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Question How to include new mod settlement in visiting NPC pool?

ZeroS

New Member
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2
Hi I am currently in the process of creating a new settlement location. I would like to integrate some ss2 features such as visiting npc and the spawning of unique settlers. SS2_NPC_recruitmentManager seems to be generally responsible, though I can't quite figure out how these features are handled. Anyone with experience with these systems?
 
I'm pretty sure that if your new settlement is correctly added to WorkshopParent, visitors should be handled automatically.

As for the unique settler spawns, you would have to look at the corresponding unlock MiscObject. You should be able to filter (in CK) SS2_*unlock*<npc name> to find.
 
I'm pretty sure that if your new settlement is correctly added to WorkshopParent, visitors should be handled automatically.

As for the unique settler spawns, you would have to look at the corresponding unlock MiscObject. You should be able to filter (in CK) SS2_*unlock*<npc name> to find.
Thanks for the fast and clear-cut answer!

It has definitely been added to WorkshopParent, though to verify whether this has been done correctly is much harder to ascertain. All other aspects of the settlements seems to work without fault. SKK Workshop Ownership Utilities (https://www.nexusmods.com/fallout4/mods/31625?tab=description) detects the settlements correctly registered to WorkshopParent, but does report the following:
  • ERROR WorkshopParent registered workshop has no MapMarker
  • WARNING WorkshopParentRegistered Workshop Location [Location <ZS_MyBasementLocation (96011C11)>] missing LocationRefType WorkshopRefType (Quests may not pick this workshop).

Nevertheless these appears registered correctly in CK:
1677170382135.png
Any suggestions?
 
Use the quest priority info from this:
 
Any suggestions?
I don't have any advice for creating a custom settlement other than the tut links. I most likely can answer workshop related questions.
@VersusXV Have any advice?
 
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