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Old Post Integrating workbench & city planners desk - tax, caps

PaulyG

New Member
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28
Hi all,

Apologies if this has been addressed somewhere else, but I haven't been able to track it down. Does anyone know if there is a way to integrate the city planners desk and the vanilla workshop in terms of caps?

I'm playing with SS hand made settlements not ROTC, but using the harder difficulty settings for immersion/more of a challenge. Due to performance issues I frequently can't afford enough plots to generate a surplus so I have to deposit caps to keep turrets etc running.

Problem is, the random caps that accumulate in the workbench either from nowhere or from stores - having to manually visit each settlement every in game week or so to take the caps out and put them in the planners desk is a nuisance. Anyone know a workaround for this?
 
I'm fairly certain there are several mods out there that will gather all of the caps from your work benches and place them in a singular location so you can pick them up.

As far as paying Maintenance Costs with them, that is not currently possible.

There are two things maintenance costs are meant to do:

1. Add a challenge so that you can't just spam turrets and generators.
2. Encourage you to use alternate forms of defense and power to fill those needs.

For the 2nd, the key thing here is using plots to fulfill some of those needs, as plots do not require additional maintenance costs. So for example, if you build Martial plots and keep turrets to a minimum, you can help reduce the daily cap cost.

There are also power providing plots in Industrial Revolution (after a few levels of unlock) as well as in several of the addon packs.
 
Thanks for the help, actually as soon as I posted this I realized IDEK's Logistics probably does this, there was some reason I decided not to use it that I can't remember.

In terms of the maintenance cost challenges, I sometimes find it is essential, especially early in the life of a new settlement to spam a bunch of turrets to fill in the gaps until the defense plots upgrade - especially if the settlement is a food or water farm outpost.

There's also a disconnect between the defense value provided by some of the plots and their actual performance in battle, if you get what I mean. This is a concern if you're playing with Better Settlers- Mortal Settlers and any of the mods that overhaul raids. Otherwise you get a situation where your settlers get massacred wholesale, then the settlement goes through a lengthy period of being unproductive. In those cases I find turrets outperform plots at early levels at least.

Also I find I get CTD's as soon as residential plots level up to 2 or beyond in some settlements if I have more than a couple so I've stopped using them completely. This cuts off a tax stream at early levels as well.
 
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