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HungryOnos ramming down the porticullis for Murkwater Nov '18

HungryOnos

New Member
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3
Nov '18 city plan: Murkwater depot
added some walls and stuff.
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(Main entrance)
guarded by a martial plot and 2 turrets (H. energy and standard.)
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(Outer perimeter)
two homes and farm plots reside outside the settlement, Designed to bait raiders to attack the most heavily fortified wall and trip traps(look between tree and tree stump.)
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(Southeast wall)
going to the toilet is probably the most dangerous activity to do in this settlement.
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(Back entrance)
Assaulting this side is suicide, not only do you need to slog through open terrain while getting shot from the depot from top to bottom, but even if you get to the gate you will have to contend with a sentry turret rooted into the roof of doc's store and a bus full of angry sleepy-eyed settlers.
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(North wall)
Guarded by the martial plot and two turrets (H. energy and standard) on top of the RV which also functions as the Generator house.
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(Weaponsmith's house)
Be careful causing a spark when using the workbench, a single mistake may cause an explosive cascade that could lead to the settlement's untimely demise.
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(Right under depot)
Custom general store with armor and chemistry workbenches.
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(Depot main room)
for storage, guns, mini nukes, and fun.
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(Obligatory radshot)
 
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Looks really cool to be your first attempt.
Although i believe you have to "wall" the settlement
 
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