InvertedSheep
Member
- Messages
- 33
So that's what you've been working on!
Nothing, hopefully. There aren't any script overrides since doing that is asking for trouble, but obviously I have to read data and occasionally modify data from individual WorkshopScripts or WorkshopParentScript via external scripts sometimes.What script is it messing with?
Nothing, hopefully. There aren't any script overrides since doing that is asking for trouble, but obviously I have to read data and occasionally modify data from individual WorkshopScripts or WorkshopParentScript via external scripts sometimes.
The only inter-mod issue I've been able to locate in v1.0.0 is a vanilla bug that Sim Settlements triggers sometimes. Kinggath can fix this bug getting triggered by Sim Settlements himself (the 0-resources-in-pipboy-display thing), though I believe the fix for the vanilla function that causes it will be getting incorporated into UFO4P in the hopefully-not-too-distant future as well.
Other than the slight defense and power penalty that industrial plots have by default, no. It's mostly because I didn't want to discourage actually using the logistics station when setting up supply lines manually is free. A lot of players are neurotic about perpetually ongoing costs for things that could be getting done for free except with a moderate initial cost instead, myself included.Is there a cost at all to offset the lack of a perk requirement?
The fix is to not try recalculating resources in unloaded cells. The vanilla script function that's usually called to safeguard against this is bugged and frequently tries recalculating unloaded cells anyway. I went into great detail about it in my UFO4P report here.Do you know what the actual fix is? My testing shows that the method to recalculate workshop data is unreliable at best in unloaded cells and loading every settlements cells to do a full recount sounds like a bad solution overall.
Just a little suggestion on how the power sharing could work. Power sharing is probably similar to food or water sharing in terms of scripting, but it doesn't seem right to just have unlimited sharing like with those other resources, so the easiest way to solve this would be to set a max amount of power that could be provided by each plot, this way there's also a meaning behind the plot upgrade, other than just visual aesthetics.
I think there are 2 ways this can go, the easiest way would be just to put a cap on the receiving, making the scripting easier and probably similar to what already exists:
At level 1 the settlers would only have laid a thin cable not capable of transmitting much power, so I think the power station should only be able to provide power enough for houses not industry, so maybe the cap would be something like 35 or 40 power, at level 2 100 power and at level 3 unlimited.
I don't think this is to OP because you have to be producing the power somewhere and also have to transmit it, plus there's only so much power you can consume in a settlement.
The other more complex way (and more immersive) would be to have the cap on the amount of power the plot can handle, affecting both transmitting and receiving.
This makes more sense because if your system cant handle receiving more than 40 power at level 1 it shouldn't be able to transmit an infinite amount. So my suggestion is a power cap that affects the amount of power that can be shared in a settlement, level1 35/40, level2 100, and level3 350/400 ( I feel this value is large enough for the receiving settlement to only need one power station but if you make a power plant settlement you would need multiple stations to share the power to the commonwealth)
Well, since I started talking about power, my country can't produce all the power it needs, we buy electricity from neighbor countries, settlers should be able to lay some cables in shallow ditches. I propose an industrial plot with something like a power converter and some cables going underground to allow the sharing of power between settlements and not just food and water. I really want to build the big nuclear reactor (I'm rebuilding the commonwealth, if I can make better safer energy I should)
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