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Had this idea while thinking about farm plots. Basically: a building which creates vat-grown meat. Should probably be an industrial plot, and not a farm plot, since it should definitely require power.
Level 1: a metal shack with one glass tube in the center (maybe use one of the brain tanks from the automatron addon) with a piece of meat in it. Around it some old tables with medical stuff around it. Consumes a lot of water and power, and produces a small amount of food. Just one unit, maybe. Randomly produces meat from a small selection of relatively cheap meats, like bloodbug, radroach, molerat, bloatfly
Level 2: a somewhat more cleaned-up shack, with clean tables and floors inside. Has more glass tubes, produces more food, and produces more possible meat types, now including dogs, brahmin, radstag, mirelurk. Power and water consumption increase only slightly.
Level 3: now almost institute-like clean, with something like an airlock for a door (or at least one of these ship doors) and a decontamination arch. Has even more glass tubes, now produces more food than a generic lvl 3 farm, and rarer meats like Mirelurk Queen, Fog Crawler, Gorilla, Deathclaw, Radscorpion, maybe even human meat...
Power and water consumption increase again only slightly.
tl;dr it starts off as a really bad farm which consumes a lot of water and power, but ends as a super farm. And it produces meat.
Level 1: a metal shack with one glass tube in the center (maybe use one of the brain tanks from the automatron addon) with a piece of meat in it. Around it some old tables with medical stuff around it. Consumes a lot of water and power, and produces a small amount of food. Just one unit, maybe. Randomly produces meat from a small selection of relatively cheap meats, like bloodbug, radroach, molerat, bloatfly
Level 2: a somewhat more cleaned-up shack, with clean tables and floors inside. Has more glass tubes, produces more food, and produces more possible meat types, now including dogs, brahmin, radstag, mirelurk. Power and water consumption increase only slightly.
Level 3: now almost institute-like clean, with something like an airlock for a door (or at least one of these ship doors) and a decontamination arch. Has even more glass tubes, now produces more food than a generic lvl 3 farm, and rarer meats like Mirelurk Queen, Fog Crawler, Gorilla, Deathclaw, Radscorpion, maybe even human meat...
Power and water consumption increase again only slightly.
tl;dr it starts off as a really bad farm which consumes a lot of water and power, but ends as a super farm. And it produces meat.