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Icons meaning / What plots can do (tutorial?)

asapas

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70
I would like to know what the various icons are meaning. Especially those in the side (apart from the obvious ones, like water settlement, or beds etc.)
And also the one with the wrench and an other tool which can be seen on the top right of the screen ( right now I personally have -176/1200). It was -176/600, but I
built an industrial plot, so it raised to -176/1200. But either way I cannot comprehend this.

Is there a tutorial on the various plots' help, or what do they exactly raise in a settlement and how they affect the settlement stats in general?
There don't seem to be a good tutorial as of now...
 
The thing on the left hand side, as depicted here:
needs.jpg
This is the "needs" of the settlement you're currently standing in. Those are a percentage of how much of various things they want and have. From top to bottom, those are: Food (knife and fork), Water (droplet), Defense (shield), Power (lightning), Homes (house), Jobs (person with shovel), Hobbies (cards), and Happiness (smiley face).
(I was going to link to the wiki here, but the page I wanted to link to is still "WIP" - side note I should pass on, could we get those icons added to the forums as 'emoji' things where all the :todd: and such are?)

The thing in the top-right, as depicted here:
resources_medium.jpg
This is the "Virtual Storage". The first number is how many Caps are in there, everything below that is other resources - first is the total of how much is stored in there and how much CAN be stored in there, that's the 0/1300 in this image. Below that are how many of the individual resources you have. How this box appears depends on your difficulty level in the SS2 settings - on the level I was on when taking this picture, the four resources are "Building Materials", "Organic Materials", "Machine Parts", and "Rare Materials". The total capacity increases based on how many Industrial Plots you have, and you can build extra 'storage crates' from the build menu to just provide more storage capacity.
Thankfully the wiki page for this is mostly looking pretty good here: https://wiki.simsettlements2.com/gameplay/basics/Resources-and-scrap
That x/1300 number isn't MEANT to be able to go negative, though. That's a bug that was supposed to have been fixed long ago...
 
Thank you Sooo much for your help in this. I am at the loss with this mod, and I'm still trying to learn it.
Ok, so with this negative number, what can be done at this point???
 
If you run that "City Manager 2078 Holotape", under Tools -> Advanced, there is an option something like "Recalculate production". You might want to try running that command, just be aware that if you do it you basically have to leave your character standing there in the settlement you were in for quite a while real time, with the game not paused.
 
The thing is that when I go to tools advanced, it says that it is loading the options, but it never shows anything. I will look into it though.

What do you mean I have to leave my character standing there? Without moving at all? For how long approximately?
 
Also, the game keeps raising and lowering the plots assigned to settlers. I mean it goes from 5/8 to 7/8, then to 3/8 then raises to 9/8 etc etc.

I don't know how to fix this, or how to assign a settler to a specific plot so I am sure who is assigned where.
 
Well, you don't necessarily HAVE to stay perfectly still, but personally I park my character somewhere that Settlers won't talk to them in the meantime, facing a wall (so the game doesn't have to waste processing power on drawing anything), and use that time to go refill my coffee and have a smoke and all that. It can take quite a while.
 
It can take a while even to load those options? Because it doesn't seem to load them in the holotape...
Also, is it sure that the negative number will go away this way? I mean, is this an official bug fix for this? I will see it automatically change to 0 or to a specific number whan the waiting time ends? I mean, how will I be sure that the correct time has passed while waiting? (Thank you so much once again for your help)
 
That's why that option is there in the holotape (at least partly). It shouldn't take too long for it to load up in general, though...
Yeah I just checked on my own game in progress, it did take a few seconds but nothing substantial, although I am in a settlement that literally only has a Caravan Plot in it... although as the capture of it shows, my game isn't exactly "unmodded" either.
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(FUN FACT: immediately before recording this, the Caravan Plot had actually been elsewhere in the settlement space there at Taffington; I moved it to right there because "Floating Damage Numbers" told me the brahmin was actually drowning)

There's not really any fixed timeframe for how long it takes to actually run the script, since it's based on so many potential factors.

The other thing you asked there, though:
That one quest's numbers for the objectives bouncing around all over the place has been a recurring problem. Try manually assigning someone to one and wait a moment to see what happens.
 
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How do I assign them exactly? I press on the settler, and then I go and select the plot, is that correct? When it is green-lighted ?
Yep, same as you would to a crop or a guard post in the base game. You just have to make sure you instruct them to use the Plot itself - the big square you see when you're placing them out in build mode - and not to any objects ON the plot like chairs or whatever. It can be tricky to rearrange assignments on plots that've already been built when there's stuff in the way of the "actual plot".
 
Thank you so much. And something last, the telephone poles what do they do exactly???? Have I to attach them altogether with wires and then on a power generator?
 
Pretty much every kind of plot (except the standard Basic Agricultural, I believe) requires electricity to be able to Upgrade, yeah. They don't need to be wired directly, though; you know how in the base game you can build some small things like lamps that don't need to be directly wired and just kind of suck power out of a nearby pole if it's close enough? Plots actually do the same thing, it's just that the power pole it sticks on them is guaranteed to be within that range of the plot itself.
 
I just did it, I pressed the button to re-calculate, it skips a little, but it does absolutely nothing. It just comes back to where it was, with the options in the pip-boy screen. it doesn't tell me that I have to wait a little. And of course the -176 number stays there...
 
Wow I transferred some junk I had to the city planner's desk and now it goes up! It went up to 40 adding lots of junk to the 4 categories!!!
So I guess it has been fixed? I tried to build an industrial plot, and it cut some resources from there (to build it), so I guess it is ok.

I cannot select building plan of rare materials, or organic materials and machine parts in an industrial plot yet. Only building materials and junk.
 
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Wow I transferred some junk I had to the city planner's desk and now it goes up! It went up to 40 adding lots of junk to the 4 categories!!!
So I guess it has been fixed? I tried to build an industrial plot, and it cut some resources from there (to build it), so I guess it is ok.

I cannot select building plan of rare materials, or organic materials and machine parts in an industrial plot yet. Only building materials and junk.
Yeah, the other categories unlock through in-game progress. There's a lot of that tucked into SS2 - you should've gotten at least "Multi-person Residential" unlock from finishing that quest you were 'stuck' on with building plots for 8+ people - part of the fun of the mod is getting that additional 'progression' system. For the Industrial subtypes, thankfully it's just a matter of having enough of the 'lower' tier Industry at enough Upgrade level/s.
 
Yes I just unlocked the Multi-person residential!! In the scene where Lily kicks the ASAM and Old Paul tries to calm her down haha.
What do you mean it's just a matter of having enough of the lower tier Industry at enough Upgrade level/s?

Basically, I don't know when the various plots upgrade... I mean, does it happen automatically when the settlers are happy enough to do it by themselves?

Also, to change the building type, I just ''buy'' the specific type I want from the ASAM menu?
 
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