Mega Pack Year One and a few addons of my choice and turned Designer's choice to OFF to have at least some randomized plots.

By the looks of it, you're going to have to download either Mega Pack Year One , or Two, to have more than RotC cities
 
@McMasters

I would set-up your game as described in the link here:
https://www.nexusmods.com/fallout4/mods/23556
I always check out his guide and look at steps:
Step#0
Step#2
Step#3

Then do the below with SS, and its relative mods.

index.php

From:
Baking-a-Game Save (BaGS)

https://simsettlements.com/site/index.php?threads/baking-a-game-save-bags.9447/#post-66784
I genuinely appreciate the help but this is way too much of a time sink just to attempt to get this game to run when Conqueror is literally the only reason I'm coming back to FO4. The last week of video game time available to me was spent troubleshooting with no success and I've already gone through 2 different playthroughs, 16 hours total, just to end up with crippling CTDs in both cases. Maybe down the road I'll give everything another shot.
 
When you say "don't use RotC plans" do you mean don't even install RotC or just don't use the vanilla RotC plans that came with that expansion? Cause it sounds like you're still using city plans, just not certain ones.

I am an old guy, "who is this OP?" :crazy

@nzane, :bye I am not suggesting he use the entire BiRaitBec load order just the set-up steps, tools and mods as seen on the mod description tab in the steps I said above.
example:
Step 0: Tools Needed :this
BiRaitbec gives instruction in how to do a quality pre-game set-up and I can't do better. In-fact I follow his suggestions with "some exceptions" every time I restart. To me, the foundation is half the battle in running a stable game. I have 421 active mods installed. When I restart I get rid of everything and start fresh. My playthroughs last months so I see it as a small investment.

I am not suggesting you do his step#1 and use his textures.

I am suggesting he look at the step#0 steps#2 and #3. To me step#0 is the big one and most important.

I am suggesting he start a game with just close to the below "SS expansions, in this case, would include Conqueror.

upload_2019-7-27_22-58-5.png


@McMasters, correct. I have a good computer so I am happy to use the city plans that come with ROTC but there are lite ones like the one @uituit has published and I don't use as many city plans as normal users. Also, I like to build (this is a big part of my enjoyment) so I take more settlements than a normal user might, to do my own thing in rather than use city plans.

Another thing I do is not leave that bathroom until the Conqueror pre-building is done and I pick only build to level 1.

On a side note:

I am using more and more city plans over the last several months as I enjoy Conqueror. But, In order to build the way I like, I am using settlement mods by Yagisan, VFX, and Pra. I am finding these settlements to be more stable in my games than many of the vanilla ones.
 
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Oh yeah OP , that was also a key step I did to make it work, first you have to setup conqueror + SS without any other mods, so that means disable everything, (Not only the ESPs , de activate them from the mods tab if you're using NMM, also if you can stop using NMM altogether) from your mod manager , then start a new game and let it build everything, when its done, give yourself the holotape, chose Low Settings, then wait for the options to get applied, this has taken over 40 minutes for me so be patient. When everything is done, Manually save your game (Quicksave and Manual Save is the same thing really, Quicksaves being "bugged" its a myth, but you're better off doing a Hard Save anyway because you will want to hold to that save, since the pre build takes around 3 hours or so for me..) then follow RayBo's advice and activate your mods ONLY after you already made your save with just the sim settlements stuff, if you try and pre build with your entire load order active you won't get far, idk exactly what causes this but it seems to me that since Conqueror pretty much takes up the entire Papyrus VM "capacity" at the startup to build through the 4 phases and Startup scripts from various different mods can get in the way and get mixed up , since its a new game, every mod needs to process the startup scripts for the first time, so I would imagine this is choking the game , if Conqueror already chokes it almost dead, imagine the extra weight you add with the rest of your mods.
 
@nzane, I like it.

I do one thing a little differently "just my own superstitious preference".
Once I get it all set-up, installed and in the right order, I just use the plugs tab to deactivate them. Then, when I start the new save and slowly start re-check them "activate" after Conqueror gets done.
In vortex, if I used the mods tab that might cause them to get reshuffled and I try not to do that.
 
hahahahaha, As if the Gods of Irony were reading the thread.

A new Unofficial Fallout 4 Patch just dropped :crazy

Now that is funny :declare
 
hahahahaha, As if the Gods of Irony were reading the thread.

A new Unofficial Fallout 4 Patch just dropped :crazy

Yeah I noticed lol, I am blocked but my account is stuck permanently "following" that mod so I still receive the notification even tho im not able to see the mod page xD
 
OP in this context would be 'original poster'.

Further up, I poked a bit of fun at Nzane, it was just that, a bit of fun. If you read Nzane's comments on this entire website, he is nothing but helpful, diligent, informative, and also quite funny too. I like reading his posts, and I've learned a lot from his contributions.

I don't mean any negativity with what I post. I enjoy this community and Nzane is a good, good contributor.
Going back to the issue at hand, I can totally understand the frustration of the OP and their continued efforts to make their game stable, but it is what it is.

You could have the most powerful machine on the planet, capapble of running the world's economy, but the game engine of Fallout4 is still a delicate and some might say poorly written/optimized thing, and it will CTD at seemingly random times, doing random things.

The best way I have found, to make this game run, is to run it within certain boundaries.

For example, if you run the game and build no cities to begin with, and that game starts stable, then you can take a hard save at that point, and you can always revert back to that hard save, knowing that you can go again.

I also take a lot of hard saves at certain points, like I make a hard save every time my character levels up.

I never add or remove mods during a play through. I do mark mods I see (thanks Raybo), for the next game, and I also look to remove mods that are possibly unsupported and have many issues (a good example of one such mod in this context is the minuteman faction pack which came out very early, had a lot of problems and has hardly been touched by the author since).

I don't have the most powerful machine, I know the limitations of the machine and of my game and I adapt to that. Because of these constraints I impose on myself I have just played a game where I have gone through 100 levels with minimal issues;

issue #1 - an internal plot type had a problem. It was diagnosed by Kinggath and the team, a correction made, I continued on with the game and all is good.
issue #2 - bloodworms in mulligans mine caused the infinite load screen. I detailed this in these forums, provided a workaround and all is good.

That is it. That is the sum total of the issues I have faced in 100+ levels.

Now, I admit, I am not using Conqueror in the play through (see minuteman faction issues above), but I have it installed and kept it up to date as I do with all my mods.

For my next play through, I fully intend to run with Conqueror, and I will do what I do for all my games.

1. Start with no mods except UFO4P installed.
2. Select minimal options to get conqueror up and running. Including not building any of sanctuary, red rocket or abernathy. I will not build on spectacle island, nor in any settlement that comes with a terminal, such as Sunshine Tidings and/or Red Rocket (I like the lore). I won't use Starlight Drive-in, nor Hangman's Alley because of instability and performance issues, and I won't use any settlement that has quests around it, like The Castle, so from the get-go I have already imposed a strict set of rules on my play through.
3. Save just before I leave the vault.
4. Quit at that point, enable the mods I want to run with (no creation club mods except for a furniture pack I bought).
5. Start the game and make another hard save directly after all mods have loaded.

at that point I will have a choice. Go to Concorde and side with Jammer, or don't. I won't kill the Quincy 5, as that action breaks the game in weird places (ref Sturges being dead means you can't destroy the Institute).

All of the steps above is pretty much what I do for games, and now I've added some steps to include Conqueror, based on issues that have come to light in these forums and elsewhere.

I hope some of this helps the OP, and anyone else who's read this far.
 
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I don't mean any negativity with what I post. I enjoy this community and Nzane is a good, good contributor.

No offense taken, I didn't mean to offend either, and thanks I really appreciate it :3

On topic, OP, advice given in the post above by 1ae0bfb8 is good advice, especiallyremoving/adding mods, no matter how tiny and harmless you think they are if they have at least one form ID on them you run the risk of your save getting bricked sooner or later because the game just sucks at renumbering them
 
I ended up switching to my Xbox One X to see if I get the same problems on the console. Obviously it doesn't offer nearly as much mod space or customization options but if it can run SS and Conqueror properly then I'll just have to suck it up.

I haven't gotten to the part where I was having all the crashes on my PC yet so I'm a little anxious about that.

Also, in my PC I'm running a GTX 1070, a Ryzen 7 1700, and 16GB DDR4-2133 RAM. I saw some posts mentioning PC power so I thought knowing the hardware might help troubleshoot.
 
Your specs are excellent for FO4.
 
Well, that's it for me. Just spent 7 hours on a brand new character on my Xbox One X and experienced a game breaking bug at around the same point as in my PC playthroughs. After I take my first Outpost I'm prompted to build a War Planner's Desk for Jammer. I do that and nothing in the questline is triggered, it still says "build a war planner's desk" and it's impossible to speak to Jammer. I checked older forum posts for potential solutions and found 2 answers. The first one involved fast travel and did not work for me despite multiple attempts. The second one was, "start a new character." Nope, not again.
 
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