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Immersion improving teleportation

DyingCrow

New Member
Messages
1
No matter how awesome our settlements are, well planned, colorful, the one major immersion breaking aspect in all this settlement thing is that we built all of it for... braindead pawns. We visit a settlement, expect some immersion, but no guards are at their posts, no merchants at their shops, everyone is just bunching up at some corner, stuck in walls or trapped in roofs screaming "bethesda will never fix it, hah!" /endsarcasm
I dont think this will be possible, but ill toss it anyways. Upon loading a settlement (or cell with one), depending on the hour, settlers that should be at a shop or post will all be teleported to that station or post. Or other option, maybe simpler, using the gavel to tell them to get back to work will immediately teleport them to their posts. Farmers and scavengers could be exempt, since they dont really have to be where we expect to find them.
Many many times, more that i would care to mention (we all know this) ive visited a settlement just to see random empty shops and guard towers. Just to find the respective pawns chilling on a roftop, inside walls, or places they should never ever be able to reach. Using the gavel kinda sorts it out, but having to sort it out makes little sense, and breaks immersion. This way, at least, we dont have to run around looking for anyone. Its ok if theyre being lazy, life is rough out there. But when the boss comes in, better be pretending something's happening.

Thanks to kinggath and everyone else that works on Sim Settlements, this is what FO4 settlements should be.
 
You can thank Bugthesda for that. Teleporting settlers, one would think, would be a "yeah we better make that a priority". But then, as we all know "It Just Works"... bloody ell it does! LOL
To fix it proper would require recoding the AI.
 
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