xen81k25
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I did search through previous posts on this and what I found was conflicting answers. I am having some minor issues with the vanilla caravan plots. For example, SS2 decided to create a caravan route from Bunker Hill to Hangmen's Alley, and when I removed the caravan plot at Hangmen's Alley, Bunker Hill pretty much refused to create a supply line to County Crossing or anywhere else; to troubleshoot I tried refreshing the plot, re-assigning the plot, scrapping and rebuilding the plot, and waiting a substantial amount of in-game time and real to see if would correct itself with no luck.
If IDEK's 2 works as well as the original IDEK's I would assume it should fix all of these issues. Some older posts says that there were issues with IDEK's 2 and virtual storage. The mod page for IDEK's 2 specifically says it should work fine with virtual storage, as long as it is in range. And the options for route optimization/customization do not seem to present at all with the vanilla caravan plots. The connection of the virtual storage system is a must for me. However, I don't really use the scrap beacons very much, so that functionality is a lower priority for me.
In y'alls' experience which system works for a better overall experience?
If IDEK's 2 works as well as the original IDEK's I would assume it should fix all of these issues. Some older posts says that there were issues with IDEK's 2 and virtual storage. The mod page for IDEK's 2 specifically says it should work fine with virtual storage, as long as it is in range. And the options for route optimization/customization do not seem to present at all with the vanilla caravan plots. The connection of the virtual storage system is a must for me. However, I don't really use the scrap beacons very much, so that functionality is a lower priority for me.
In y'alls' experience which system works for a better overall experience?